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			2412 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2412 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2017-2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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| // Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com>                     //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <QtGlobal>
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| #include <QDebug>
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| #include <QFontDatabase>
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| #include <QMouseEvent>
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| #include <QOpenGLContext>
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| #include <QOpenGLFunctions>
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| #include <QPainter>
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| #include <QSurface>
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| #include <algorithm>
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| 
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| #include "glscope.h"
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| 
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| const GLfloat GLScope::m_q3RadiiConst[] = {
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|     0.0f,  0.5f,  1.0f,  0.5f,  // 0
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|     0.0f,  0.75f, 1.0f,  0.25f, // 30
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|     0.0f,  1.0f,  1.0f,  0.0f,  // 45
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|     0.25f, 1.0f,  0.75f, 0.0f,  // 60
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|     0.5f,  1.0f,  0.5f,  0.0f,  // 90
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|     0.75f, 1.0f,  0.25f, 0.0f,  // 120
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|     1.0f,  1.0f,  0.0f,  0.0f,  // 135
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|     1.0f,  0.75f, 0.0f,  0.25f  // 150
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| };
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| 
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| GLScope::GLScope(QWidget *parent) :
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|     QOpenGLWidget(parent),
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|     m_tracesData(nullptr),
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|     m_traces(nullptr),
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|     m_projectionTypes(nullptr),
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|     m_processingTraceIndex(-1),
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|     m_bufferIndex(0),
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|     m_displayMode(DisplayX),
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|     m_displayPolGrid(false),
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|     m_masterTimer(nullptr),
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|     m_dataChanged(0),
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|     m_configChanged(false),
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|     m_sampleRate(0),
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|     m_timeOfsProMill(0),
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|     m_triggerPre(0),
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|     m_traceSize(0),
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|     m_traceModulo(0),
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|     m_timeBase(1),
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|     m_timeOffset(0),
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|     m_focusedTraceIndex(0),
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|     m_displayGridIntensity(10),
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|     m_displayTraceIntensity(50),
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|     m_displayXYPoints(false)
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| {
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|     setAttribute(Qt::WA_OpaquePaintEvent);
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|     connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
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|     m_timer.start(50);
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| 
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|     m_y1Scale.setFont(font());
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|     m_y1Scale.setOrientation(Qt::Vertical);
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|     m_y2Scale.setFont(font());
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|     m_y2Scale.setOrientation(Qt::Vertical);
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|     m_x1Scale.setFont(font());
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|     m_x1Scale.setOrientation(Qt::Horizontal);
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|     m_x2Scale.setFont(font());
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|     m_x2Scale.setOrientation(Qt::Horizontal);
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|     m_xScaleFreq = false;
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|     m_xScaleCenterFrequency = 0;
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|     m_xScaleFrequencySpan = 48000;
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| 
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|     m_channelOverlayFont = QFontDatabase::systemFont(QFontDatabase::FixedFont);
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|     m_channelOverlayFont.setBold(true);
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|     m_channelOverlayFont.setPointSize(font().pointSize() + 1);
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| 
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|     m_textOverlayFont = font(); // QFontDatabase::systemFont(QFontDatabase::FixedFont);
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|     m_textOverlayFont.setBold(true);
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|     // m_textOverlayFont.setPointSize(font().pointSize() - 1);
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| 
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|     m_q3Radii.allocate(4*8);
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|     std::copy(m_q3RadiiConst, m_q3RadiiConst + 4*8, m_q3Radii.m_array);
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|     m_q3Circle.allocate(4*96); // 96 segments = 4*24 with 1/24 being 15 degrees
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|     drawCircle(0.5f, 0.5f, 0.5f, 96, false, m_q3Circle.m_array);
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|     //m_traceCounter = 0;
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| }
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| 
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| GLScope::~GLScope()
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| {
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| }
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| 
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| void GLScope::setDisplayGridIntensity(int intensity)
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| {
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|     m_displayGridIntensity = intensity;
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| 
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|     if (m_displayGridIntensity > 100) {
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|         m_displayGridIntensity = 100;
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|     } else if (m_displayGridIntensity < 0) {
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|         m_displayGridIntensity = 0;
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|     }
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| 
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|     update();
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| }
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| 
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| void GLScope::setDisplayTraceIntensity(int intensity)
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| {
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|     m_displayTraceIntensity = intensity;
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| 
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|     if (m_displayTraceIntensity > 100) {
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|         m_displayTraceIntensity = 100;
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|     } else if (m_displayTraceIntensity < 0) {
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|         m_displayTraceIntensity = 0;
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|     }
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| 
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|     update();
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| }
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| 
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| void GLScope::setTraces(std::vector<GLScopeSettings::TraceData> *tracesData, std::vector<float *> *traces)
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| {
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|     m_tracesData = tracesData;
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|     m_traces = traces;
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| }
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| 
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| void GLScope::newTraces(std::vector<float *> *traces, int traceIndex, std::vector<Projector::ProjectionType> *projectionTypes)
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| {
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|     if (traces->size() > 0)
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|     {
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|         if (!m_mutex.tryLock(0)) {
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|             return;
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|         }
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| 
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|         if (m_dataChanged.testAndSetOrdered(0, 1))
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|         {
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| #if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
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|             m_processingTraceIndex.storeRelaxed(traceIndex);
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| #else
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|             m_processingTraceIndex.store(traceIndex);
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| #endif
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|             m_traces = &traces[traceIndex];
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|             m_projectionTypes = projectionTypes;
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|         }
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| 
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|         m_mutex.unlock();
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|     }
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| }
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| 
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| void GLScope::initializeGL()
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| {
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|     QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
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|     int majorVersion = 0;
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|     int minorVersion = 0;
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| 
 | |
|     if (glCurrentContext)
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|     {
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|         if (QOpenGLContext::currentContext()->isValid())
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|         {
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|             qDebug() << "GLScope::initializeGL: context:"
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|                 << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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|                 << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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|                 << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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|             majorVersion = (QOpenGLContext::currentContext()->format()).majorVersion();
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|             minorVersion = (QOpenGLContext::currentContext()->format()).minorVersion();
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|         }
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|         else
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|         {
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|             qDebug() << "GLScope::initializeGL: current context is invalid";
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|         }
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|     }
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|     else
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|     {
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|         qCritical() << "GLScope::initializeGL: no current context";
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|         return;
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|     }
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| 
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|     QSurface *surface = glCurrentContext->surface();
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| 
 | |
|     if (surface == 0)
