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			245 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2018 F4HKW                                                      //
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// for F4EXB / SDRAngel                                                          //
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//                                                                               //
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// OpenGL interface modernization.                                               //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QPainter>
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#include <QMouseEvent>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QSurface>
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#include "tvscreen.h"
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#include <algorithm>
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#include <QDebug>
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TVScreen::TVScreen(bool blnColor, QWidget* parent) :
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        QGLWidget(parent), m_objMutex(QMutex::NonRecursive), m_objGLShaderArray(blnColor)
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{
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    setAttribute(Qt::WA_OpaquePaintEvent);
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    connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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    m_objTimer.start(40); // capped at 25 FPS
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    m_chrLastData = NULL;
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    m_blnConfigChanged = false;
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    m_blnDataChanged = false;
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    m_blnGLContextInitialized = false;
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    //Par défaut
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    m_intAskedCols = TV_COLS;
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    m_intAskedRows = TV_ROWS;
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    m_cols = TV_COLS;
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    m_rows = TV_ROWS;
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}
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TVScreen::~TVScreen()
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{
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    cleanup();
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}
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void TVScreen::setColor(bool blnColor)
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{
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	m_objGLShaderArray.setColor(blnColor);
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}
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QRgb* TVScreen::getRowBuffer(int intRow)
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{
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    if (!m_blnGLContextInitialized)
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    {
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        return NULL;
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    }
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    return m_objGLShaderArray.GetRowBuffer(intRow);
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}
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void TVScreen::renderImage(unsigned char * objData)
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{
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    m_chrLastData = objData;
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    m_blnDataChanged = true;
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}
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void TVScreen::resetImage()
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{
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    m_objGLShaderArray.ResetPixels();
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}
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void TVScreen::resetImage(int alpha)
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{
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    m_objGLShaderArray.ResetPixels(alpha);
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}
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void TVScreen::resizeTVScreen(int intCols, int intRows)
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{
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    qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
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    m_intAskedCols = intCols;
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    m_intAskedRows = intRows;
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    m_cols = intCols;
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    m_rows = intRows;
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}
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void TVScreen::getSize(int& intCols, int& intRows) const
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{
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    intCols = m_cols;
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    intRows = m_rows;
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}
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void TVScreen::initializeGL()
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{
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    m_objMutex.lock();
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    QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext();
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    if (objGlCurrentContext)
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    {
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        if (QOpenGLContext::currentContext()->isValid())
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        {
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            qDebug() << "TVScreen::initializeGL: context:"
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                    << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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                    << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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                    << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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        }
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        else
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        {
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            qDebug() << "TVScreen::initializeGL: current context is invalid";
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        }
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    }
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    else
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    {
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        qCritical() << "TVScreen::initializeGL: no current context";
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        return;
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    }
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    QSurface *objSurface = objGlCurrentContext->surface();
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    if (objSurface == NULL)
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    {
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        qCritical() << "TVScreen::initializeGL: no surface attached";
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        return;
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    }
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    else
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    {
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        if (objSurface->surfaceType() != QSurface::OpenGLSurface)
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        {
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            qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: "
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                    << objSurface->surfaceType()
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                    << " cannot use an OpenGL context";
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            return;
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        }
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        else
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        {
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            qDebug() << "TVScreen::initializeGL: OpenGL surface:"
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                    << " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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        }
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    }
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    connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this,
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            &TVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
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    m_blnGLContextInitialized = true;
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    m_objMutex.unlock();
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}
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void TVScreen::resizeGL(int intWidth, int intHeight)
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{
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    QOpenGLFunctions *ptrF = QOpenGLContext::currentContext()->functions();
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    ptrF->glViewport(0, 0, intWidth, intHeight);
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    m_blnConfigChanged = true;
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}
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void TVScreen::paintGL()
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{
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    if (!m_objMutex.tryLock(2))
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        return;
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    m_blnDataChanged = false;
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    if ((m_intAskedCols != 0) && (m_intAskedRows != 0))
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    {
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        m_objGLShaderArray.InitializeGL(m_intAskedCols, m_intAskedRows);
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        m_intAskedCols = 0;
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        m_intAskedRows = 0;
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    }
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    m_objGLShaderArray.RenderPixels(m_chrLastData);
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    m_objMutex.unlock();
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}
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void TVScreen::mousePressEvent(QMouseEvent* event __attribute__((unused)))
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{
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}
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void TVScreen::tick()
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{
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    if (m_blnDataChanged) {
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        update();
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    }
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}
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void TVScreen::connectTimer(const QTimer& objTimer)
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{
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     qDebug() << "TVScreen::connectTimer";
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     disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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     connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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     m_objTimer.stop();
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}
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void TVScreen::cleanup()
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{
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    if (m_blnGLContextInitialized)
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    {
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        m_objGLShaderArray.Cleanup();
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    }
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}
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bool TVScreen::selectRow(int intLine)
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{
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    if (m_blnGLContextInitialized)
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    {
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        return m_objGLShaderArray.SelectRow(intLine);
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    }
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    else
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    {
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        return false;
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    }
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}
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bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue)
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{
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    if (m_blnGLContextInitialized)
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    {
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        return m_objGLShaderArray.SetDataColor(intCol, qRgb(intBlue, intGreen, intRed)); // FIXME: blue <> red inversion in shader
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    }
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    else
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    {
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        return false;
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    }
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}
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bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha)
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{
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    if (m_blnGLContextInitialized)
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    {
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        return m_objGLShaderArray.SetDataColor(intCol, qRgba(intBlue, intGreen, intRed, intAlpha)); // FIXME: blue <> red inversion in shader
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    }
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    else
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    {
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        return false;
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    }
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}
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