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			51 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB                                                      //
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// written by Edouard Griffiths                                                  //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include "filtermbe.h"
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const float MBEAudioInterpolatorFilter::m_lpa[3] = {1.0,           1.392667E+00, -5.474446E-01};
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const float MBEAudioInterpolatorFilter::m_lpb[3] = {3.869430E-02,  7.738860E-02,  3.869430E-02};
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const float MBEAudioInterpolatorFilter::m_hpa[3] = {1.000000e+00,  1.667871e+00, -7.156964e-01};
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const float MBEAudioInterpolatorFilter::m_hpb[3] = {8.459039e-01, -1.691760e+00,  8.459039e-01};
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MBEAudioInterpolatorFilter::MBEAudioInterpolatorFilter() :
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        m_filterLP(m_lpa, m_lpb),
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        m_filterHP(m_hpa, m_hpb),
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        m_useHP(false)
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{
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}
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MBEAudioInterpolatorFilter::~MBEAudioInterpolatorFilter()
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{}
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float MBEAudioInterpolatorFilter::run(const float& sample)
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{
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    return m_useHP ? m_filterLP.run(m_filterHP.run(sample)) : m_filterLP.run(sample);
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}
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float MBEAudioInterpolatorFilter::runHP(const float& sample)
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{
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    return m_filterHP.run(sample);
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}
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float MBEAudioInterpolatorFilter::runLP(const float& sample)
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{
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    return m_filterLP.run(sample);
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}
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