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|     {
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|         qCritical() << "GLScope::initializeGL: no surface attached";
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|         return;
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|     }
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|     else
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|     {
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|         if (surface->surfaceType() != QSurface::OpenGLSurface)
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|         {
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|             qCritical() << "GLScope::initializeGL: surface is not an OpenGLSurface: " << surface->surfaceType()
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|                 << " cannot use an OpenGL context";
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|             return;
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|         }
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|         else
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|         {
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|             qDebug() << "GLScope::initializeGL: OpenGL surface:"
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|                 << " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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|         }
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|     }
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| 
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|     QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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|     glFunctions->initializeOpenGLFunctions();
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| 
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|     //glDisable(GL_DEPTH_TEST);
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|     m_glShaderSimple.initializeGL(majorVersion, minorVersion);
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|     m_glShaderColors.initializeGL(majorVersion, minorVersion);
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|     m_glShaderLeft1Scale.initializeGL(majorVersion, minorVersion);
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|     m_glShaderBottom1Scale.initializeGL(majorVersion, minorVersion);
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|     m_glShaderLeft2Scale.initializeGL(majorVersion, minorVersion);
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|     m_glShaderBottom2Scale.initializeGL(majorVersion, minorVersion);
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|     m_glShaderPowerOverlay.initializeGL(majorVersion, minorVersion);
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|     m_glShaderTextOverlay.initializeGL(majorVersion, minorVersion);
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| }
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| 
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| void GLScope::resizeGL(int width, int height)
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| {
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|     QMutexLocker mutexLocker(&m_mutex);
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|     QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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|     glFunctions->glViewport(0, 0, width, height);
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|     m_configChanged = true;
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| }
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| 
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| void GLScope::paintGL()
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| {
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|     if (!m_mutex.tryLock(2)) {
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|         return;
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|     }
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| 
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|     if (m_configChanged)
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|     {
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|         applyConfig();
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|         m_configChanged = false;
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|     }
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| 
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|     //    qDebug("GLScope::paintGL: m_traceCounter: %d", m_traceCounter);
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|     //    m_traceCounter = 0;
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| 
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|     QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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|     glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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|     glFunctions->glClear(GL_COLOR_BUFFER_BIT);
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| 
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|     if ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display trace #0
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|     {
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|         // draw rect around
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|         {
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|             GLfloat q3[]{
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|                 1, 1,
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|                 0, 1,
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|                 0, 0,
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|                 1, 0};
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| 
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|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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|             m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4);
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|         }
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| 
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|         // paint grid
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|         const ScaleEngine::TickList *tickList;
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|         const ScaleEngine::Tick *tick;
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| 
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|         // Y1 (X trace or trace #0)
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|         {
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|             tickList = &m_y1Scale.getTickList();
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| 
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|             //GLfloat q3[4*tickList->count()];
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|             GLfloat *q3 = m_q3TickY1.m_array;
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|             int effectiveTicks = 0;
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| 
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|             for (int i = 0; i < tickList->count(); i++)
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|             {
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|                 tick = &(*tickList)[i];
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| 
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|                 if ((tick->major) && (tick->textSize > 0))
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|                 {
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|                     float y = 1 - (tick->pos / m_y1Scale.getSize());
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|                     q3[4 * effectiveTicks] = 0;
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|                     q3[4 * effectiveTicks + 1] = y;
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|                     q3[4 * effectiveTicks + 2] = 1;
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|                     q3[4 * effectiveTicks + 3] = y;
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|                     effectiveTicks++;
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|                 }
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|             }
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| 
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|             float blue = 1.0f;
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|             QVector4D color(1.0f, 1.0f, blue, (float)m_displayGridIntensity / 100.0f);
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|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2 * effectiveTicks);
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|         }
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| 
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|         // X1 (time)
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|         {
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|             tickList = &m_x1Scale.getTickList();
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| 
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|             //GLfloat q3[4*tickList->count()];
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|             GLfloat *q3 = m_q3TickX1.m_array;
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|             int effectiveTicks = 0;
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| 
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|             for (int i = 0; i < tickList->count(); i++)
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|             {
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|                 tick = &(*tickList)[i];
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| 
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|                 if ((tick->major) && (tick->textSize > 0))
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|                 {
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|                     float x = tick->pos / m_x1Scale.getSize();
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|                     q3[4 * effectiveTicks] = x;
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|                     q3[4 * effectiveTicks + 1] = 0;
 | |
|                     q3[4 * effectiveTicks + 2] = x;
 | |
|                     q3[4 * effectiveTicks + 3] = 1;
 | |
|                     effectiveTicks++;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, (float)m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2 * effectiveTicks);
 | |
|         }
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| 
 | |
|         // paint left #1 scale
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|         {
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|             GLfloat vtx1[] = {
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|                 0, 1,
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|                 1, 1,
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|                 1, 0,
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|                 0, 0};
 | |
|             GLfloat tex1[] = {
 | |
|                 0, 1,
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|                 1, 1,
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|                 1, 0,
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|                 0, 0};
 | |
|             m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint bottom #1 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
|             GLfloat tex1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
|             m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint trace #1
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             const float *trace = (*m_traces)[0];
 | |
|             const GLScopeSettings::TraceData &traceData = (*m_tracesData)[0];
 | |
| 
 | |
|             if (traceData.m_viewTrace)
 | |
|             {
 | |
|                 int start = (m_timeOfsProMill / 1000.0) * m_traceSize;
 | |
|                 int end = std::min(start + m_traceSize / m_timeBase, m_traceSize);
 | |
| 
 | |
|                 if (end - start < 2) {
 | |
|                     start--;
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect1.x();
 | |
|                 float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
 | |
|                 //float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
 | |
|                 float rectH = -m_glScopeRect1.height() / 2.0f;
 | |
| 
 | |
|                 //QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                 m_glShaderSimple.drawPolyline(mat, color, (GLfloat *)&trace[2 * start], end - start);
 | |
| 
 | |
|                 // Paint trigger level if any
 | |
|                 if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
 | |
|                 {
 | |
|                     GLfloat q3[]{
 | |
|                         0, traceData.m_triggerDisplayLevel,
 | |
|                         1, traceData.m_triggerDisplayLevel};
 | |
| 
 | |
|                     float rectX = m_glScopeRect1.x();
 | |
|                     float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
 | |
|                     float rectW = m_glScopeRect1.width();
 | |
|                     float rectH = -m_glScopeRect1.height() / 2.0f;
 | |
| 
 | |
|                     QVector4D color(
 | |
|                         m_focusedTriggerData.m_triggerColorR,
 | |
|                         m_focusedTriggerData.m_triggerColorG,
 | |
|                         m_focusedTriggerData.m_triggerColorB,
 | |
|                         0.4f);
 | |
|                     QMatrix4x4 mat;
 | |
|                     mat.setToIdentity();
 | |
