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			2025 lines
		
	
	
		
			66 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2025 lines
		
	
	
		
			66 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2017 F4EXB                                                      //
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| // written by Edouard Griffiths                                                  //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <QPainter>
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| #include <QMouseEvent>
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| #include <QOpenGLContext>
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| #include <QOpenGLFunctions>
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| #include <QSurface>
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| #include <QFontDatabase>
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| #include <QDebug>
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| #include <algorithm>
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| 
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| #include "glscope.h"
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| 
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| GLScope::GLScope(QWidget* parent) :
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|     QGLWidget(parent),
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|     m_tracesData(0),
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|     m_traces(0),
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|     m_processingTraceIndex(-1),
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|     m_bufferIndex(0),
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|     m_displayMode(DisplayX),
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|     m_dataChanged(0),
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|     m_configChanged(false),
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|     m_sampleRate(0),
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|     m_timeOfsProMill(0),
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|     m_triggerPre(0),
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|     m_traceSize(0),
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|     m_timeBase(1),
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|     m_timeOffset(0),
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|     m_focusedTraceIndex(0),
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|     m_displayGridIntensity(10),
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|     m_displayTraceIntensity(50),
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|     m_displayXYPoints(false)
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| {
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|     setAttribute(Qt::WA_OpaquePaintEvent);
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|     connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
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|     m_timer.start(50);
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| 
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|     m_y1Scale.setFont(font());
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|     m_y1Scale.setOrientation(Qt::Vertical);
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|     m_y2Scale.setFont(font());
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|     m_y2Scale.setOrientation(Qt::Vertical);
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|     m_x1Scale.setFont(font());
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|     m_x1Scale.setOrientation(Qt::Horizontal);
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|     m_x2Scale.setFont(font());
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|     m_x2Scale.setOrientation(Qt::Horizontal);
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| 
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|     m_channelOverlayFont = QFontDatabase::systemFont(QFontDatabase::FixedFont);
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|     m_channelOverlayFont.setBold(true);
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|     m_channelOverlayFont.setPointSize(font().pointSize()+1);
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| 
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|     //m_traceCounter = 0;
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| }
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| 
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| GLScope::~GLScope()
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| {
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|     cleanup();
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| }
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| 
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| void GLScope::setDisplayGridIntensity(int intensity)
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| {
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|     m_displayGridIntensity = intensity;
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|     if (m_displayGridIntensity > 100) {
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|         m_displayGridIntensity = 100;
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|     } else if (m_displayGridIntensity < 0) {
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|         m_displayGridIntensity = 0;
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|     }
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|     update();
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| }
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| 
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| void GLScope::setDisplayTraceIntensity(int intensity)
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| {
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|     m_displayTraceIntensity = intensity;
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|     if (m_displayTraceIntensity > 100) {
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|         m_displayTraceIntensity = 100;
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|     } else if (m_displayTraceIntensity < 0) {
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|         m_displayTraceIntensity = 0;
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|     }
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|     update();
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| }
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| 
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| void GLScope::setTraces(std::vector<ScopeVis::TraceData>* tracesData, std::vector<float *>* traces)
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| {
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|     m_tracesData = tracesData;
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|     m_traces = traces;
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| }
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| 
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| void GLScope::newTraces(std::vector<float *>* traces)
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| {
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|     if (traces->size() > 0)
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|     {
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|         if (!m_mutex.tryLock(0)) {
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|             return;
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|         }
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| 
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|         if (m_dataChanged.testAndSetOrdered(0, 1)) {
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|             m_traces = traces;
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|         }
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| 
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|         m_mutex.unlock();
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|     }
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| }
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| 
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| void GLScope::newTraces(std::vector<float *>* traces, int traceIndex)
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| {
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|     if (traces->size() > 0)
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|     {
