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			133 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2016 Edouard Griffiths, F4EXB.                                  //
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| // Copyright (C) 2022 Jon Beniston, M7RCE                                        //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
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| #define INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
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| 
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| #include <QString>
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| #include <QOpenGLTexture>
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| #include <QOpenGLFunctions>
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| 
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| #include "export.h"
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| #include "dsp/spectrumsettings.h"
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| 
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| class QOpenGLShaderProgram;
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| class QMatrix4x4;
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| class QImage;
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| 
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| class SDRGUI_API GLShaderSpectrogram : protected QOpenGLFunctions
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| {
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| public:
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|     GLShaderSpectrogram();
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|     ~GLShaderSpectrogram();
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| 
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|     void initializeGL(int majorVersion, int minorVersion);
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|     void initColorMapTexture(const QString &colorMapName);
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|     void initTexture(const QImage& image);
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|     void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
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|     void drawSurface(SpectrumSettings::SpectrogramStyle style, const QMatrix4x4& vertexTransform, float textureOffset, bool invert);
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|     void cleanup();
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|     void translateX(float distance);
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|     void translateY(float distance);
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|     void translateZ(float distance);
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|     void rotateX(float degrees);
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|     void rotateY(float degrees);
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|     void rotateZ(float degrees);
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|     void setScaleX(float factor);
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|     void setScaleY(float factor);
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|     void setScaleZ(float factor);
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|     void userScaleZ(float factor);
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|     void reset();
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|     void setAspectRatio(float aspectRatio);
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|     void verticalAngle(float degrees);
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|     void lightTranslateX(float distance);
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|     void lightTranslateY(float distance);
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|     void lightTranslateZ(float distance);
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|     void lightRotateX(float degrees);
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|     void lightRotateY(float degrees);
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|     void lightRotateZ(float degrees);
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|     void applyTransform(QMatrix4x4 &matrix);
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|     void applyPerspective(QMatrix4x4 &matrix);
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| 
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| private:
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|     void initColorMapTextureMutable(const QString &colorMapName);
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|     void initColorMapTextureImmutable(const QString &colorMapName);
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|     void initTextureImmutable(const QImage& image);
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|     void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels);
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|     void initTextureMutable(const QImage& image);
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|     void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels);
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|     bool useImmutableStorage();
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|     void initGrid(int elements);
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|     void setPerspective();
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| 
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|     QOpenGLShaderProgram *m_programShaded;
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|     QOpenGLShaderProgram *m_programSimple;
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|     QOpenGLTexture *m_texture;
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|     unsigned int m_textureId;
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|     QOpenGLTexture *m_colorMapTexture;
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|     unsigned int m_colorMapTextureId;
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| 
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|     QOpenGLShaderProgram *m_programForLocs;     // Which program the locations are for
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|     int m_coord2dLoc;
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|     int m_textureTransformLoc;
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|     int m_vertexTransformLoc;
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|     int m_dataTextureLoc;
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|     int m_limitLoc;
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|     int m_brightnessLoc;
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|     int m_colorMapLoc;
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|     int m_lightDirLoc;
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|     int m_lightPosLoc;
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| 
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|     bool m_useImmutableStorage;
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|     static const QString m_vertexShader2;
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|     static const QString m_vertexShader;
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|     static const QString m_geometryShader;
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|     static const QString m_fragmentShaderShaded;
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|     static const QString m_fragmentShaderSimple2;
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|     static const QString m_fragmentShaderSimple;
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| 
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|     QOpenGLVertexArrayObject *m_vao;
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|     QOpenGLBuffer *m_vertexBuf;
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|     QOpenGLBuffer *m_index0Buf;
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|     QOpenGLBuffer *m_index1Buf;
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| 
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|     float m_translateX;
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|     float m_translateY;
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|     float m_translateZ;
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|     float m_rotX;
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|     float m_rotY;
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|     float m_rotZ;
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|     float m_scaleX;
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|     float m_scaleY;
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|     float m_scaleZ;
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|     float m_userScaleZ;
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|     float m_verticalAngle;
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|     float m_aspectRatio;
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|     float m_lightTranslateX;
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|     float m_lightTranslateY;
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|     float m_lightTranslateZ;
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|     float m_lightRotX;
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|     float m_lightRotY;
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|     float m_lightRotZ;
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|     QMatrix4x4 m_perspective;
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|     int m_gridElements;
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| 
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| };
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| 
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| #endif /* INCLUDE_GUI_GLSHADERSPECTROGRAM_H_ */
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