|                     mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                     mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                     m_glShaderSimple.drawSegments(mat, color, q3, 2);
 | |
|                 } // display trigger
 | |
| 
 | |
|                 // Paint overlay if any
 | |
|                 if ((m_focusedTraceIndex == 0) && (traceData.m_hasTextOverlay))
 | |
|                 {
 | |
|                     drawChannelOverlay(
 | |
|                         traceData.m_textOverlay,
 | |
|                         traceData.m_traceColor,
 | |
|                         m_channelOverlayPixmap1,
 | |
|                         m_glScopeRect1);
 | |
|                 } // display overlay
 | |
|             } // displayable trace
 | |
|         } // trace length > 0
 | |
|     } // Display X
 | |
| 
 | |
|     if ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display traces #1..n
 | |
|     {
 | |
|         // draw rect around
 | |
|         {
 | |
|             GLfloat q3[]{
 | |
|                 1, 1,
 | |
|                 0, 1,
 | |
|                 0, 0,
 | |
|                 1, 0};
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
 | |
|             m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
 | |
|         }
 | |
| 
 | |
|         // paint grid
 | |
| 
 | |
|         drawRectGrid2();
 | |
| 
 | |
|         // paint traces #1..n
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             int start = (m_timeOfsProMill / 1000.0) * m_traceSize;
 | |
|             int end = std::min(start + m_traceSize / m_timeBase, m_traceSize);
 | |
| 
 | |
|             if (end - start < 2) {
 | |
|                 start--;
 | |
|             }
 | |
| 
 | |
|             for (unsigned int i = 1; i < m_traces->size(); i++)
 | |
|             {
 | |
|                 const float *trace = (*m_traces)[i];
 | |
|                 const GLScopeSettings::TraceData &traceData = (*m_tracesData)[i];
 | |
| 
 | |
|                 if (!traceData.m_viewTrace) {
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect2.x();
 | |
|                 float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect2.width() * (float)m_timeBase / (float)(m_traceSize - 1);
 | |
|                 //float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
 | |
|                 float rectH = -m_glScopeRect2.height() / 2.0f;
 | |
| 
 | |
|                 //QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                 m_glShaderSimple.drawPolyline(mat, color, (GLfloat *)&trace[2 * start], end - start);
 | |
| 
 | |
|                 // Paint trigger level if any
 | |
|                 if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
 | |
|                 {
 | |
|                     GLfloat q3[]{
 | |
|                         0, traceData.m_triggerDisplayLevel,
 | |
|                         1, traceData.m_triggerDisplayLevel};
 | |
| 
 | |
|                     float rectX = m_glScopeRect2.x();
 | |
|                     float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
 | |
|                     float rectW = m_glScopeRect2.width();
 | |
|                     float rectH = -m_glScopeRect2.height() / 2.0f;
 | |
| 
 | |
|                     QVector4D color(
 | |
|                         m_focusedTriggerData.m_triggerColorR,
 | |
|                         m_focusedTriggerData.m_triggerColorG,
 | |
|                         m_focusedTriggerData.m_triggerColorB,
 | |
|                         0.4f);
 | |
|                     QMatrix4x4 mat;
 | |
|                     mat.setToIdentity();
 | |
|                     mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                     mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                     m_glShaderSimple.drawSegments(mat, color, q3, 2);
 | |
|                 }
 | |
| 
 | |
|                 // Paint overlay if any
 | |
|                 if ((i == m_focusedTraceIndex) && (traceData.m_hasTextOverlay))
 | |
|                 {
 | |
|                     drawChannelOverlay(
 | |
|                         traceData.m_textOverlay,
 | |
|                         traceData.m_traceColor,
 | |
|                         m_channelOverlayPixmap2,
 | |
|                         m_glScopeRect2);
 | |
|                 }
 | |
| 
 | |
|             } // one trace display
 | |
|         } // trace length > 0
 | |
|     } // Display Y
 | |
| 
 | |
|     if (m_displayMode == DisplayPol)
 | |
|     {
 | |
|         // paint left display: mixed XY
 | |
| 
 | |
|         // draw rect around
 | |
|         {
 | |
|             GLfloat q3[]{
 | |
|                 1, 1,
 | |
|                 0, 1,
 | |
|                 0, 0,
 | |
|                 1, 0};
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
 | |
|             m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4);
 | |
|         }
 | |
| 
 | |
|         // paint grid
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         // Horizontal grid Y1
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickY1.m_array;
 | |
|             int effectiveTicks = 0;
 | |
| 
 | |
|             for (int i = 0; i < tickList->count(); i++)
 | |
|             {
 | |
|                 tick = &(*tickList)[i];
 | |
| 
 | |
|                 if ((tick->major) && (tick->textSize > 0))
 | |
|                 {
 | |
|                     float y = 1 - (tick->pos / m_y1Scale.getSize());
 | |
|                     q3[4 * effectiveTicks] = 0;
 | |
|                     q3[4 * effectiveTicks + 1] = y;
 | |
|                     q3[4 * effectiveTicks + 2] = 1;
 | |
|                     q3[4 * effectiveTicks + 3] = y;
 | |
|                     effectiveTicks++;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 0.25f, (float)m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2 * effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // Vertical grid X1
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickX1.m_array;
 | |
|             int effectiveTicks = 0;
 | |
| 
 | |
|             for (int i = 0; i < tickList->count(); i++)
 | |
|             {
 | |
|                 tick = &(*tickList)[i];
 | |
| 
 | |
|                 if ((tick->major) && (tick->textSize > 0))
 | |
|                 {
 | |
|                     float x = tick->pos / m_x1Scale.getSize();
 | |
|                     q3[4 * effectiveTicks] = x;
 | |
|                     q3[4 * effectiveTicks + 1] = 0;
 | |
|                     q3[4 * effectiveTicks + 2] = x;
 | |
|                     q3[4 * effectiveTicks + 3] = 1;
 | |
|                     effectiveTicks++;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, (float)m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2 * effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // paint left #1 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
|             GLfloat tex1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
| 
 | |
|             m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint bottom #1 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
|             GLfloat tex1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
| 
 | |
|             m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // Paint secondary grid
 | |
| 
 | |
|         // Horizontal secondary grid Y2
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickY2.m_array;
 | |
|             int effectiveTicks = 0;
 | |
| 
 | |
|             for (int i = 0; i < tickList->count(); i++)
 | |
|             {
 | |
|                 tick = &(*tickList)[i];
 | |
| 
 | |
|                 if ((tick->major) && (tick->textSize > 0))
 | |
|                 {
 | |
|                     float y = 1 - (tick->pos / m_y2Scale.getSize());
 | |
|                     q3[4 * effectiveTicks] = 0;
 | |
|                     q3[4 * effectiveTicks + 1] = y;
 | |
|                     q3[4 * effectiveTicks + 2] = 1;
 | |
|                     q3[4 * effectiveTicks + 3] = y;
 | |
|                     effectiveTicks++;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(0.25f, 1.0f, 1.0f, (float)m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2 * effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // Paint secondary scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
|             GLfloat tex1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0};
 | |
| 
 | |
|             m_glShaderLeft2Scale.drawSurface(m_glRight1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint all traces
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             int start = (m_timeOfsProMill / 1000.0) * m_traceSize;
 | |
|             int end = std::min(start + m_traceSize / m_timeBase, m_traceSize);
 | |
| 
 | |
|             if (end - start < 2) {
 | |
|                 start--;
 | |
|             }
 | |
| 
 | |
|             for (unsigned int i = 0; i < m_traces->size(); i++)
 | |
|             {
 | |
|                 const float *trace = (*m_traces)[i];
 | |
|                 const GLScopeSettings::TraceData &traceData = (*m_tracesData)[i];
 | |
| 
 | |
|                 if (!traceData.m_viewTrace) {
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect1.x();
 | |
|                 float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
 | |
|                 //float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
 | |
|                 float rectH = -m_glScopeRect1.height() / 2.0f;
 | |
| 
 | |
|                 //QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
| 
 | |
|                 if (i == 1) { // Y1 in rainbow color
 | |
|                     m_glShaderColors.drawPolyline(mat, (GLfloat *)&trace[2 * start], m_q3Colors.m_array, m_displayTraceIntensity / 100.0f, end - start);
 | |
|                 } else {
 | |
|                     m_glShaderSimple.drawPolyline(mat, color, (GLfloat *)&trace[2 * start], end - start);
 | |
|                 }
 | |
| 
 | |
|                 // Paint trigger level if any
 | |
|                 if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
 | |
|                 {
 | |
|                     GLfloat q3[]{
 | |
|                         0, traceData.m_triggerDisplayLevel,
 | |
|                         1, traceData.m_triggerDisplayLevel};
 | |
| 
 | |
|                     float rectX = m_glScopeRect1.x();
 | |
|                     float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
 | |
|                     float rectW = m_glScopeRect1.width();
 | |
|                     float rectH = -m_glScopeRect1.height() / 2.0f;
 | |
| 
 | |
|                     QVector4D color(
 | |
|                         m_focusedTriggerData.m_triggerColorR,
 | |
|                         m_focusedTriggerData.m_triggerColorG,
 | |
|                         m_focusedTriggerData.m_triggerColorB,
 | |
|                         0.4f);
 | |
|                     QMatrix4x4 mat;
 | |
|                     mat.setToIdentity();
 | |
|                     mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                     mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                     m_glShaderSimple.drawSegments(mat, color, q3, 2);
 | |
|                 }
 | |
| 
 | |
|                 // Paint overlay if any
 | |
|                 if ((i == m_focusedTraceIndex) && (traceData.m_hasTextOverlay))
 | |
|                 {
 | |
|                     drawChannelOverlay(
 | |
|                         traceData.m_textOverlay,
 | |
|                         traceData.m_traceColor,
 | |
|                         m_channelOverlayPixmap1,
 | |
|                         m_glScopeRect1);
 | |
|                 }
 | |
|             } // all traces display
 | |
|         } // trace length > 0
 | |
| 
 | |
|         // paint right display: polar XY
 | |
| 
 | |
|         // draw rect around
 | |
|         {
 | |
|             GLfloat q3[]{
 | |
|                 1, 1,
 | |
|                 0, 1,
 | |
|                 0, 0,
 | |
|                 1, 0};
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
 | |
|             m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
 | |
|         }
 | |
| 
 | |
|         // paint grid
 | |
| 
 | |
|         if (m_displayPolGrid) {
 | |
|             drawPolarGrid2();
 | |
|         } else {
 | |
|             drawRectGrid2();
 | |
|         }
 | |
| 
 | |
|         // paint polar traces
 | |
| 
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             int start = (m_timeOfsProMill / 1000.0) * m_traceSize;
 | |
|             int end = std::min(start + m_traceSize / m_timeBase, m_traceSize);
 | |
| 
 | |
|             if (end - start < 2)
 | |
|                 start--;
 | |
| 
 | |
|             //GLfloat q3[2*(end - start)];
 | |
|             GLfloat *q3 = m_q3Polar.m_array;
 | |
|             const float *trace0 = (*m_traces)[0];
 | |
| 
 | |
|             // If X is an angle and XY display is in polar grid we will perform polar conversion of traces
 | |
|             bool polarConversion = m_projectionTypes ?
 | |
|                 (*m_projectionTypes).size() > 0 ?
 | |
|                     ((*m_projectionTypes)[0] == Projector::ProjectionPhase)
 | |
|                     || ((*m_projectionTypes)[0] == Projector::ProjectionDOAP)
 | |
|                     || ((*m_projectionTypes)[0] == Projector::ProjectionDOAN)
 | |
|                     : false
 | |
|                 : false;
 | |
|             polarConversion &= m_displayPolGrid;
 | |
| 
 | |
|             if (!polarConversion) { // When there is no polar conversion X values are fixed
 | |
|                 memcpy(q3, &(trace0[2*start + 1]), (2*(end-start) - 1)*sizeof(float)); // copy X values
 | |
|             } // TODO: with polar conversion X can be converted to fixed sin(theta) and cos(theta)
 | |
| 
 | |
|             for (unsigned int i = 1; i < m_traces->size(); i++)
 | |
|             {
 | |
|                 const float *trace = (*m_traces)[i];
 | |
|                 const GLScopeSettings::TraceData &traceData = (*m_tracesData)[i];
 | |
| 
 | |
|                 if (!traceData.m_viewTrace) {
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 if (polarConversion)
 | |
|                 {
 | |
|                     bool positiveProjection = m_projectionTypes && (i < m_projectionTypes->size()) ?