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|         if(!m_mutex.tryLock(0)) {
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|             return;
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|         }
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| 
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|         if (m_dataChanged.testAndSetOrdered(0, 1))
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|         {
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|             m_processingTraceIndex.store(traceIndex);
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|             m_traces = &traces[traceIndex];
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|         }
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| 
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|         m_mutex.unlock();
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|     }
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| }
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| 
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| void GLScope::initializeGL()
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| {
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|     QOpenGLContext *glCurrentContext =  QOpenGLContext::currentContext();
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| 
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|     if (glCurrentContext) {
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|         if (QOpenGLContext::currentContext()->isValid()) {
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|             qDebug() << "GLScope::initializeGL: context:"
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|                 << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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|                 << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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|                 << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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|         }
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|         else {
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|             qDebug() << "GLScope::initializeGL: current context is invalid";
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|         }
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|     } else {
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|         qCritical() << "GLScope::initializeGL: no current context";
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|         return;
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|     }
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| 
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|     QSurface *surface = glCurrentContext->surface();
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| 
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|     if (surface == 0)
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|     {
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|         qCritical() << "GLScope::initializeGL: no surface attached";
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|         return;
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|     }
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|     else
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|     {
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|         if (surface->surfaceType() != QSurface::OpenGLSurface)
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|         {
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|             qCritical() << "GLScope::initializeGL: surface is not an OpenGLSurface: " << surface->surfaceType()
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|                 << " cannot use an OpenGL context";
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|             return;
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|         }
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|         else
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|         {
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|             qDebug() << "GLScope::initializeGL: OpenGL surface:"
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|                 << " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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|         }
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|     }
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| 
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|     connect(glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &GLScope::cleanup); // TODO: when migrating to QOpenGLWidget
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| 
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|     QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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|     glFunctions->initializeOpenGLFunctions();
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| 
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|     //glDisable(GL_DEPTH_TEST);
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|     m_glShaderSimple.initializeGL();
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|     m_glShaderLeft1Scale.initializeGL();
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|     m_glShaderBottom1Scale.initializeGL();
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|     m_glShaderLeft2Scale.initializeGL();
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|     m_glShaderBottom2Scale.initializeGL();
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|     m_glShaderPowerOverlay.initializeGL();
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| }
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| 
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| void GLScope::resizeGL(int width, int height)
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| {
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|     QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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|     glFunctions->glViewport(0, 0, width, height);
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|     m_configChanged = true;
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| }
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| 
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| void GLScope::paintGL()
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| {
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|     if (!m_mutex.tryLock(0)) {
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|         return;
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|     }
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| 
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|     if (m_configChanged) {
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|         applyConfig();
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|     }
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| 
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| //    qDebug("GLScope::paintGL: m_traceCounter: %d", m_traceCounter);
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| //    m_traceCounter = 0;
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| 
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|     QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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|     glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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|     glFunctions->glClear(GL_COLOR_BUFFER_BIT);
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| 
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|     if ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display trace #0
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|     {
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|         // draw rect around
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|         {
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|             GLfloat q3[] {
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|                 1, 1,
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|                 0, 1,
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|                 0, 0,
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|                 1, 0
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|             };
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| 
