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			70 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2016 Edouard Griffiths, F4EXB                                   //
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| // Copyright (C) 2022 Jon Beniston, M7RCE                                        //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_GUI_GLSHADERCOLORMAP_H_
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| #define INCLUDE_GUI_GLSHADERCOLORMAP_H_
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| 
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| #include <QString>
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| #include <QOpenGLTexture>
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| #include <QOpenGLFunctions>
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| #include <QOpenGLVertexArrayObject>
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| #include <QOpenGLBuffer>
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| 
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| #include "export.h"
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| 
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| class QOpenGLShaderProgram;
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| class QMatrix4x4;
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| class QVector4D;
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| 
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| // Shader to fill with a gradient from a color map
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| // Used for filling the area under the spectrum
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| class SDRGUI_API GLShaderColorMap : protected QOpenGLFunctions
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| {
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| public:
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|     GLShaderColorMap();
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|     ~GLShaderColorMap();
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| 
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|     void initializeGL(int majorVersion, int minorVersion);
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|     void initColorMapTexture(const QString &colorMapName);
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|     void drawSurfaceStrip(const QMatrix4x4& transformMatrix, GLfloat *vertices, int nbVertices, float scale, float alpha);
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|     void cleanup();
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| 
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| private:
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|     void initColorMapTextureMutable(const QString &colorMapName);
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|     void initColorMapTextureImmutable(const QString &colorMapName);
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|     bool useImmutableStorage();
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| 
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|     QOpenGLShaderProgram *m_program;
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|     QOpenGLVertexArrayObject *m_vao;
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|     QOpenGLBuffer *m_verticesBuf;
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|     QOpenGLTexture *m_colorMapTexture;
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|     unsigned int m_colorMapTextureId;
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|     int m_vertexLoc;
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|     int m_matrixLoc;
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|     int m_colorMapLoc;
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|     int m_scaleLoc;
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|     int m_alphaLoc;
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|     bool m_useImmutableStorage;
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|     static const QString m_vertexShaderSourceColorMap2;
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|     static const QString m_vertexShaderSourceColorMap;
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|     static const QString m_fragmentShaderSourceColorMap2;
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|     static const QString m_fragmentShaderSourceColorMap;
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| };
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| 
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| #endif /* INCLUDE_GUI_GLSHADERCOLORMAP_H_ */
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