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			55 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB                                                      //
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// written by Edouard Griffiths                                                  //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUI_GLSHADERSIMPLE_H_
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#define INCLUDE_GUI_GLSHADERSIMPLE_H_
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#include <QString>
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#include <QOpenGLFunctions>
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#include "export.h"
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class QOpenGLShaderProgram;
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class QMatrix4x4;
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class QVector4D;
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class SDRGUI_API GLShaderSimple
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{
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public:
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	GLShaderSimple();
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	~GLShaderSimple();
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	void initializeGL();
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    void drawPoints(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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	void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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	void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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	void drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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	void drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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	void cleanup();
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private:
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	void draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices);
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	QOpenGLShaderProgram *m_program;
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	int m_matrixLoc;
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	int m_colorLoc;
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	static const QString m_vertexShaderSourceSimple;
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	static const QString m_fragmentShaderSourceColored;
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};
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#endif /* INCLUDE_GUI_GLSHADERSIMPLE_H_ */
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