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|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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|             m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4);
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|         }
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| 
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|         // paint grid
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|         const ScaleEngine::TickList* tickList;
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|         const ScaleEngine::Tick* tick;
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| 
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|         // Y1 (X trace or trace #0)
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|         {
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|             tickList = &m_y1Scale.getTickList();
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| 
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|             //GLfloat q3[4*tickList->count()];
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|             GLfloat *q3 = m_q3TickY1.m_array;
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|             int effectiveTicks = 0;
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| 
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|             for (int i= 0; i < tickList->count(); i++)
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|             {
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|                 tick = &(*tickList)[i];
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| 
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|                 if (tick->major)
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|                 {
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|                     if (tick->textSize > 0)
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|                     {
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|                         float y = 1 - (tick->pos / m_y1Scale.getSize());
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|                         q3[4*effectiveTicks] = 0;
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|                         q3[4*effectiveTicks+1] = y;
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|                         q3[4*effectiveTicks+2] = 1;
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|                         q3[4*effectiveTicks+3] = y;
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|                         effectiveTicks++;
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|                     }
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|                 }
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|             }
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| 
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|             float blue = 1.0f;
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|             QVector4D color(1.0f, 1.0f, blue, (float) m_displayGridIntensity / 100.0f);
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|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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|         }
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| 
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|         // X1 (time)
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|         {
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|             tickList = &m_x1Scale.getTickList();
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| 
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|             //GLfloat q3[4*tickList->count()];
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|             GLfloat *q3 = m_q3TickX1.m_array;
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|             int effectiveTicks = 0;
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|             for(int i= 0; i < tickList->count(); i++) {
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|                 tick = &(*tickList)[i];
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|                 if(tick->major) {
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|                     if(tick->textSize > 0) {
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|                         float x = tick->pos / m_x1Scale.getSize();
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|                         q3[4*effectiveTicks] = x;
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|                         q3[4*effectiveTicks+1] = 0;
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|                         q3[4*effectiveTicks+2] = x;
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|                         q3[4*effectiveTicks+3] = 1;
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|                         effectiveTicks++;
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|                     }
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|                 }
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|             }
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| 
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|             QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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|         }
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| 
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|         // paint left #1 scale
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|         {
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|             GLfloat vtx1[] = {
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|                     0, 1,
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|                     1, 1,
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|                     1, 0,
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|                     0, 0
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|             };
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|             GLfloat tex1[] = {
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|                     0, 1,
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|                     1, 1,
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|                     1, 0,
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|                     0, 0
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|             };
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|             m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
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|         }
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| 
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|         // paint bottom #1 scale
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|         {
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|             GLfloat vtx1[] = {
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|                     0, 1,
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|                     1, 1,
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|                     1, 0,
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|                     0, 0
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|             };
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|             GLfloat tex1[] = {
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|                     0, 1,
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|                     1, 1,
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|                     1, 0,
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|                     0, 0
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|             };
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|             m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4);
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|         }
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| 
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|         // paint trace #1
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|         if (m_traceSize > 0)
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|         {
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|             const float *trace = (*m_traces)[0];
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|             const ScopeVis::TraceData& traceData = (*m_tracesData)[0];