 | |
|                         isPositiveProjection((*m_projectionTypes)[i]) : false;
 | |
| 
 | |
|                     for (int j = start; j < end; j++)
 | |
|                     {
 | |
|                         float r;
 | |
|                         if (positiveProjection) {
 | |
|                             r = 0.5f*trace[2*j + 1] + 0.5f;
 | |
|                         } else {
 | |
|                             r = trace[2*j + 1];
 | |
|                         }
 | |
|                         float theta = M_PI*trace0[2*j + 1]; // TODO: fixed X to theta conversion (see above)
 | |
|                         float x = r*cos(theta);
 | |
|                         float y = r*sin(theta);
 | |
|                         q3[2*(j-start)] = x;
 | |
|                         q3[2*(j-start) + 1] = y;
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     for (int j = start; j < end; j++)
 | |
|                     {
 | |
|                         float y = trace[2*j + 1];
 | |
|                         q3[2*(j-start) + 1] = y;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0f;
 | |
|                 float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect2.width() / 2.0f;
 | |
|                 float rectH = -(m_glScopeRect2.height() / 2.0f);
 | |
| 
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
| 
 | |
|                 if (i == 1) // Y1 in rainbow color
 | |
|                 {
 | |
|                     if (m_displayXYPoints) {
 | |
|                         m_glShaderColors.drawPoints(mat, q3, m_q3Colors.m_array, m_displayTraceIntensity / 100.0f, end - start);
 | |
|                     } else {
 | |
|                         m_glShaderColors.drawPolyline(mat, q3, m_q3Colors.m_array, m_displayTraceIntensity / 100.0f, end - start);
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     if (m_displayXYPoints) {
 | |
|                         m_glShaderSimple.drawPoints(mat, color, q3, end - start);
 | |
|                     } else {
 | |
|                         m_glShaderSimple.drawPolyline(mat, color, q3, end - start);
 | |
|                     }
 | |
|                 }
 | |
|             } // XY polar display
 | |
|         } // trace length > 0
 | |
|     } // XY mixed + polar display
 | |
| 
 | |
|     drawMarkers();
 | |
| 
 | |
| #if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
 | |
|     m_dataChanged.storeRelaxed(0);
 | |
|     m_processingTraceIndex.storeRelaxed(-1);
 | |
| #else
 | |
|     m_dataChanged.store(0);
 | |
|     m_processingTraceIndex.store(-1);
 | |
| #endif
 | |
|     m_mutex.unlock();
 | |
| }
 | |
| 
 | |
| void GLScope::drawMarkers()
 | |
| {
 | |
|     QVector4D markerColor(1.0f, 1.0f, 1.0f, 0.3f);
 | |
| 
 | |
|     if ((m_markers1.size() > 0) && ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYH) || (m_displayMode == DisplayXYV))) // Draw markers1
 | |
|     {
 | |
|         // crosshairs
 | |
|         for (int i = 0; i < m_markers1.size(); i++)
 | |
|         {
 | |
|             GLfloat h[] {
 | |
|                 (float) m_markers1.at(i).m_point.x(), 0,
 | |
|                 (float) m_markers1.at(i).m_point.x(), 1
 | |
|             };
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, markerColor, h, 2);
 | |
|             GLfloat v[] {
 | |
|                 0, (float) m_markers1.at(i).m_point.y(),
 | |
|                 1, (float) m_markers1.at(i).m_point.y()
 | |
|             };
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, markerColor, v, 2);
 | |
|         }
 | |
| 
 | |
|         // text
 | |
|         for (int i = 0; i < m_markers1.size(); i++)
 | |
|         {
 | |
|             if (i == 0)
 | |
|             {
 | |
|                 drawTextOverlay(
 | |
|                     m_markers1.at(i).m_timeStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     m_markers1.at(i).m_point.x() * m_glScopeRect1.width(),
 | |
|                     m_glScopeRect1.height(),
 | |
|                     m_markers1.at(i).m_point.x() < 0.5f,
 | |
|                     false,
 | |
|                     m_glScopeRect1);
 | |
|                 drawTextOverlay(
 | |
|                     m_markers1.at(i).m_valueStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     0,
 | |
|                     m_markers1.at(i).m_point.y() * m_glScopeRect1.height(),
 | |
|                     true,
 | |
|                     m_markers1.at(i).m_point.y() < 0.5f,
 | |
|                     m_glScopeRect1);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 drawTextOverlay(
 | |
|                     m_markers1.at(i).m_timeDeltaStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     m_markers1.at(i).m_point.x() * m_glScopeRect1.width(),
 | |
|                     0,
 | |
|                     m_markers1.at(i).m_point.x() < 0.5f,
 | |
|                     true,
 | |
|                     m_glScopeRect1);
 | |
|                 drawTextOverlay(
 | |
|                     m_markers1.at(i).m_valueDeltaStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     m_glScopeRect1.width(),
 | |
|                     m_markers1.at(i).m_point.y() * m_glScopeRect1.height(),
 | |
|                     false,
 | |
|                     m_markers1.at(i).m_point.y() < 0.5f,
 | |
|                     m_glScopeRect1);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if ((m_markers2.size() > 0) && ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYH) || (m_displayMode == DisplayXYV))) // Draw markers2
 | |
|     {
 | |
|         // crosshairs
 | |
|         for (int i = 0; i < m_markers2.size(); i++)
 | |
|         {
 | |
|             GLfloat h[] {
 | |
|                 (float) m_markers2.at(i).m_point.x(), 0,
 | |
|                 (float) m_markers2.at(i).m_point.x(), 1
 | |
|             };
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix2, markerColor, h, 2);
 | |
|             GLfloat v[] {
 | |
|                 0, (float) m_markers2.at(i).m_point.y(),
 | |
|                 1, (float) m_markers2.at(i).m_point.y()
 | |
|             };
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix2, markerColor, v, 2);
 | |
|         }
 | |
| 
 | |
|         // text
 | |
|         for (int i = 0; i < m_markers2.size(); i++)
 | |
|         {
 | |
|             if (i == 0)
 | |
|             {
 | |
|                 drawTextOverlay(
 | |
|                     m_markers2.at(i).m_timeStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     m_markers2.at(i).m_point.x() * m_glScopeRect2.width(),
 | |
|                     m_glScopeRect2.height(),
 | |
|                     m_markers2.at(i).m_point.x() < 0.5f,
 | |
|                     false,
 | |
|                     m_glScopeRect2);
 | |
|                 drawTextOverlay(
 | |
|                     m_markers2.at(i).m_valueStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     0,
 | |
|                     m_markers2.at(i).m_point.y() * m_glScopeRect2.height(),
 | |
|                     true,
 | |
|                     m_markers2.at(i).m_point.y() < 0.5f,
 | |
|                     m_glScopeRect2);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 drawTextOverlay(
 | |
|                     m_markers2.at(i).m_timeDeltaStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     m_markers2.at(i).m_point.x() * m_glScopeRect2.width(),
 | |
|                     0,
 | |
|                     m_markers2.at(i).m_point.x() < 0.5f,
 | |
|                     true,
 | |
|                     m_glScopeRect2);
 | |
|                 drawTextOverlay(
 | |
|                     m_markers2.at(i).m_valueDeltaStr,
 | |
|                     QColor(255, 255, 255, 192),
 | |
|                     m_textOverlayFont,
 | |
|                     m_glScopeRect2.width(),
 | |
|                     m_markers2.at(i).m_point.y() * m_glScopeRect2.height(),
 | |
|                     false,
 | |
|                     m_markers2.at(i).m_point.y() < 0.5f,
 | |
|                     m_glScopeRect2);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::setSampleRate(int sampleRate)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_sampleRate = sampleRate;
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
|     emit sampleRateChanged(m_sampleRate);
 | |
| }
 | |
| 
 | |
| void GLScope::setTimeBase(int timeBase)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_timeBase = timeBase;
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setTriggerPre(uint32_t triggerPre, bool emitSignal)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_triggerPre = triggerPre;
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| 
 | |
|     if (emitSignal) {
 | |
|         emit preTriggerChanged(m_triggerPre);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::setTimeOfsProMill(int timeOfsProMill)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_timeOfsProMill = timeOfsProMill;
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setFocusedTraceIndex(uint32_t traceIndex)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_focusedTraceIndex = traceIndex;
