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			86 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2015 Edouard Griffiths, F4EXB                                   //
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// Copyright (C) 2020 Jon Beniston, M7RCE                                        //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_AUDIOINPUTGUI_H
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#define INCLUDE_AUDIOINPUTGUI_H
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#include <device/devicegui.h>
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#include <QTimer>
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#include <QWidget>
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#include "util/messagequeue.h"
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#include "audioinput.h"
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class QWidget;
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class DeviceUISet;
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namespace Ui {
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    class AudioInputGui;
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}
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class AudioInputGui : public DeviceGUI {
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    Q_OBJECT
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public:
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    explicit AudioInputGui(DeviceUISet *deviceUISet, QWidget* parent = 0);
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    virtual ~AudioInputGui();
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    virtual void destroy();
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    void resetToDefaults();
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    QByteArray serialize() const;
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    bool deserialize(const QByteArray& data);
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    virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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private:
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    Ui::AudioInputGui* ui;
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    bool m_doApplySettings;
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    bool m_forceSettings;
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    AudioInputSettings m_settings;
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    QList<QString> m_settingsKeys;
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    QTimer m_updateTimer;
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    DeviceSampleSource* m_sampleSource;
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    int m_sampleRate;
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    qint64 m_centerFrequency;
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    MessageQueue m_inputMessageQueue;
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    void blockApplySettings(bool block) { m_doApplySettings = !block; }
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    void refreshDeviceList();
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    void refreshSampleRates(QString deviceName);
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    void displaySettings();
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    void sendSettings();
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    void updateSampleRateAndFrequency();
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    bool handleMessage(const Message& message);
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    void makeUIConnections();
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private slots:
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    void handleInputMessages();
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    void on_device_currentIndexChanged(int index);
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    void on_sampleRate_currentIndexChanged(int index);
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    void on_decim_currentIndexChanged(int index);
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    void on_volume_valueChanged(int value);
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    void on_channels_currentIndexChanged(int index);
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    void on_startStop_toggled(bool checked);
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    void updateHardware();
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    void openDeviceSettingsDialog(const QPoint& p);
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};
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#endif // INCLUDE_AUDIOINPUTGUI_H
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