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| 
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|             if (traceData.m_viewTrace)
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|             {
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|                 int start = (m_timeOfsProMill/1000.0) * m_traceSize;
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|                 int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
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| 
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|                 if(end - start < 2)
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|                     start--;
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| 
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|                 float rectX = m_glScopeRect1.x();
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|                 float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
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|                 float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
 | |
|                 //float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
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|                 float rectH = -m_glScopeRect1.height() / 2.0f;
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| 
 | |
|                 //QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
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|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
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|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
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|                 m_glShaderSimple.drawPolyline(mat, color, (GLfloat *) &trace[2*start], end - start);
 | |
| 
 | |
|                 // Paint trigger level if any
 | |
|                 if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
 | |
|                 {
 | |
|                     GLfloat q3[] {
 | |
|                         0, traceData.m_triggerDisplayLevel,
 | |
|                         1, traceData.m_triggerDisplayLevel
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|                     };
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| 
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|                     float rectX = m_glScopeRect1.x();
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|                     float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
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|                     float rectW = m_glScopeRect1.width();
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|                     float rectH = -m_glScopeRect1.height() / 2.0f;
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| 
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|                     QVector4D color(
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|                             m_focusedTriggerData.m_triggerColorR,
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|                             m_focusedTriggerData.m_triggerColorG,
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|                             m_focusedTriggerData.m_triggerColorB,
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|                             0.4f);
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|                     QMatrix4x4 mat;
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|                     mat.setToIdentity();
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|                     mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
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|                     mat.scale(2.0f * rectW, -2.0f * rectH);
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|                     m_glShaderSimple.drawSegments(mat, color, q3, 2);
 | |
|                 } // display trigger
 | |
| 
 | |
|                 // Paint overlay if any
 | |
|                 if ((m_focusedTraceIndex == 0) && (traceData.m_hasTextOverlay))
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|                 {
 | |
|                     drawChannelOverlay(
 | |
|                             traceData.m_textOverlay,
 | |
|                             traceData.m_traceColor,
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|                             m_channelOverlayPixmap1,
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|                             m_glScopeRect1);
 | |
|                 } // display overlay
 | |
|             } // displayable trace
 | |
|         } // trace length > 0
 | |
|     } // Display X
 | |
| 
 | |
|     if ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYV) || (m_displayMode == DisplayXYH)) // display traces #1..n
 | |
|     {
 | |
|         // draw rect around
 | |
|         {
 | |
|             GLfloat q3[] {
 | |
|                 1, 1,
 | |
|                 0, 1,
 | |
|                 0, 0,
 | |
|                 1, 0
 | |
|             };
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
 | |
|             m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
 | |
|         }
 | |
| 
 | |
|         // paint grid
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         // Y2 (Focused Y trace)
 | |
|         {
 | |
|             tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickY2.m_array;
 | |
|             int effectiveTicks = 0;
 | |
| 
 | |
|             for (int i= 0; i < tickList->count(); i++)
 | |
|             {
 | |
|                 tick = &(*tickList)[i];
 | |
| 
 | |
|                 if (tick->major)
 | |
|                 {
 | |
|                     if (tick->textSize > 0)
 | |
|                     {
 | |
|                         float y = 1 - (tick->pos / m_y2Scale.getSize());
 | |
|                         q3[4*effectiveTicks] = 0;
 | |
|                         q3[4*effectiveTicks+1] = y;
 | |
|                         q3[4*effectiveTicks+2] = 1;
 | |
|                         q3[4*effectiveTicks+3] = y;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             float blue = 1.0f;
 | |
|             QVector4D color(1.0f, 1.0f, blue, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // X2 (time)
 | |
|         {
 | |
|             tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickX2.m_array;
 | |
|             int effectiveTicks = 0;
 | |
|             for(int i= 0; i < tickList->count(); i++) {
 | |
|                 tick = &(*tickList)[i];
 | |
|                 if(tick->major) {
 | |
|                     if(tick->textSize > 0) {
 | |
|                         float x = tick->pos / m_x2Scale.getSize();
 | |
|                         q3[4*effectiveTicks] = x;
 | |
|                         q3[4*effectiveTicks+1] = 0;
 | |
|                         q3[4*effectiveTicks+2] = x;
 | |
|                         q3[4*effectiveTicks+3] = 1;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // paint left #2 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             m_glShaderLeft2Scale.drawSurface(m_glLeft2ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint bottom #2 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             m_glShaderBottom2Scale.drawSurface(m_glBot2ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint traces #1..n
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             int start = (m_timeOfsProMill/1000.0) * m_traceSize;
 | |
|             int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
 | |
| 
 | |
|             if(end - start < 2)
 | |
|                 start--;
 | |
| 
 | |
|             for (unsigned int i = 1; i < m_traces->size(); i++)
 | |
|             {
 | |
|                 const float *trace = (*m_traces)[i];
 | |
|                 const ScopeVis::TraceData& traceData = (*m_tracesData)[i];
 | |
| 
 | |
|                 if (!traceData.m_viewTrace) {
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect2.x();
 | |
|                 float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect2.width() * (float)m_timeBase / (float)(m_traceSize - 1);
 | |
|                 //float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
 | |
|                 float rectH = -m_glScopeRect2.height() / 2.0f;
 | |
| 
 | |
|                 //QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                 m_glShaderSimple.drawPolyline(mat, color, (GLfloat *) &trace[2*start], end - start);
 | |
| 
 | |
|                 // Paint trigger level if any