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setDisplayMode(DisplayMode displayMode)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_displayMode = displayMode;
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setTraceSize(int traceSize, bool emitSignal)
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_traceSize = traceSize;
 | |
|     m_q3Colors.allocate(3*traceSize);
 | |
|     setColorPalette(traceSize, m_traceModulo, m_q3Colors.m_array);
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| 
 | |
|     if (emitSignal) {
 | |
|         emit traceSizeChanged(m_traceSize);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::updateDisplay()
 | |
| {
 | |
|     m_mutex.lock();
 | |
|     m_configChanged = true;
 | |
|     m_mutex.unlock();
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::applyConfig()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     //float t_start = ((m_timeOfsProMill / 1000.0) * ((float) m_traceSize / m_sampleRate)) - ((float) m_triggerPre / m_sampleRate);
 | |
|     float t_start = (((m_timeOfsProMill / 1000.0f) * (float)m_traceSize) / m_sampleRate) - ((float)m_triggerPre / m_sampleRate);
 | |
|     float t_len = ((float)m_traceSize / m_sampleRate) / (float)m_timeBase;
 | |
| 
 | |
|     // scales
 | |
| 
 | |
|     if (m_xScaleFreq) {
 | |
|         m_x1Scale.setRange(Unit::Frequency, m_xScaleCenterFrequency - (m_xScaleFrequencySpan/2), m_xScaleCenterFrequency + (m_xScaleFrequencySpan/2));
 | |
|     } else {
 | |
|         m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len); // time scale
 | |
|     }
 | |
| 
 | |
|     if (m_displayMode == DisplayPol)
 | |
|     {
 | |
|         setYScale(m_x2Scale, 0); // polar scale (X)
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         if (m_xScaleFreq) {
 | |
|             m_x2Scale.setRange(Unit::Frequency, m_xScaleCenterFrequency - (m_xScaleFrequencySpan/2), m_xScaleCenterFrequency + (m_xScaleFrequencySpan/2));
 | |
|         } else {
 | |
|             m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len); // time scale
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (m_traces->size() > 0) {
 | |
|         setYScale(m_y1Scale, 0); // This is always the X trace (trace #0)
 | |
|     }
 | |
| 
 | |
|     if ((m_traces->size() > 1) && (m_focusedTraceIndex < m_traces->size())) {
 | |
|         setYScale(m_y2Scale, m_focusedTraceIndex > 0 ? m_focusedTraceIndex : 1); // if Highlighted trace is #0 (X trace) set it to first Y trace (trace #1)
 | |
|     } else {
 | |
|         setYScale(m_y2Scale, 0); // Default to the X trace (trace #0) - If there is only one trace it should not get there (Y displays disabled in the UI)
 | |
|     }
 | |
| 
 | |
|     // display arrangements
 | |
| 
 | |
|     if ((m_displayMode == DisplayX) || (m_displayMode == DisplayY)) { // unique displays
 | |
|         setUniqueDisplays();
 | |
|     } else if (m_displayMode == DisplayXYV) { // both displays vertically arranged
 | |
|         setVerticalDisplays();
 | |
|     } else if (m_displayMode == DisplayXYH) { // both displays horizontally arranged
 | |
|         setHorizontalDisplays();
 | |
|     } else if (m_displayMode == DisplayPol) { // horizontal arrangement: XY stacked on left and polar on right
 | |
|         setPolarDisplays();
 | |
|     }
 | |
| 
 | |
|     m_q3TickY1.allocate(4 * m_y1Scale.getTickList().count());
 | |
|     m_q3TickY2.allocate(4 * m_y2Scale.getTickList().count());
 | |
|     m_q3TickX1.allocate(4 * m_x1Scale.getTickList().count());
 | |
|     m_q3TickX2.allocate(4 * m_x2Scale.getTickList().count());
 | |
| 
 | |
|     int start = (m_timeOfsProMill / 1000.0) * m_traceSize;
 | |
|     int end = std::min(start + m_traceSize / m_timeBase, m_traceSize);
 | |
| 
 | |
|     if (end - start < 2)
 | |
|         start--;
 | |
| 
 | |
|     m_q3Polar.allocate(2 * (end - start));
 | |
| }
 | |
| 
 | |
| void GLScope::setUniqueDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.horizontalAdvance("-");
 | |
|     int scopeHeight = height() - m_topMargin - m_botMargin;
 | |
|     int scopeWidth = width() - m_leftMargin - m_rightMargin;
 | |
| 
 | |
|     // X display
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float)m_leftMargin / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)scopeWidth / (float)width(),
 | |
|         (float)scopeHeight / (float)height());
 | |
| 
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix1.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot1ScaleMatrix.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate(
 | |
|         -1.0f,
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft1ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     // Y displays
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float)m_leftMargin / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)scopeWidth / (float)width(),
 | |
|         (float)scopeHeight / (float)height());
 | |
| 
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix2.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot2ScaleMatrix.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate(
 | |
|         -1.0f,
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft2ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     { // X horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
|     } // X horizontal scale
 | |
| 
 | |
|     { // Y horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Y horizontal scale
 | |
| 
 | |
|     { //  X vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
|     } // X vertical scale
 | |
| 
 | |
|     { // Y vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Y vertical scale
 | |
| }
 | |
| 
 | |
| void GLScope::setVerticalDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.horizontalAdvance("-");
 | |
|     int scopeHeight = (height() - m_topMargin) / 2 - m_botMargin;
 | |
|     int scopeWidth = width() - m_leftMargin - m_rightMargin;
 | |
| 
 | |
|     // X display
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float)m_leftMargin / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)scopeWidth / (float)width(),
 | |
|         (float)scopeHeight / (float)height());
 | |
| 
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix1.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot1ScaleMatrix.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate(
 | |
|         -1.0f,
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft1ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     // Y display
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float)m_leftMargin / (float)width(),
 | |
|         (float)(m_botMargin + m_topMargin + scopeHeight) / (float)height(),
 | |
|         (float)scopeWidth / (float)width(),
 | |
|         (float)scopeHeight / (float)height());
 | |
| 
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (m_botMargin + m_topMargin + scopeHeight) / (float)height()));
 | |
|     m_glScopeMatrix2.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + scopeHeight + m_botMargin + 1) / (float)height()));
 | |
|     m_glBot2ScaleMatrix.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate(
 | |
|         -1.0f,
 | |
|         1.0f - ((float)2 * (m_topMargin + scopeHeight + m_botMargin) / (float)height()));
 | |
|     m_glLeft2ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     { // X horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
|     } // X horizontal scale (X1)
 | |
| 
 | |
|     { // Y horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeWidth);
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Y horizontal scale (X2)
 | |
| 
 | |
|     { //  X vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
|     } //  X vertical scale (Y1)
 | |
| 
 | |
|     { // Y vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Y vertical scale (Y2)
 | |
| }
 | |
| 
 | |
| void GLScope::setHorizontalDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.horizontalAdvance("-");
 | |
|     int scopeHeight = height() - m_topMargin - m_botMargin;
 | |
|     int scopeWidth = (width() - m_rightMargin) / 2 - m_leftMargin;
 | |
| 
 | |
|     // X display
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float)m_leftMargin / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)scopeWidth / (float)width(),
 | |
|         (float)scopeHeight / (float)height());
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix1.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot1ScaleMatrix.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate(
 | |
|         -1.0f,
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft1ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     // Y display
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float)(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float)width(),
 | |
|         (float)(height() - m_topMargin - m_botMargin) / (float)height());
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate(
 | |
