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			52 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB                                                      //
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// written by Edouard Griffiths                                                  //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_SAMPLESINK_H
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#define INCLUDE_SAMPLESINK_H
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#include <QObject>
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#include "dsp/dsptypes.h"
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#include "util/export.h"
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#include "util/messagequeue.h"
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class Message;
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class SDRANGEL_API BasebandSampleSink : public QObject {
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	Q_OBJECT
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public:
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	BasebandSampleSink();
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	virtual ~BasebandSampleSink();
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	virtual void start() = 0;
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	virtual void stop() = 0;
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	virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end, bool positiveOnly) = 0;
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	virtual bool handleMessage(const Message& cmd) = 0; //!< Processing of a message. Returns true if message has actually been processed
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	MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; } //!< Get the queue for asynchronous inbound communication
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    virtual void setMessageQueueToGUI(MessageQueue *queue) { m_guiMessageQueue = queue; }
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    MessageQueue *getMessageQueueToGUI() { return m_guiMessageQueue; }
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protected:
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	MessageQueue m_inputMessageQueue; //!< Queue for asynchronous inbound communication
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    MessageQueue *m_guiMessageQueue;  //!< Input message queue to the GUI
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protected slots:
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	void handleInputMessages();
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};
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#endif // INCLUDE_SAMPLESINK_H
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