 | |
|                 if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
 | |
|                 {
 | |
|                     GLfloat q3[] {
 | |
|                         0, traceData.m_triggerDisplayLevel,
 | |
|                         1, traceData.m_triggerDisplayLevel
 | |
|                     };
 | |
| 
 | |
|                     float rectX = m_glScopeRect2.x();
 | |
|                     float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
 | |
|                     float rectW = m_glScopeRect2.width();
 | |
|                     float rectH = -m_glScopeRect2.height() / 2.0f;
 | |
| 
 | |
|                     QVector4D color(
 | |
|                             m_focusedTriggerData.m_triggerColorR,
 | |
|                             m_focusedTriggerData.m_triggerColorG,
 | |
|                             m_focusedTriggerData.m_triggerColorB,
 | |
|                             0.4f);
 | |
|                     QMatrix4x4 mat;
 | |
|                     mat.setToIdentity();
 | |
|                     mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                     mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                     m_glShaderSimple.drawSegments(mat, color, q3, 2);
 | |
|                 }
 | |
| 
 | |
|                 // Paint overlay if any
 | |
|                 if ((i == m_focusedTraceIndex) && (traceData.m_hasTextOverlay))
 | |
|                 {
 | |
|                     drawChannelOverlay(
 | |
|                             traceData.m_textOverlay,
 | |
|                             traceData.m_traceColor,
 | |
|                             m_channelOverlayPixmap2,
 | |
|                             m_glScopeRect2);
 | |
|                 }
 | |
| 
 | |
|             } // one trace display
 | |
|         } // trace length > 0
 | |
|     } // Display Y
 | |
| 
 | |
|     if (m_displayMode == DisplayPol)
 | |
|     {
 | |
|         // paint left display: mixed XY
 | |
| 
 | |
|         // draw rect around
 | |
|         {
 | |
|             GLfloat q3[] {
 | |
|                 1, 1,
 | |
|                 0, 1,
 | |
|                 0, 0,
 | |
|                 1, 0
 | |
|             };
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
 | |
|             m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4);
 | |
| 
 | |
|         }
 | |
| 
 | |
|         // paint grid
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         // Horizontal Y1
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickY1.m_array;
 | |
|             int effectiveTicks = 0;
 | |
| 
 | |
|             for (int i= 0; i < tickList->count(); i++)
 | |
|             {
 | |
|                 tick = &(*tickList)[i];
 | |
| 
 | |
|                 if (tick->major)
 | |
|                 {
 | |
|                     if (tick->textSize > 0)
 | |
|                     {
 | |
|                         float y = 1 - (tick->pos / m_y1Scale.getSize());
 | |
|                         q3[4*effectiveTicks] = 0;
 | |
|                         q3[4*effectiveTicks+1] = y;
 | |
|                         q3[4*effectiveTicks+2] = 1;
 | |
|                         q3[4*effectiveTicks+3] = y;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // Vertical X1
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickX1.m_array;
 | |
|             int effectiveTicks = 0;
 | |
|             for(int i= 0; i < tickList->count(); i++) {
 | |
|                 tick = &(*tickList)[i];
 | |
|                 if(tick->major) {
 | |
|                     if(tick->textSize > 0) {
 | |
|                         float x = tick->pos / m_x1Scale.getSize();
 | |
|                         q3[4*effectiveTicks] = x;
 | |
|                         q3[4*effectiveTicks+1] = 0;
 | |
|                         q3[4*effectiveTicks+2] = x;
 | |
|                         q3[4*effectiveTicks+3] = 1;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // paint left #1 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
| 
 | |
|             m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint bottom #1 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
| 
 | |
|             m_glShaderBottom1Scale.drawSurface(m_glBot1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // Paint secondary grid
 | |
| 
 | |
|         // Horizontal Y2
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickY2.m_array;
 | |
|             int effectiveTicks = 0;
 | |
|             for(int i= 0; i < tickList->count(); i++) {
 | |
|                 tick = &(*tickList)[i];
 | |
|                 if(tick->major) {
 | |
|                     if(tick->textSize > 0) {
 | |
|                         float y = 1 - (tick->pos / m_y2Scale.getSize());
 | |
|                         q3[4*effectiveTicks] = 0;
 | |
|                         q3[4*effectiveTicks+1] = y;
 | |
|                         q3[4*effectiveTicks+2] = 1;
 | |
|                         q3[4*effectiveTicks+3] = y;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(0.25f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // Paint secondary scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
| 
 | |
|             m_glShaderLeft2Scale.drawSurface(m_glRight1ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint all traces
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             int start = (m_timeOfsProMill/1000.0) * m_traceSize;
 | |
|             int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
 | |
| 
 | |
|             if(end - start < 2)
 | |
|                 start--;
 | |
| 
 | |
|             for (unsigned int i = 0; i < m_traces->size(); i++)
 | |
|             {
 | |
|                 const float *trace = (*m_traces)[i];
 | |
|                 const ScopeVis::TraceData& traceData = (*m_tracesData)[i];
 | |
| 
 | |
|                 if (!traceData.m_viewTrace) {
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect1.x();
 | |
|                 float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
 | |
|                 //float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
 | |
|                 float rectH = -m_glScopeRect1.height() / 2.0f;
 | |
| 
 | |
|                 //QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                 m_glShaderSimple.drawPolyline(mat, color, (GLfloat *) &trace[2*start], end - start);
 | |
| 
 | |
|                 // Paint trigger level if any
 | |
|                 if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
 | |
|                 {
 | |
|                     GLfloat q3[] {
 | |
|                         0, traceData.m_triggerDisplayLevel,
 | |
|                         1, traceData.m_triggerDisplayLevel
 | |
|                     };
 | |
| 
 | |
|                     float rectX = m_glScopeRect1.x();
 | |
|                     float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
 | |
|                     float rectW = m_glScopeRect1.width();
 | |
|                     float rectH = -m_glScopeRect1.height() / 2.0f;
 | |
| 
 | |
|                     QVector4D color(
 | |
|                             m_focusedTriggerData.m_triggerColorR,
 | |
|                             m_focusedTriggerData.m_triggerColorG,
 | |
|                             m_focusedTriggerData.m_triggerColorB,
 | |
|                             0.4f);
 | |
|                     QMatrix4x4 mat;
 | |
|                     mat.setToIdentity();
 | |
|                     mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                     mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                     m_glShaderSimple.drawSegments(mat, color, q3, 2);
 | |
|                 }
 | |
| 
 | |
|                 // Paint overlay if any
 | |
|                 if ((i == m_focusedTraceIndex) && (traceData.m_hasTextOverlay))
 | |
|                 {
 | |
|                     drawChannelOverlay(
 | |
|                             traceData.m_textOverlay,
 | |
|                             traceData.m_traceColor,
 | |
|                             m_channelOverlayPixmap1,
 | |
|                             m_glScopeRect1);
 | |
|                 }
 | |
|             } // all traces display
 | |
|         } // trace length > 0
 | |
| 
 | |
|         // paint right display: polar XY
 | |
| 
 | |
|         // draw rect around
 | |
|         {
 | |
|             GLfloat q3[] {
 | |
|                 1, 1,
 | |
|                 0, 1,
 | |
|                 0, 0,
 | |
|                 1, 0
 | |
|             };
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
 | |
|             m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
 | |
|         }
 | |
| 
