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			193 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com>                     //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QGamepadManager>
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#include <QGamepad>
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#include "gamepadconfigurationdialog.h"
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#include "inputcontrollersettings.h"
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GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent) :
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    QDialog(parent),
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    ui(new Ui::GamepadConfigurationDialog),
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    m_gamepad(gamepad),
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    m_settings(settings)
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{
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    ui->setupUi(this);
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    connect(m_gamepad, &QGamepad::axisRightXChanged, this, &GamepadConfigurationDialog::axisRightXChanged);
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    connect(m_gamepad, &QGamepad::axisRightYChanged, this, &GamepadConfigurationDialog::axisRightYChanged);
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    connect(m_gamepad, &QGamepad::axisLeftXChanged, this, &GamepadConfigurationDialog::axisLeftXChanged);
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    connect(m_gamepad, &QGamepad::axisLeftYChanged, this, &GamepadConfigurationDialog::axisLeftYChanged);
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    ui->deadzone0->setValue(settings->m_deadzone[0]);
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    ui->deadzone1->setValue(settings->m_deadzone[1]);
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    ui->deadzone2->setValue(settings->m_deadzone[2]);
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    ui->deadzone3->setValue(settings->m_deadzone[3]);
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    ui->lowSensitivity->blockSignals(true);
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    ui->lowSensitivity->setRange(0.01, 100);
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    ui->lowSensitivity->blockSignals(false);
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    ui->lowSensitivity->setValue((double)settings->m_lowSensitivity);
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    ui->highSensitivity->blockSignals(true);
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    ui->highSensitivity->setRange(0.01, 100);
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    ui->highSensitivity->blockSignals(false);
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    ui->highSensitivity->setValue((double)settings->m_highSensitivity);
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    ui->configurationGroup->setEnabled(supportsConfiguraiton);
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}
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GamepadConfigurationDialog::~GamepadConfigurationDialog()
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{
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    delete ui;
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}
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void GamepadConfigurationDialog::accept()
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{
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    QDialog::accept();
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}
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void GamepadConfigurationDialog::on_configReset_clicked()
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{
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    QGamepadManager::instance()->resetConfiguration(m_gamepad->deviceId());
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}
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void GamepadConfigurationDialog::on_config0_clicked()
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{
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    ui->config0->setText("Configuring");
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    ui->config0->setEnabled(false);
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    ui->config1->setEnabled(false);
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    ui->config2->setEnabled(false);
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    ui->config3->setEnabled(false);
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    QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightX);
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}
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void GamepadConfigurationDialog::on_config1_clicked()
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{
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    ui->config1->setText("Configuring");
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    ui->config0->setEnabled(false);
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    ui->config1->setEnabled(false);
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    ui->config2->setEnabled(false);
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    ui->config3->setEnabled(false);
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    QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisRightY);
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}
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void GamepadConfigurationDialog::on_config2_clicked()
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{
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    ui->config2->setText("Configuring");
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    ui->config0->setEnabled(false);
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    ui->config1->setEnabled(false);
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    ui->config2->setEnabled(false);
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    ui->config3->setEnabled(false);
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    QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftX);
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}
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void GamepadConfigurationDialog::on_config3_clicked()
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{
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    ui->config3->setText("Configuring");
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    ui->config0->setEnabled(false);
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    ui->config1->setEnabled(false);
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    ui->config2->setEnabled(false);
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    ui->config3->setEnabled(false);
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    QGamepadManager::instance()->configureAxis(m_gamepad->deviceId(), QGamepadManager ::AxisLeftY);
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}
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void GamepadConfigurationDialog::axisRightXChanged(double value)
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{
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    ui->value0->setText(QString::number(value));
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    ui->config0->setText("Configure");
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    ui->config0->setEnabled(true);
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    ui->config1->setEnabled(true);
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    ui->config2->setEnabled(true);
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    ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisRightYChanged(double value)
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{
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    ui->value1->setText(QString::number(value));
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    ui->config1->setText("Configure");
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    ui->config0->setEnabled(true);
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    ui->config1->setEnabled(true);
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    ui->config2->setEnabled(true);
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    ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisLeftXChanged(double value)
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{
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    ui->value2->setText(QString::number(value));
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    ui->config2->setText("Configure");
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    ui->config0->setEnabled(true);
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    ui->config1->setEnabled(true);
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    ui->config2->setEnabled(true);
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    ui->config3->setEnabled(true);
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}
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void GamepadConfigurationDialog::axisLeftYChanged(double value)
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{
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    ui->value3->setText(QString::number(value));
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    ui->config3->setText("Configure");
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    ui->config0->setEnabled(true);
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    ui->config1->setEnabled(true);
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    ui->config2->setEnabled(true);
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    ui->config3->setEnabled(true);
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}
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// Convert double to string and remove trailing zeros
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static QString toSimpleFloat(double v, int prec)
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{
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    QString s = QString::number(v, 'f', prec);
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    while (s.back() == '0') {
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        s.chop(1);
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    }
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    if (s.back() == '.') {
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        s.chop(1);
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    }
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    return s;
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}
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void GamepadConfigurationDialog::on_lowSensitivity_logValueChanged(double value)
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{
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    m_settings->m_lowSensitivity = value;
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    ui->lowSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_lowSensitivity, 4)));
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}
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void GamepadConfigurationDialog::on_highSensitivity_logValueChanged(double value)
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{
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    m_settings->m_highSensitivity = value;
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    ui->highSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_highSensitivity, 4)));
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}
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void GamepadConfigurationDialog::on_deadzone0_valueChanged(int value)
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{
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    m_settings->m_deadzone[0] = value;
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    ui->deadzone0Text->setText(QString("%1%").arg(m_settings->m_deadzone[0]));
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}
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void GamepadConfigurationDialog::on_deadzone1_valueChanged(int value)
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{
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    m_settings->m_deadzone[1] = value;
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    ui->deadzone1Text->setText(QString("%1%").arg(m_settings->m_deadzone[1]));
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}
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void GamepadConfigurationDialog::on_deadzone2_valueChanged(int value)
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{
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    m_settings->m_deadzone[2] = value;
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    ui->deadzone2Text->setText(QString("%1%").arg(m_settings->m_deadzone[2]));
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}
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void GamepadConfigurationDialog::on_deadzone3_valueChanged(int value)
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{
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    m_settings->m_deadzone[3] = value;
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    ui->deadzone3Text->setText(QString("%1%").arg(m_settings->m_deadzone[3]));
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}
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