|         -1.0f + ((float)2 * (m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix2.scale(
 | |
|         (float)2 * ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float)width(),
 | |
|         (float)-2 * (height() - m_topMargin - m_botMargin) / (float)height());
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * (m_leftMargin + m_leftMargin + scopeWidth) / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot2ScaleMatrix.scale(
 | |
|         (float)2 * scopeWidth / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate(
 | |
|         -1.0f + (float)2 * (m_leftMargin + scopeWidth) / (float)width(),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft2ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     { // X horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
| 
 | |
|     } // X horizontal scale (X1)
 | |
| 
 | |
|     { // Y horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeWidth);
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Y horizontal scale (X2)
 | |
| 
 | |
|     { // X vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
|     } // X vertical scale (Y1)
 | |
| 
 | |
|     { // Y vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Y vertical scale (Y2)
 | |
| }
 | |
| 
 | |
| void GLScope::setPolarDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.horizontalAdvance("-");
 | |
|     int scopeHeight = height() - m_topMargin - m_botMargin;
 | |
|     int scopeWidth = (width() - m_rightMargin) / 2 - m_leftMargin;
 | |
|     int scopeDim = std::min(scopeWidth, scopeHeight);
 | |
|     scopeWidth += scopeWidth - scopeDim;
 | |
| 
 | |
|     // Mixed XY display (left)
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float)m_leftMargin / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)(scopeWidth - m_leftMargin) / (float)width(),
 | |
|         (float)scopeHeight / (float)height());
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix1.scale(
 | |
|         (float)2 * (scopeWidth - m_leftMargin) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * m_leftMargin / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot1ScaleMatrix.scale(
 | |
|         (float)2 * (scopeWidth - m_leftMargin) / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate(
 | |
|         -1.0f,
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft1ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     m_glRight1ScaleMatrix.setToIdentity();
 | |
|     m_glRight1ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * scopeWidth / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glRight1ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     // Polar XY display (right)
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float)(m_leftMargin + scopeWidth + m_leftMargin) / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)scopeDim / (float)width(),
 | |
|         (float)(height() - m_topMargin - m_botMargin) / (float)height());
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate(
 | |
|         -1.0f + ((float)2 * (m_leftMargin + scopeWidth + m_leftMargin) / (float)width()),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glScopeMatrix2.scale(
 | |
|         (float)2 * scopeDim / (float)width(),
 | |
|         (float)-2 * (height() - m_topMargin - m_botMargin) / (float)height());
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate(
 | |
|         -1.0f + ((float)2 * (m_leftMargin + m_leftMargin + scopeWidth) / (float)width()),
 | |
|         1.0f - ((float)2 * (scopeHeight + m_topMargin + 1) / (float)height()));
 | |
|     m_glBot2ScaleMatrix.scale(
 | |
|         (float)2 * scopeDim / (float)width(),
 | |
|         (float)-2 * (m_botMargin - 1) / (float)height());
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate(
 | |
|         -1.0f + (float)2 * (m_leftMargin + scopeWidth) / (float)width(),
 | |
|         1.0f - ((float)2 * m_topMargin / (float)height()));
 | |
|     m_glLeft2ScaleMatrix.scale(
 | |
|         (float)2 * (m_leftMargin - 1) / (float)width(),
 | |
|         (float)-2 * scopeHeight / (float)height());
 | |
| 
 | |
|     { // Mixed XY horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
|     } // Mixed XY horizontal scale (X1)
 | |
| 
 | |
|     { // Polar XY horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeDim);
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeDim,
 | |
|             m_botMargin - 1);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Polar XY horizontal scale (X2)
 | |
| 
 | |
|     { // Mixed XY vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
| 
 | |
|     } // Mixed XY vertical scale (Y1)
 | |
| 
 | |
|     { // Polar XY vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight);
 | |
| 
 | |
|         const ScaleEngine::TickList *tickList;
 | |
|         const ScaleEngine::Tick *tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0)) {
 | |
|                 painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent() / 2), tick->text);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Polar XY vertical scale (Y2)
 | |
| }
 | |
| 
 | |
| void GLScope::setYScale(ScaleEngine &scale, uint32_t highlightedTraceIndex)
 | |
| {
 | |
|     GLScopeSettings::TraceData &traceData = (*m_tracesData)[highlightedTraceIndex];
 | |
|     double amp_range = 2.0 / traceData.m_amp;
 | |
|     double amp_ofs = traceData.m_ofs;
 | |
|     double pow_floor = -100.0 + traceData.m_ofs * 100.0;
 | |
|     double pow_range = 100.0 / traceData.m_amp;
 | |
| 
 | |
|     switch (traceData.m_projectionType)
 | |
|     {
 | |
|     case Projector::ProjectionMagDB: // dB scale
 | |
|         scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
 | |
|         break;
 | |
|     case Projector::ProjectionMagLin:
 | |
|     case Projector::ProjectionMagSq:
 | |
|         if (amp_range < 1e-9) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e12, amp_range * 1e12 + amp_ofs * 1e12);
 | |
|         } else if (amp_range < 1e-6) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e9, amp_range * 1e9 + amp_ofs * 1e9);
 | |
|         } else if (amp_range < 1e-3) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e6, amp_range * 1e6 + amp_ofs * 1e6);
 | |
|         } else if (amp_range < 1.0) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e3, amp_range * 1e3 + amp_ofs * 1e3);
 | |
|         } else if (amp_range < 1e3) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e0, amp_range * 1e0 + amp_ofs * 1e0);
 | |
|         } else if (amp_range < 1e6) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e3, amp_range * 1e3 + amp_ofs * 1e3);
 | |
|         } else if (amp_range < 1e9) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e6, amp_range * 1e6 + amp_ofs * 1e6);
 | |
|         } else {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e9, amp_range * 1e9 + amp_ofs * 1e9);
 | |
|         }
 | |
|         break;
 | |
|     case Projector::ProjectionPhase: // Phase or frequency (should be +/- 1)
 | |
|     case Projector::ProjectionDOAP:
 | |
|     case Projector::ProjectionDOAN:
 | |
|     case Projector::ProjectionDPhase:
 | |
|         // scale.setRange(Unit::None, -1.0 / traceData.m_amp + amp_ofs, 1.0 / traceData.m_amp + amp_ofs);
 | |
|         // break;
 | |
|     case Projector::ProjectionReal: // Linear generic
 | |
|     case Projector::ProjectionImag:
 | |
|     case Projector::ProjectionDMagSq:
 | |
|     default:
 | |
|         if (amp_range < 1e-9) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e11  + amp_ofs * 1e12, amp_range * 5e11  + amp_ofs * 1e12);
 | |
|         } else if (amp_range < 1e-6) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e8  + amp_ofs * 1e9, amp_range * 5e8  + amp_ofs * 1e9);
 | |
|         } else if (amp_range < 1e-3) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e5  + amp_ofs * 1e6, amp_range * 5e5  + amp_ofs * 1e6);
 | |
|         } else if (amp_range < 1.0) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e2  + amp_ofs * 1e3, amp_range * 5e2  + amp_ofs * 1e3);
 | |
|         } else if (amp_range < 1e3) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e-1 + amp_ofs * 1e0, amp_range * 5e-1 + amp_ofs * 1e0);
 | |
|         } else if (amp_range < 1e6) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e-4 + amp_ofs * 1e3, amp_range * 5e-4 + amp_ofs * 1e3);
 | |
|         } else if (amp_range < 1e9) {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e-7 + amp_ofs * 1e6, amp_range * 5e-7 + amp_ofs * 1e6);
 | |
|         } else {
 | |
|             scale.setRange(Unit::None, -amp_range * 5e-10 + amp_ofs * 1e9, amp_range * 5e-10 + amp_ofs * 1e9);
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::drawChannelOverlay(
 | |
|     const QString &text,
 | |
|     const QColor &color,
 | |
|     QPixmap &channelOverlayPixmap,
 | |
|     const QRectF &glScopeRect)
 | |
| {
 | |
|     if (text.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QFontMetricsF metrics(m_channelOverlayFont);
 | |
|     QRectF textRect = metrics.boundingRect(text);
 | |
|     QRectF overlayRect(0, 0, textRect.width() * 1.05f + 4.0f, textRect.height());