 | |
|         // paint grid
 | |
| 
 | |
|         // Horizontal Y2
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickY2.m_array;
 | |
|             int effectiveTicks = 0;
 | |
|             for(int i= 0; i < tickList->count(); i++) {
 | |
|                 tick = &(*tickList)[i];
 | |
|                 if(tick->major) {
 | |
|                     if(tick->textSize > 0) {
 | |
|                         float y = 1 - (tick->pos / m_y2Scale.getSize());
 | |
|                         q3[4*effectiveTicks] = 0;
 | |
|                         q3[4*effectiveTicks+1] = y;
 | |
|                         q3[4*effectiveTicks+2] = 1;
 | |
|                         q3[4*effectiveTicks+3] = y;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // Vertical X2
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
|         {
 | |
|             //GLfloat q3[4*tickList->count()];
 | |
|             GLfloat *q3 = m_q3TickX2.m_array;
 | |
|             int effectiveTicks = 0;
 | |
|             for(int i= 0; i < tickList->count(); i++) {
 | |
|                 tick = &(*tickList)[i];
 | |
|                 if(tick->major) {
 | |
|                     if(tick->textSize > 0) {
 | |
|                         float x = tick->pos / m_x2Scale.getSize();
 | |
|                         q3[4*effectiveTicks] = x;
 | |
|                         q3[4*effectiveTicks+1] = 0;
 | |
|                         q3[4*effectiveTicks+2] = x;
 | |
|                         q3[4*effectiveTicks+3] = 1;
 | |
|                         effectiveTicks++;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
 | |
|             m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
 | |
|         }
 | |
| 
 | |
|         // paint left #2 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
| 
 | |
|             m_glShaderLeft2Scale.drawSurface(m_glLeft2ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint bottom #2 scale
 | |
|         {
 | |
|             GLfloat vtx1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
|             GLfloat tex1[] = {
 | |
|                     0, 1,
 | |
|                     1, 1,
 | |
|                     1, 0,
 | |
|                     0, 0
 | |
|             };
 | |
| 
 | |
|             m_glShaderBottom2Scale.drawSurface(m_glBot2ScaleMatrix, tex1, vtx1, 4);
 | |
|         }
 | |
| 
 | |
|         // paint polar traces
 | |
| 
 | |
|         if (m_traceSize > 0)
 | |
|         {
 | |
|             int start = (m_timeOfsProMill/1000.0) * m_traceSize;
 | |
|             int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
 | |
| 
 | |
|             if(end - start < 2)
 | |
|                 start--;
 | |
| 
 | |
|             //GLfloat q3[2*(end - start)];
 | |
|             GLfloat *q3 = m_q3Polar.m_array;
 | |
|             const float *trace0 = (*m_traces)[0];
 | |
|             memcpy(q3, &(trace0[2*start+1]), (2*(end - start) - 1)*sizeof(float)); // copy X values
 | |
| 
 | |
|             for (unsigned int i = 1; i < m_traces->size(); i++)
 | |
|             {
 | |
|                 const float *trace = (*m_traces)[i];
 | |
|                 const ScopeVis::TraceData& traceData = (*m_tracesData)[i];
 | |
| 
 | |
|                 if (!traceData.m_viewTrace) {
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 for(int i = start; i < end; i++)
 | |
|                 {
 | |
|                     float y = trace[2*i+1];
 | |
|                     q3[2*(i-start)+1] = y;
 | |
|                 }
 | |
| 
 | |
|                 float rectX = m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0f;
 | |
|                 float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
 | |
|                 float rectW = m_glScopeRect2.width() / 2.0f;
 | |
|                 float rectH = -(m_glScopeRect2.height() / 2.0f);
 | |
| 
 | |
|                 QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
 | |
|                 QMatrix4x4 mat;
 | |
|                 mat.setToIdentity();
 | |
|                 mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|                 mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|                 if (m_displayXYPoints) {
 | |
|                     m_glShaderSimple.drawPoints(mat, color, q3, end -start);
 | |
|                 } else {
 | |
|                     m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
 | |
|                 }
 | |
|             } // XY polar display
 | |
|         } // trace length > 0
 | |
|     } // XY mixed + polar display
 | |
| 
 | |
|     m_dataChanged.store(0);
 | |
|     m_processingTraceIndex.store(-1);
 | |
|     m_mutex.unlock();
 | |
| }
 | |
| 
 | |
| void GLScope::setSampleRate(int sampleRate)
 | |
| {
 | |
|     m_sampleRate = sampleRate;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
|     emit sampleRateChanged(m_sampleRate);
 | |
| }
 | |
| 
 | |
| void GLScope::setTimeBase(int timeBase)
 | |
| {
 | |
|     m_timeBase = timeBase;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setTriggerPre(uint32_t triggerPre, bool emitSignal)
 | |
| {
 | |
|     m_triggerPre = triggerPre;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| 
 | |
|     if (emitSignal) {
 | |
|         emit preTriggerChanged(m_triggerPre);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::setTimeOfsProMill(int timeOfsProMill)
 | |
| {
 | |
|     m_timeOfsProMill = timeOfsProMill;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setFocusedTraceIndex(uint32_t traceIndex)
 | |
| {
 | |
|     m_focusedTraceIndex = traceIndex;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setDisplayMode(DisplayMode displayMode)
 | |
| {
 | |
|     m_displayMode = displayMode;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::setTraceSize(int traceSize, bool emitSignal)
 | |
| {
 | |
|     m_traceSize = traceSize;
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| 
 | |
|     if (emitSignal) {
 | |
|         emit traceSizeChanged(m_traceSize);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::updateDisplay()
 | |
| {
 | |
|     m_configChanged = true;
 | |
|     update();
 | |
| }
 | |
| 
 | |
| void GLScope::applyConfig()
 | |
| {
 | |
|     m_configChanged = false;
 | |
| 
 | |
|     QFontMetrics fm(font());
 | |
|     //float t_start = ((m_timeOfsProMill / 1000.0) * ((float) m_traceSize / m_sampleRate)) - ((float) m_triggerPre / m_sampleRate);
 | |
|     float t_start = (((m_timeOfsProMill / 1000.0f) * (float) m_traceSize) / m_sampleRate) - ((float) m_triggerPre / m_sampleRate);
 | |
|     float t_len = ((float) m_traceSize / m_sampleRate) / (float) m_timeBase;
 | |
| 
 | |
|     // scales
 | |
| 
 | |
|     m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len); // time scale
 | |
| 
 | |
|     if (m_displayMode == DisplayPol)
 | |
|     {
 | |
|         setYScale(m_x2Scale, 0); // polar scale (X)
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len); // time scale
 | |
|     }
 | |
| 
 | |
|     if (m_traces->size() > 0)
 | |
|     {
 | |
|         setYScale(m_y1Scale, 0); // This is always the X trace (trace #0)
 | |
|     }
 | |
| 
 | |
|     if ((m_traces->size() > 1) && (m_focusedTraceIndex < m_traces->size()))
 | |
|     {
 | |
|         setYScale(m_y2Scale, m_focusedTraceIndex > 0 ? m_focusedTraceIndex : 1); // if Highlighted trace is #0 (X trace) set it to first Y trace (trace #1)
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         setYScale(m_y2Scale, 0); // Default to the X trace (trace #0) - If there is only one trace it should not get there (Y displays disabled in the UI)
 | |
|     }
 | |
| 
 | |
|     // display arrangements
 | |
| 
 | |
|     if ((m_displayMode == DisplayX) || (m_displayMode == DisplayY)) // unique displays
 | |
|     {
 | |
|         setUniqueDisplays();
 | |
|     }
 | |
|     else if (m_displayMode == DisplayXYV) // both displays vertically arranged
 | |
|     {
 | |
|         setVerticalDisplays();
 | |
|     }
 | |
|     else if (m_displayMode == DisplayXYH) // both displays horizontally arranged
 | |
|     {
 | |
|         setHorizontalDisplays();
 | |
|     }
 | |
|     else if (m_displayMode == DisplayPol) // horizontal arrangement: XY stacked on left and polar on right
 | |
|     {
 | |
|         setPolarDisplays();
 | |
|     }
 | |
| 
 | |
|     m_q3TickY1.allocate(4*m_y1Scale.getTickList().count());
 | |
|     m_q3TickY2.allocate(4*m_y2Scale.getTickList().count());
 | |
|     m_q3TickX1.allocate(4*m_x1Scale.getTickList().count());
 | |
|     m_q3TickX2.allocate(4*m_x2Scale.getTickList().count());
 | |
| 
 | |
|     int start = (m_timeOfsProMill/1000.0) * m_traceSize;
 | |
|     int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
