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			195 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2016 F4EXB                                                      //
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| // written by Edouard Griffiths                                                  //
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| //                                                                               //
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| // OpenGL interface modernization.                                               //
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| // See: http://doc.qt.io/qt-5/qopenglshaderprogram.html                          //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_GLSPECTRUM_H
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| #define INCLUDE_GLSPECTRUM_H
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| 
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| #include <QTimer>
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| #include <QMutex>
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| #include <QOpenGLBuffer>
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| #include <QOpenGLVertexArrayObject>
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| #include <QMatrix4x4>
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| #include <QGLWidget>
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| #include "dsp/dsptypes.h"
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| #include "gui/scaleengine.h"
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| #include "gui/glshadersimple.h"
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| #include "gui/glshadertextured.h"
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| #include "dsp/channelmarker.h"
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| #include "util/export.h"
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| 
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| class QOpenGLShaderProgram;
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| 
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| class SDRANGEL_API GLSpectrum : public QGLWidget {
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| 	Q_OBJECT
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| 
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| public:
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| 	GLSpectrum(QWidget* parent = NULL);
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| 	~GLSpectrum();
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| 
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| 	void setCenterFrequency(qint64 frequency);
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| 	void setSampleRate(qint32 sampleRate);
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| 	void setReferenceLevel(Real referenceLevel);
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| 	void setPowerRange(Real powerRange);
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| 	void setDecay(int decay);
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| 	void setHistoLateHoldoff(int lateHoldoff);
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| 	void setHistoStroke(int stroke);
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| 	void setDisplayWaterfall(bool display);
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| 	void setSsbSpectrum(bool ssbSpectrum);
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| 	void setLsbDisplay(bool lsbDisplay);
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| 	void setInvertedWaterfall(bool inv);
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| 	void setDisplayMaxHold(bool display);
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| 	void setDisplayCurrent(bool display);
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| 	void setDisplayHistogram(bool display);
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| 	void setDisplayGrid(bool display);
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| 	void setDisplayGridIntensity(int intensity);
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| 	void setDisplayTraceIntensity(int intensity);
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| 
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| 	void addChannelMarker(ChannelMarker* channelMarker);
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| 	void removeChannelMarker(ChannelMarker* channelMarker);
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| 
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| 	void newSpectrum(const std::vector<Real>& spectrum, int fftSize);
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| 	void clearSpectrumHistogram();
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| 
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| 	Real getWaterfallShare() const { return m_waterfallShare; }
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| 	void setWaterfallShare(Real waterfallShare);
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| 	void connectTimer(const QTimer& timer);
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| 
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| private:
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| 	struct ChannelMarkerState {
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| 		ChannelMarker* m_channelMarker;
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| 		QMatrix4x4 m_glMatrixWaterfall;
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| 		QMatrix4x4 m_glMatrixDsbWaterfall;
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| 		QMatrix4x4 m_glMatrixFreqScale;
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| 		QMatrix4x4 m_glMatrixDsbFreqScale;
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| 		QMatrix4x4 m_glMatrixHistogram;
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| 		QMatrix4x4 m_glMatrixDsbHistogram;
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| 		QRect m_rect;
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| 
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| 		ChannelMarkerState(ChannelMarker* channelMarker) :
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| 			m_channelMarker(channelMarker)
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| 		{ }
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| 	};
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| 	QList<ChannelMarkerState*> m_channelMarkerStates;
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| 
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| 	enum CursorState {
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| 		CSNormal,
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| 		CSSplitter,
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| 		CSSplitterMoving,
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| 		CSChannel,
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| 		CSChannelMoving
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| 	};
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| 
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| 	CursorState m_cursorState;
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| 	int m_cursorChannel;
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| 
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| 	QTimer m_timer;
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| 	QMutex m_mutex;
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| 	bool m_mouseInside;
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| 	bool m_changesPending;
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| 
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| 	qint64 m_centerFrequency;
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| 	Real m_referenceLevel;
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| 	Real m_powerRange;
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| 	int m_decay;
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| 	quint32 m_sampleRate;
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| 
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| 	int m_fftSize;
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| 
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| 	bool m_displayGrid;
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| 	int m_displayGridIntensity;
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| 	int m_displayTraceIntensity;
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| 	bool m_invertedWaterfall;
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| 
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| 	std::vector<Real> m_maxHold;
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| 	bool m_displayMaxHold;
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| 	const std::vector<Real> *m_currentSpectrum;
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| 	bool m_displayCurrent;
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| 
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| 	Real m_waterfallShare;
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| 
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| 	QPixmap m_leftMarginPixmap;
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| 	QPixmap m_frequencyPixmap;
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| 	ScaleEngine m_timeScale;
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| 	ScaleEngine m_powerScale;
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| 	ScaleEngine m_frequencyScale;
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| 	QRect m_frequencyScaleRect;
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| 	QMatrix4x4 m_glFrequencyScaleBoxMatrix;
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| 	QMatrix4x4 m_glLeftScaleBoxMatrix;
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| 
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| 	QRgb m_waterfallPalette[240];
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| 	QImage* m_waterfallBuffer;
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| 	int m_waterfallBufferPos;
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| 	int m_waterfallTextureHeight;
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| 	int m_waterfallTexturePos;
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| 	QMatrix4x4 m_glWaterfallBoxMatrix;
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| 	bool m_displayWaterfall;
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| 	bool m_ssbSpectrum;
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| 	bool m_lsbDisplay;
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| 
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| 	QRgb m_histogramPalette[240];
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| 	QImage* m_histogramBuffer;
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| 	quint8* m_histogram;
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| 	quint8* m_histogramHoldoff;
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| 	int m_histogramHoldoffBase;
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| 	int m_histogramHoldoffCount;
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| 	int m_histogramLateHoldoff;
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| 	int m_histogramStroke;
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| 	QMatrix4x4 m_glHistogramSpectrumMatrix;
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| 	QMatrix4x4 m_glHistogramBoxMatrix;
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| 	bool m_displayHistogram;
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| 
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| 	bool m_displayChanged;
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| 
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| 	GLShaderSimple m_glShaderSimple;
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| 	GLShaderTextured m_glShaderLeftScale;
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| 	GLShaderTextured m_glShaderFrequencyScale;
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| 	GLShaderTextured m_glShaderWaterfall;
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| 	GLShaderTextured m_glShaderHistogram;
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| 	int m_matrixLoc;
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| 	int m_colorLoc;
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| 
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| 	static const int m_waterfallBufferHeight = 256;
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| 
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| 	void updateWaterfall(const std::vector<Real>& spectrum);
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| 	void updateHistogram(const std::vector<Real>& spectrum);
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| 
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| 	void initializeGL();
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| 	void resizeGL(int width, int height);
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| 	void paintGL();
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| 
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| 	void stopDrag();
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| 	void applyChanges();
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| 
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| 	void mouseMoveEvent(QMouseEvent* event);
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| 	void mousePressEvent(QMouseEvent* event);
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| 	void mouseReleaseEvent(QMouseEvent* event);
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| 
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| 	void enterEvent(QEvent* event);
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| 	void leaveEvent(QEvent* event);
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| 
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| private slots:
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| 	void cleanup();
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| 	void tick();
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| 	void channelMarkerChanged();
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| 	void channelMarkerDestroyed(QObject* object);
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| };
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| 
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| #endif // INCLUDE_GLSPECTRUM_H
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