 | |
|     channelOverlayPixmap = QPixmap(overlayRect.width(), overlayRect.height());
 | |
|     channelOverlayPixmap.fill(Qt::transparent);
 | |
|     QPainter painter(&channelOverlayPixmap);
 | |
|     painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing, false);
 | |
|     painter.fillRect(overlayRect, QColor(0, 0, 0, 0x80));
 | |
|     QColor textColor(color);
 | |
|     textColor.setAlpha(0xC0);
 | |
|     painter.setPen(textColor);
 | |
|     painter.setFont(m_channelOverlayFont);
 | |
|     painter.drawText(QPointF(2.0f, overlayRect.height() - 4.0f), text);
 | |
|     painter.end();
 | |
| 
 | |
|     m_glShaderPowerOverlay.initTexture(channelOverlayPixmap.toImage());
 | |
| 
 | |
|     {
 | |
|         GLfloat vtx1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
|         GLfloat tex1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
| 
 | |
|         float shiftX = glScopeRect.width() - ((overlayRect.width() + 4.0f) / width());
 | |
|         float shiftY = 4.0f / height();
 | |
|         float rectX = glScopeRect.x() + shiftX;
 | |
|         float rectY = glScopeRect.y() + shiftY;
 | |
|         float rectW = overlayRect.width() / (float)width();
 | |
|         float rectH = overlayRect.height() / (float)height();
 | |
| 
 | |
|         QMatrix4x4 mat;
 | |
|         mat.setToIdentity();
 | |
|         mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|         mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|         m_glShaderPowerOverlay.drawSurface(mat, tex1, vtx1, 4);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::drawTextOverlay(
 | |
|     const QString &text,
 | |
|     const QColor &color,
 | |
|     const QFont& font,
 | |
|     float shiftX,
 | |
|     float shiftY,
 | |
|     bool leftHalf,
 | |
|     bool topHalf,
 | |
|     const QRectF &glRect)
 | |
| {
 | |
|     if (text.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QFontMetricsF metrics(font);
 | |
|     QRectF textRect = metrics.boundingRect(text);
 | |
|     QRectF overlayRect(0, 0, textRect.width() * 1.05f + 4.0f, textRect.height());
 | |
|     QPixmap channelOverlayPixmap = QPixmap(overlayRect.width(), overlayRect.height());
 | |
|     channelOverlayPixmap.fill(Qt::transparent);
 | |
|     QPainter painter(&channelOverlayPixmap);
 | |
|     painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing, false);
 | |
|     painter.fillRect(overlayRect, QColor(0, 0, 0, 0x80));
 | |
|     QColor textColor(color);
 | |
|     textColor.setAlpha(0xC0);
 | |
|     painter.setPen(textColor);
 | |
|     painter.setFont(font);
 | |
|     painter.drawText(QPointF(2.0f, overlayRect.height() - 4.0f), text);
 | |
|     painter.end();
 | |
| 
 | |
|     m_glShaderTextOverlay.initTexture(channelOverlayPixmap.toImage());
 | |
| 
 | |
|     {
 | |
|         GLfloat vtx1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
|         GLfloat tex1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
| 
 | |
|         // float shiftX = glRect.width() - ((overlayRect.width() + 4.0f) / width());
 | |
|         // float shiftY = 4.0f / height();
 | |
|         float rectX = glRect.x() + shiftX - (leftHalf ? 0 : (overlayRect.width()+1)/width());
 | |
|         float rectY = glRect.y() + shiftY + (4.0f / height()) - (topHalf ? 0 : (overlayRect.height()+5)/height());
 | |
|         float rectW = overlayRect.width() / (float) width();
 | |
|         float rectH = overlayRect.height() / (float) height();
 | |
| 
 | |
|         QMatrix4x4 mat;
 | |
|         mat.setToIdentity();
 | |
|         mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|         mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|         m_glShaderTextOverlay.drawSurface(mat, tex1, vtx1, 4);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::tick()
 | |
| {
 | |
| #if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
 | |
|     if (m_dataChanged.loadRelaxed()) {
 | |
|         update();
 | |
|     }
 | |
| #else
 | |
|     if (m_dataChanged.load()) {
 | |
|         update();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GLScope::connectTimer(const QTimer &timer)
 | |
| {
 | |
|     qDebug() << "GLScope::connectTimer";
 | |
|     disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
 | |
|     connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
 | |
|     m_timer.stop();
 | |
|     m_masterTimer = &timer;
 | |
| }
 | |
| 
 | |
| void GLScope::disconnectTimer()
 | |
| {
 | |
|     qDebug() << "GLScope::disconnectTimer";
 | |
| 
 | |
|     if (m_masterTimer) {
 | |
|         disconnect(m_masterTimer, SIGNAL(timeout()), this, SLOT(tick()));
 | |
|     }
 | |
| 
 | |
|     m_masterTimer = nullptr;
 | |
| }
 | |
| 
 | |
| void GLScope::cleanup()
 | |
| {
 | |
|     //makeCurrent();
 | |
|     m_glShaderSimple.cleanup();
 | |
|     m_glShaderColors.cleanup();
 | |
|     m_glShaderBottom1Scale.cleanup();
 | |
|     m_glShaderBottom2Scale.cleanup();
 | |
|     m_glShaderLeft1Scale.cleanup();
 | |
|     m_glShaderPowerOverlay.cleanup();
 | |
|     m_glShaderTextOverlay.cleanup();
 | |
|     //doneCurrent();
 | |
| }
 | |
| 
 | |
| void GLScope::drawRectGrid2()
 | |
| {
 | |
|     const ScaleEngine::TickList *tickList;
 | |
|     const ScaleEngine::Tick *tick;
 | |
| 
 | |
|     // Horizontal Y2
 | |
|     tickList = &m_y2Scale.getTickList();
 | |
|     {
 | |
|         //GLfloat q3[4*tickList->count()];
 | |
|         GLfloat *q3 = m_q3TickY2.m_array;
 | |
|         int effectiveTicks = 0;
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0))
 | |
|             {
 | |
|                 float y = 1 - (tick->pos / m_y2Scale.getSize());
 | |
|                 q3[4 * effectiveTicks] = 0;
 | |
|                 q3[4 * effectiveTicks + 1] = y;
 | |
|                 q3[4 * effectiveTicks + 2] = 1;
 | |
|                 q3[4 * effectiveTicks + 3] = y;
 | |
|                 effectiveTicks++;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         QVector4D color(1.0f, 1.0f, 1.0f, (float)m_displayGridIntensity / 100.0f);
 | |
|         m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2 * effectiveTicks);
 | |
|     }
 | |
| 
 | |
|     // Vertical X2
 | |
|     tickList = &m_x2Scale.getTickList();
 | |
|     {
 | |
|         //GLfloat q3[4*tickList->count()];
 | |
|         GLfloat *q3 = m_q3TickX2.m_array;
 | |
|         int effectiveTicks = 0;
 | |
| 
 | |
|         for (int i = 0; i < tickList->count(); i++)
 | |
|         {
 | |
|             tick = &(*tickList)[i];
 | |
| 
 | |
|             if ((tick->major) && (tick->textSize > 0))
 | |
|             {
 | |
|                 float x = tick->pos / m_x2Scale.getSize();
 | |
|                 q3[4 * effectiveTicks] = x;
 | |
|                 q3[4 * effectiveTicks + 1] = 0;
 | |
|                 q3[4 * effectiveTicks + 2] = x;
 | |
|                 q3[4 * effectiveTicks + 3] = 1;
 | |
|                 effectiveTicks++;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         QVector4D color(1.0f, 1.0f, 1.0f, (float)m_displayGridIntensity / 100.0f);
 | |
|         m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2 * effectiveTicks);
 | |
|     }
 | |
| 
 | |
|     // paint left #2 scale
 | |
|     {
 | |
|         GLfloat vtx1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
|         GLfloat tex1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
| 
 | |
|         m_glShaderLeft2Scale.drawSurface(m_glLeft2ScaleMatrix, tex1, vtx1, 4);
 | |
|     }
 | |
| 
 | |
|     // paint bottom #2 scale
 | |
|     {
 | |
|         GLfloat vtx1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
|         GLfloat tex1[] = {
 | |
|             0, 1,
 | |
|             1, 1,
 | |
|             1, 0,
 | |
|             0, 0};
 | |
| 
 | |
|         m_glShaderBottom2Scale.drawSurface(m_glBot2ScaleMatrix, tex1, vtx1, 4);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::drawPolarGrid2()
 | |
| {
 | |
|     QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
 | |
|     m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, m_q3Radii.m_array, 2*8);  // Radii
 | |
|     m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, m_q3Circle.m_array, 2*96); // Unit circle
 | |
| }
 | |
| 
 | |
| // inspired by http://slabode.exofire.net/circle_draw.shtml
 | |
| void GLScope::drawCircle(float cx, float cy, float r, int num_segments, bool dotted, GLfloat *vertices)
 | |
| {
 | |
| 	float theta = 2*M_PI / float(num_segments);
 | |
| 	float tangential_factor = tanf(theta); //calculate the tangential factor
 | |
| 	float radial_factor = cosf(theta);     //calculate the radial factor
 | |
| 
 | |
| 	float x = r; //we start at angle = 0
 | |
| 	float y = 0;
 | |
| 
 | |
| 	for (int ii = 0; ii < num_segments; ii++)
 | |
| 	{
 | |
| 		//output vertex
 | |
|         if (dotted)
 | |
|         {
 | |
|             vertices[2*ii]   = x + cx;
 | |
|             vertices[2*ii+1] = y + cy;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             vertices[4*ii]   = x + cx;