 | |
| 
 | |
|     if(end - start < 2)
 | |
|         start--;
 | |
| 
 | |
|     m_q3Polar.allocate(2*(end - start));
 | |
| }
 | |
| 
 | |
| void GLScope::setUniqueDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.width("-");
 | |
|     int scopeHeight = height() - m_topMargin - m_botMargin;
 | |
|     int scopeWidth = width() - m_leftMargin - m_rightMargin;
 | |
| 
 | |
|     // X display
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float) m_leftMargin / (float) width(),
 | |
|         (float) m_topMargin / (float) height(),
 | |
|         (float) scopeWidth / (float) width(),
 | |
|         (float) scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix1.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot1ScaleMatrix.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate (
 | |
|         -1.0f,
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft1ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     // Y displays
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float) m_leftMargin / (float) width(),
 | |
|         (float) m_topMargin / (float) height(),
 | |
|         (float) scopeWidth / (float) width(),
 | |
|         (float) scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix2.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot2ScaleMatrix.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate (
 | |
|         -1.0f,
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft2ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     { // X horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
|     } // X horizontal scale
 | |
| 
 | |
|     { // Y horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Y horizontal scale
 | |
| 
 | |
|     { //  X vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
|     } // X vertical scale
 | |
| 
 | |
|     { // Y vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Y vertical scale
 | |
| }
 | |
| 
 | |
| void GLScope::setVerticalDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.width("-");
 | |
|     int scopeHeight = (height() - m_topMargin) / 2 - m_botMargin;
 | |
|     int scopeWidth = width() - m_leftMargin - m_rightMargin;
 | |
| 
 | |
|     // X display
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float) m_leftMargin / (float) width(),
 | |
|         (float) m_topMargin / (float) height(),
 | |
|         (float) scopeWidth / (float) width(),
 | |
|         (float) scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix1.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot1ScaleMatrix.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate (
 | |
|         -1.0f,
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft1ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     // Y display
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float) m_leftMargin / (float)width(),
 | |
|         (float) (m_botMargin + m_topMargin + scopeHeight) / (float)height(),
 | |
|         (float) scopeWidth / (float)width(),
 | |
|         (float) scopeHeight / (float)height()
 | |
|     );
 | |
| 
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(m_botMargin + m_topMargin + scopeHeight) / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix2.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + scopeHeight + m_botMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot2ScaleMatrix.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate (
 | |
|         -1.0f,
 | |
|          1.0f - ((float) 2*(m_topMargin + scopeHeight + m_botMargin) / (float) height())
 | |
|     );
 | |
|     m_glLeft2ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     { // X horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
|     } // X horizontal scale (X1)
 | |
| 
 | |
|     { // Y horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeWidth);
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Y horizontal scale (X2)
 | |
| 
 | |
|     { //  X vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
|     } //  X vertical scale (Y1)
 | |
| 
 | |
|     { // Y vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Y vertical scale (Y2)
 | |
| }
 | |
| 
 | |
| void GLScope::setHorizontalDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.width("-");
 | |
|     int scopeHeight = height() - m_topMargin - m_botMargin;
 | |
|     int scopeWidth = (width() - m_rightMargin)/2 - m_leftMargin;
 | |
| 
 | |
|     // X display
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float) m_leftMargin / (float) width(),
 | |
|         (float) m_topMargin / (float) height(),
 | |
|         (float) scopeWidth / (float) width(),
 | |
|         (float) scopeHeight / (float) height()
 | |
|     );
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix1.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot1ScaleMatrix.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate (
 | |
|         -1.0f,
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft1ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     // Y display
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float)(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float)((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float)width(),
 | |
|         (float)(height() - m_topMargin - m_botMargin) / (float)height()
 | |
|     );
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate (
 | |
|         -1.0f + ((float) 2*(m_leftMargin + m_leftMargin + ((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2)) / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix2.scale (
 | |
|         (float) 2*((width() - m_leftMargin - m_leftMargin - m_rightMargin) / 2) / (float) width(),
 | |
|         (float) -2*(height() - m_topMargin - m_botMargin) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*(m_leftMargin + m_leftMargin + scopeWidth) / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot2ScaleMatrix.scale (
 | |
|         (float) 2*scopeWidth / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate (
 | |
|         -1.0f + (float) 2*(m_leftMargin + scopeWidth) / (float) width(),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft2ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     { // X horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
| 
 | |
|     } // X horizontal scale (X1)
 | |
| 
 | |
|     { // Y horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeWidth);
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Y horizontal scale (X2)
 | |
| 
 | |
|     { // X vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
|     } // X vertical scale (Y1)
 | |
| 
 | |
|     { // Y vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Y vertical scale (Y2)
 | |
| }
 | |
| 
 | |
| void GLScope::setPolarDisplays()
 | |
| {
 | |
|     QFontMetrics fm(font());
 | |
|     int M = fm.width("-");
 | |
|     int scopeHeight = height() - m_topMargin - m_botMargin;
 | |
|     int scopeWidth = (width() - m_rightMargin)/2 - m_leftMargin;
 | |
|     int scopeDim = std::min(scopeWidth, scopeHeight);
 | |
|     scopeWidth += scopeWidth - scopeDim;
 | |
| 
 | |
|     // Mixed XY display (left)
 | |
| 
 | |
|     m_glScopeRect1 = QRectF(
 | |
|         (float) m_leftMargin / (float) width(),
 | |
|         (float) m_topMargin / (float) height(),
 | |
|         (float) (scopeWidth-m_leftMargin) / (float) width(),
 | |
|         (float) scopeHeight / (float) height()
 | |
|     );
 | |
|     m_glScopeMatrix1.setToIdentity();
 | |
|     m_glScopeMatrix1.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix1.scale (
 | |
|         (float) 2*(scopeWidth-m_leftMargin) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot1ScaleMatrix.setToIdentity();
 | |
|     m_glBot1ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*m_leftMargin / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot1ScaleMatrix.scale (
 | |
|         (float) 2*(scopeWidth-m_leftMargin) / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft1ScaleMatrix.setToIdentity();
 | |
|     m_glLeft1ScaleMatrix.translate (
 | |
|         -1.0f,
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft1ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glRight1ScaleMatrix.setToIdentity();
 | |
|     m_glRight1ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*scopeWidth / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glRight1ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     // Polar XY display (right)
 | |
| 
 | |
|     m_glScopeRect2 = QRectF(
 | |
|         (float)(m_leftMargin + scopeWidth + m_leftMargin) / (float)width(),
 | |
|         (float)m_topMargin / (float)height(),
 | |
|         (float) scopeDim / (float)width(),
 | |
