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			79 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2019 Edouard Griffiths, F4EXB.                                  //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_DSP_GLSPECTRUMSETTNGS_H
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#define SDRBASE_DSP_GLSPECTRUMSETTNGS_H
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#include <QByteArray>
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#include "export.h"
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#include "dsp/dsptypes.h"
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#include "dsp/fftwindow.h"
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#include "settings/serializable.h"
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class SDRBASE_API GLSpectrumSettings : public Serializable
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{
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public:
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    enum AveragingMode
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    {
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        AvgModeNone,
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        AvgModeMoving,
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        AvgModeFixed,
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        AvgModeMax
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    };
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	int m_fftSize;
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	int m_fftOverlap;
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	FFTWindow::Function m_fftWindow;
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	Real m_refLevel;
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	Real m_powerRange;
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	int m_fpsPeriodMs; //!< FPS capping period in ms FPS = 1000/m_fpsPeriodMs. If zero: no limit.
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	int m_decay;
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	int m_decayDivisor;
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	int m_histogramStroke;
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	int m_displayGridIntensity;
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	int m_displayTraceIntensity;
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	bool m_displayWaterfall;
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	bool m_invertedWaterfall;
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    Real m_waterfallShare;
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	bool m_displayMaxHold;
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	bool m_displayCurrent;
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	bool m_displayHistogram;
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	bool m_displayGrid;
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	AveragingMode m_averagingMode;
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	int m_averagingIndex;
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	unsigned int m_averagingValue;
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	bool m_linear; //!< linear else logarithmic scale
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    bool m_ssb;    //!< SSB display with spectrum center at start of array or display - else spectrum center is on center
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    bool m_usb;    //!< USB display with increasing frequencies towads the right - else decreasing frequencies
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    QString m_wsSpectrumAddress;
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    uint16_t m_wsSpectrumPort;
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    GLSpectrumSettings();
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	virtual ~GLSpectrumSettings();
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    void resetToDefaults();
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    virtual QByteArray serialize() const;
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    virtual bool deserialize(const QByteArray& data);
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    static int getAveragingMaxScale(AveragingMode averagingMode);
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    static int getAveragingValue(int averagingIndex, AveragingMode averagingMode);
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    static int getAveragingIndex(int averagingValue, AveragingMode averagingMode);
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};
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#endif // SDRBASE_DSP_GLSPECTRUMSETTNGS_H
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