 | |
|             vertices[4*ii+1] = y + cy;
 | |
|         }
 | |
| 
 | |
| 		// calculate the tangential vector
 | |
| 		// remember, the radial vector is (x, y)
 | |
| 		// to get the tangential vector we flip those coordinates and negate one of them
 | |
| 		float tx = -y;
 | |
| 		float ty = x;
 | |
| 
 | |
| 		//add the tangential vector
 | |
| 		x += tx * tangential_factor;
 | |
| 		y += ty * tangential_factor;
 | |
| 
 | |
| 		//correct using the radial factor
 | |
| 		x *= radial_factor;
 | |
| 		y *= radial_factor;
 | |
| 
 | |
|         if (!dotted)
 | |
|         {
 | |
|             vertices[4*ii+2] = x + cx;
 | |
|             vertices[4*ii+3] = y + cy;
 | |
|         }
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // https://stackoverflow.com/questions/19452530/how-to-render-a-rainbow-spectrum
 | |
| void GLScope::setColorPalette(int nbVertices, int modulo, GLfloat *colors)
 | |
| {
 | |
|     for (int v = 0; v < nbVertices; v++)
 | |
|     {
 | |
|         int ci = modulo < 2 ? v : v % modulo;
 | |
|         int nbColors = modulo < 2 ? nbVertices : modulo;
 | |
|         float x = 0.8f*(((float) ci)/nbColors);
 | |
|         QColor c = QColor::fromHslF(x, 0.8f, 0.6f);
 | |
|         colors[3*v] = c.redF();
 | |
|         colors[3*v+1] = c.greenF();
 | |
|         colors[3*v+2] = c.blueF();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::mousePressEvent(QMouseEvent* event)
 | |
| {
 | |
|     if (m_displayMode == DisplayPol) { // Ignore mouse press on Polar displays
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const QPointF& ep = event->localPos(); // x, y pixel position in whole scope window
 | |
|     bool doUpdate = false;
 | |
| 
 | |
|     if (event->button() == Qt::RightButton)
 | |
|     {
 | |
|         QPointF p1 = ep; // relative position in graph #1
 | |
|         p1.rx() = (ep.x()/width() -  m_glScopeRect1.left()) / m_glScopeRect1.width();
 | |
|         p1.ry() = (ep.y()/height() - m_glScopeRect1.top()) / m_glScopeRect1.height();
 | |
| 
 | |
|         QPointF p2 = ep; // relative position in graph #2
 | |
|         p2.rx() = (ep.x()/width() -  m_glScopeRect2.left()) / m_glScopeRect2.width();
 | |
|         p2.ry() = (ep.y()/height() - m_glScopeRect2.top()) / m_glScopeRect2.height();
 | |
| 
 | |
|         if (event->modifiers() & Qt::ShiftModifier)
 | |
|         {
 | |
|             if ((p1.x() >= 0) && (p1.y() >= 0) && (p1.x() <= 1) && (p1.y() <= 1))
 | |
|             {
 | |
|                 m_markers1.clear();
 | |
|                 doUpdate = true;
 | |
|             }
 | |
|             if ((p2.x() >= 0) && (p2.y() >= 0) && (p2.x() <= 1) && (p2.y() <= 1))
 | |
|             {
 | |
|                 m_markers2.clear();
 | |
|                 doUpdate = true;
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             if ((m_markers1.size() > 0) && (p1.x() >= 0) && (p1.y() >= 0) && (p1.x() <= 1) && (p1.y() <= 1))
 | |
|             {
 | |
|                 m_markers1.pop_back();
 | |
|                 doUpdate = true;
 | |
|             }
 | |
|             if ((m_markers2.size() > 0) && (p2.x() >= 0) && (p2.y() >= 0) && (p2.x() <= 1) && (p2.y() <= 1))
 | |
|             {
 | |
|                 m_markers2.pop_back();
 | |
|                 doUpdate = true;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else if (event->button() == Qt::LeftButton)
 | |
|     {
 | |
|         if (event->modifiers() & Qt::ShiftModifier)
 | |
|         {
 | |
|             QPointF p1 = ep; // relative position in graph #1
 | |
|             p1.rx() = (ep.x()/width() -  m_glScopeRect1.left()) / m_glScopeRect1.width();
 | |
|             p1.ry() = (ep.y()/height() - m_glScopeRect1.top()) / m_glScopeRect1.height();
 | |
| 
 | |
|             QPointF p2 = ep; // relative position in graph #2
 | |
|             p2.rx() = (ep.x()/width() -  m_glScopeRect2.left()) / m_glScopeRect2.width();
 | |
|             p2.ry() = (ep.y()/height() - m_glScopeRect2.top()) / m_glScopeRect2.height();
 | |
| 
 | |
|             if ((p1.x() >= 0) && (p1.y() >= 0) && (p1.x() <= 1) && (p1.y() <= 1) &&
 | |
|                 ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)))
 | |
|             {
 | |
|                 if (m_markers1.size() < 2)
 | |
|                 {
 | |
|                     m_markers1.push_back(ScopeMarker());
 | |
|                     m_markers1.back().m_point = p1;
 | |
|                     m_markers1.back().m_time = p1.x() * m_x1Scale.getRange() + m_x1Scale.getRangeMin();
 | |
|                     m_markers1.back().m_value = (1.0f - p1.y()) * m_y1Scale.getRange() + m_y1Scale.getRangeMin();
 | |
|                     m_markers1.back().m_timeStr = displayScaled(m_markers1.back().m_time, 'f', 1);
 | |
|                     m_markers1.back().m_valueStr = displayScaled(m_markers1.back().m_value, 'f', 1);
 | |
| 
 | |
|                     if (m_markers1.size() > 1)
 | |
|                     {
 | |
|                         float deltaTime = m_markers1.back().m_time - m_markers1.at(0).m_time;
 | |
|                         float deltaValue = m_markers1.back().m_value - m_markers1.at(0).m_value;
 | |
|                         m_markers1.back().m_timeDeltaStr = displayScaled(deltaTime, 'f', 1);
 | |
|                         m_markers1.back().m_valueDeltaStr = displayScaled(deltaValue, 'f', 1);
 | |
|                     }
 | |
| 
 | |
|                     qDebug("GLScope::mousePressEvent: M1: t: %f v: %f", m_markers1.back().m_time, m_markers1.back().m_value);
 | |
|                     doUpdate = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if ((p2.x() >= 0) && (p2.y() >= 0) && (p2.x() <= 1) && (p2.y() <= 1) &&
 | |
|                 ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)))
 | |
|             {
 | |
|                 if (m_markers2.size() < 2)
 | |
|                 {
 | |
|                     m_markers2.push_back(ScopeMarker());
 | |
|                     m_markers2.back().m_point = p2;
 | |
|                     m_markers2.back().m_time = p2.x() * m_x2Scale.getRange() + m_x2Scale.getRangeMin();
 | |
|                     m_markers2.back().m_value = (1.0f - p2.y()) * m_y2Scale.getRange() + m_y2Scale.getRangeMin();
 | |
|                     m_markers2.back().m_timeStr = displayScaled(m_markers2.back().m_time, 'f', 1);
 | |
|                     m_markers2.back().m_valueStr = displayScaled(m_markers2.back().m_value, 'f', 1);
 | |
| 
 | |
|                     if (m_markers2.size() > 1)
 | |
|                     {
 | |
|                         float deltaTime = m_markers2.back().m_time - m_markers2.at(0).m_time;
 | |
|                         float deltaValue = m_markers2.back().m_value - m_markers2.at(0).m_value;
 | |
|                         m_markers2.back().m_timeDeltaStr = displayScaled(deltaTime, 'f', 1);
 | |
|                         m_markers2.back().m_valueDeltaStr = displayScaled(deltaValue, 'f', 1);
 | |
|                     }
 | |
| 
 | |
|                     qDebug("GLScope::mousePressEvent: M2: t: %f v: %f", m_markers2.back().m_time, m_markers2.back().m_value);
 | |
|                     doUpdate = true;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (doUpdate) {
 | |
|         update();
 | |
|     }
 | |
| }
 | |
| 
 | |
| QString GLScope::displayScaled(float value, char type, int precision)
 | |
| {
 | |
|     float posValue = (value < 0) ? -value : value;
 | |
| 
 | |
|     if (posValue == 0)
 | |
|     {
 | |
|         return tr("%1").arg(QString::number(value, 'f', precision));
 | |
|     }
 | |
|     else if (posValue < 1)
 | |
|     {
 | |
|         if (posValue > 0.001) {
 | |
|             return tr("%1m").arg(QString::number(value * 1000.0, type, precision));
 | |
|         } else if (posValue > 0.000001) {
 | |
|             return tr("%1u").arg(QString::number(value * 1000000.0, type, precision));
 | |
|         } else if (posValue > 1e-9) {
 | |
|             return tr("%1n").arg(QString::number(value * 1e9, type, precision));
 | |
|         } else if (posValue > 1e-12) {
 | |
|             return tr("%1p").arg(QString::number(value * 1e12, type, precision));
 | |
|         } else {
 | |
|             return tr("%1").arg(QString::number(value, 'e', precision));
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         if (posValue < 1000.0f) {
 | |
|             return tr("%1").arg(QString::number(value, type, precision));
 | |
|         } else if (posValue < 1000000.0f) {
 | |
|             return tr("%1k").arg(QString::number(value / 1000.0, type, precision));
 | |
|         } else if (posValue < 1000000000.0f) {
 | |
|             return tr("%1M").arg(QString::number(value / 1000000.0, type, precision));
 | |
|         } else if (posValue < 1000000000000.0f) {
 | |
|             return tr("%1G").arg(QString::number(value / 1000000000.0, type, precision));
 | |
|         } else {
 | |
|             return tr("%1").arg(QString::number(value, 'e', precision));
 | |
|         }
 | |
|     }
 | |
| }
 |