|         (float)(height() - m_topMargin - m_botMargin) / (float)height()
 | |
|     );
 | |
|     m_glScopeMatrix2.setToIdentity();
 | |
|     m_glScopeMatrix2.translate (
 | |
|         -1.0f + ((float) 2*(m_leftMargin + scopeWidth + m_leftMargin) / (float) width()),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glScopeMatrix2.scale (
 | |
|         (float) 2*scopeDim / (float) width(),
 | |
|         (float) -2*(height() - m_topMargin - m_botMargin) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glBot2ScaleMatrix.setToIdentity();
 | |
|     m_glBot2ScaleMatrix.translate (
 | |
|         -1.0f + ((float) 2*(m_leftMargin + m_leftMargin + scopeWidth) / (float) width()),
 | |
|          1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
 | |
|     );
 | |
|     m_glBot2ScaleMatrix.scale (
 | |
|         (float) 2*scopeDim / (float) width(),
 | |
|         (float) -2*(m_botMargin - 1) / (float) height()
 | |
|     );
 | |
| 
 | |
|     m_glLeft2ScaleMatrix.setToIdentity();
 | |
|     m_glLeft2ScaleMatrix.translate (
 | |
|         -1.0f + (float) 2*(m_leftMargin + scopeWidth) / (float) width(),
 | |
|          1.0f - ((float) 2*m_topMargin / (float) height())
 | |
|     );
 | |
|     m_glLeft2ScaleMatrix.scale (
 | |
|         (float) 2*(m_leftMargin-1) / (float) width(),
 | |
|         (float) -2*scopeHeight / (float) height()
 | |
|     );
 | |
| 
 | |
|     { // Mixed XY horizontal scale (X1)
 | |
|         m_x1Scale.setSize(scopeWidth);
 | |
| 
 | |
|         m_bot1ScalePixmap = QPixmap(
 | |
|             scopeWidth,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
 | |
|     } // Mixed XY horizontal scale (X1)
 | |
| 
 | |
|     { // Polar XY horizontal scale (X2)
 | |
|         m_x2Scale.setSize(scopeDim);
 | |
|         m_bot2ScalePixmap = QPixmap(
 | |
|             scopeDim,
 | |
|             m_botMargin - 1
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_bot2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_bot2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_x2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
 | |
|     } // Polar XY horizontal scale (X2)
 | |
| 
 | |
|     { // Mixed XY vertical scale (Y1)
 | |
|         m_y1Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left1ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left1ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left1ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y1Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
 | |
| 
 | |
|     } // Mixed XY vertical scale (Y1)
 | |
| 
 | |
|     { // Polar XY vertical scale (Y2)
 | |
|         m_y2Scale.setSize(scopeHeight);
 | |
| 
 | |
|         m_left2ScalePixmap = QPixmap(
 | |
|             m_leftMargin - 1,
 | |
|             scopeHeight
 | |
|         );
 | |
| 
 | |
|         const ScaleEngine::TickList* tickList;
 | |
|         const ScaleEngine::Tick* tick;
 | |
| 
 | |
|         m_left2ScalePixmap.fill(Qt::black);
 | |
|         QPainter painter(&m_left2ScalePixmap);
 | |
|         painter.setPen(QColor(0xf0, 0xf0, 0xff));
 | |
|         painter.setFont(font());
 | |
|         tickList = &m_y2Scale.getTickList();
 | |
| 
 | |
|         for(int i = 0; i < tickList->count(); i++) {
 | |
|             tick = &(*tickList)[i];
 | |
|             if(tick->major) {
 | |
|                 if(tick->textSize > 0) {
 | |
|                     painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
 | |
|     } // Polar XY vertical scale (Y2)
 | |
| }
 | |
| 
 | |
| void GLScope::setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex)
 | |
| {
 | |
|     ScopeVis::TraceData& traceData = (*m_tracesData)[highlightedTraceIndex];
 | |
|     double amp_range = 2.0 / traceData.m_amp;
 | |
|     double amp_ofs = traceData.m_ofs;
 | |
|     double pow_floor = -100.0 + traceData.m_ofs * 100.0;
 | |
|     double pow_range = 100.0 / traceData.m_amp;
 | |
| 
 | |
|     switch (traceData.m_projectionType)
 | |
|     {
 | |
|     case Projector::ProjectionMagDB: // dB scale
 | |
|         scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
 | |
|         break;
 | |
|     case Projector::ProjectionMagLin:
 | |
|     case Projector::ProjectionMagSq:
 | |
|         if (amp_range < 1e-6) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e9, amp_range * 1e9 + amp_ofs * 1e9);
 | |
|         } else if (amp_range < 1e-3) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e6, amp_range * 1e6 + amp_ofs * 1e6);
 | |
|         } else if (amp_range < 1.0) {
 | |
|             scale.setRange(Unit::None, amp_ofs * 1e3, amp_range * 1e3 + amp_ofs * 1e3);
 | |
|         } else {
 | |
|             scale.setRange(Unit::None, amp_ofs, amp_range + amp_ofs);
 | |
|         }
 | |
|         break;
 | |
|     case Projector::ProjectionPhase: // Phase or frequency
 | |
|     case Projector::ProjectionDPhase:
 | |
|         scale.setRange(Unit::None, -1.0/traceData.m_amp + amp_ofs, 1.0/traceData.m_amp + amp_ofs);
 | |
|         break;
 | |
|     case Projector::ProjectionReal: // Linear generic
 | |
|     case Projector::ProjectionImag:
 | |
|     default:
 | |
|         if (amp_range < 1e-6) {
 | |
|             scale.setRange(Unit::None, - amp_range * 5e8 + amp_ofs * 1e9, amp_range * 5e8 + amp_ofs * 1e9);
 | |
|         } else if (amp_range < 1e-3) {
 | |
|             scale.setRange(Unit::None, - amp_range * 5e5 + amp_ofs * 1e6, amp_range * 5e5 + amp_ofs * 1e6);
 | |
|         } else if (amp_range < 1.0) {
 | |
|             scale.setRange(Unit::None, - amp_range * 5e2 + amp_ofs * 1e3, amp_range * 5e2 + amp_ofs * 1e3);
 | |
|         } else {
 | |
|             scale.setRange(Unit::None, - amp_range * 0.5 + amp_ofs, amp_range * 0.5 + amp_ofs);
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::drawChannelOverlay(
 | |
|         const QString& text,
 | |
|         const QColor& color,
 | |
|         QPixmap& channelOverlayPixmap,
 | |
|         const QRectF& glScopeRect)
 | |
| {
 | |
|     if (text.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QFontMetricsF metrics(m_channelOverlayFont);
 | |
|     QRectF textRect = metrics.boundingRect(text);
 | |
|     QRectF overlayRect(0, 0, textRect.width()*1.05f + 4.0f, textRect.height());
 | |
|     channelOverlayPixmap = QPixmap(overlayRect.width(), overlayRect.height());
 | |
|     channelOverlayPixmap.fill(Qt::transparent);
 | |
|     QPainter painter(&channelOverlayPixmap);
 | |
|     painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, false);
 | |
|     painter.fillRect(overlayRect, QColor(0, 0, 0, 0x80));
 | |
|     QColor textColor(color);
 | |
|     textColor.setAlpha(0xC0);
 | |
|     painter.setPen(textColor);
 | |
|     painter.setFont(m_channelOverlayFont);
 | |
|     painter.drawText(QPointF(2.0f, overlayRect.height() - 4.0f), text);
 | |
|     painter.end();
 | |
| 
 | |
|     m_glShaderPowerOverlay.initTexture(channelOverlayPixmap.toImage());
 | |
| 
 | |
|     {
 | |
|         GLfloat vtx1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0
 | |
|         };
 | |
|         GLfloat tex1[] = {
 | |
|                 0, 1,
 | |
|                 1, 1,
 | |
|                 1, 0,
 | |
|                 0, 0
 | |
|         };
 | |
| 
 | |
|         float shiftX = glScopeRect.width() - ((overlayRect.width() + 4.0f) / width());
 | |
|         float shiftY = 4.0f / height();
 | |
|         float rectX = glScopeRect.x() + shiftX;
 | |
|         float rectY = glScopeRect.y() + shiftY;
 | |
|         float rectW = overlayRect.width() / (float) width();
 | |
|         float rectH = overlayRect.height() / (float) height();
 | |
| 
 | |
|         QMatrix4x4 mat;
 | |
|         mat.setToIdentity();
 | |
|         mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
 | |
|         mat.scale(2.0f * rectW, -2.0f * rectH);
 | |
|         m_glShaderPowerOverlay.drawSurface(mat, tex1, vtx1, 4);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::tick()
 | |
| {
 | |
|     if (m_dataChanged.load()) {
 | |
|         update();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLScope::connectTimer(const QTimer& timer)
 | |
| {
 | |
|     qDebug() << "GLScope::connectTimer";
 | |
|     disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
 | |
|     connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
 | |
|     m_timer.stop();
 | |
| }
 | |
| 
 | |
| void GLScope::cleanup()
 | |
| {
 | |
|     //makeCurrent();
 | |
|     m_glShaderSimple.cleanup();
 | |
|     m_glShaderBottom1Scale.cleanup();
 | |
|     m_glShaderBottom2Scale.cleanup();
 | |
|     m_glShaderLeft1Scale.cleanup();
 | |
|     m_glShaderPowerOverlay.cleanup();
 | |
|     //doneCurrent();
 | |
| }
 | |
| 
 |