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			88 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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| // written by Christian Daniel                                                   //
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| // Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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| // Copyright (C) 2015 John Greb <hexameron@spam.no>                              //
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| // Copyright (C) 2022-2023 Jon Beniston, M7RCE <jon@beniston.com>                //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_FEATURE_INPUTCONTROLLER_H_
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| #define INCLUDE_FEATURE_INPUTCONTROLLER_H_
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| 
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| #include <QObject>
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| 
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| #include "inputcontrollersettings.h"
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| 
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| #define INPUTCONTROLLER_BUTTON_RIGHT_TOP        0           // Y / triangle
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| #define INPUTCONTROLLER_BUTTON_RIGHT_BOTTOM     1           // A / X
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| #define INPUTCONTROLLER_BUTTON_RIGHT_LEFT       2           // X / Square
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| #define INPUTCONTROLLER_BUTTON_RIGHT_RIGHT      3           // B / Circle
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| 
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| #define INPUTCONTROLLER_BUTTON_LEFT_UP          4           // D-Pad
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| #define INPUTCONTROLLER_BUTTON_LEFT_DOWN        5
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| #define INPUTCONTROLLER_BUTTON_LEFT_LEFT        6
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| #define INPUTCONTROLLER_BUTTON_LEFT_RIGHT       7
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| 
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| #define INPUTCONTROLLER_BUTTON_R1               8           // On top of controller
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| #define INPUTCONTROLLER_BUTTON_L1               9
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| #define INPUTCONTROLLER_BUTTON_R3               10          // Sticks pushed
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| #define INPUTCONTROLLER_BUTTON_L3               11
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| 
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| class InputController : public QObject {
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|     Q_OBJECT
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| public:
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| 
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|     // Called every ~50ms
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|     // axis 0-3. 0=Az/X, 1=El/Y, 2=Az Offset, 3=El Offset
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|     // value returned should be current axis position in range [-1,1]
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|     virtual double getAxisValue(int axis) = 0;
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|     // Gets axis value applying deadzone and sensitivity
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|     double getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitivity);
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|     virtual int getNumberOfAxes() const = 0;
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|     virtual bool supportsConfiguration() const { return false; }
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|     virtual void configure(InputControllerSettings *settings) { (void) settings; };
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| 
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| signals:
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|     void buttonChanged(int button, bool released);
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|     void configurationComplete();
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| 
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| };
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| 
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| class InputControllerManager : public QObject {
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|     Q_OBJECT
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| public:
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| 
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|     static QStringList getAllControllers();
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|     static InputController* open(const QString& name);
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|     static InputControllerManager* instance();
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| 
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| signals:
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| 
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|     void controllersChanged();
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| 
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| private slots:
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|     void connectedGamepadsChanged();
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| 
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| private:
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|     InputControllerManager();
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| 
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|     static InputControllerManager *m_instance;
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| 
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| };
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| 
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| 
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| #endif // INCLUDE_FEATURE_INPUTCONTROLLER_H_
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