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Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is rolled, so we can remove resizing code from all of the individual channels and features. In RollupContents, use minimumSizeHint for calculated size, so that minimumWidth can come from .ui file. In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start out at minimum needed size (which should restore appearance prior to last patch). In stackSubWindows, use available space for channels if no spectrum/features present. In stackSubWindows, fix spectrum from being sized too big, resulting in scroll bars appearing. Reset user-defined channel width in stackSubWindows, when channels are removed. Don't stack maximized windows. There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that when maximimzing a window, QOpenGLWidgets aren't always paint properly immediately afterwards, so the code forces an additional update. I can't see why the first call to paintGL doesn't work.
93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
#ifndef INCLUDE_WFMDEMODGUI_H
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#define INCLUDE_WFMDEMODGUI_H
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#include "channel/channelgui.h"
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#include "dsp/channelmarker.h"
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#include "util/messagequeue.h"
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#include "settings/rollupstate.h"
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#include "wfmdemodsettings.h"
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class PluginAPI;
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class DeviceUISet;
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class BasebandSampleSink;
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class WFMDemod;
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namespace Ui {
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class WFMDemodGUI;
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}
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class WFMDemodGUI : public ChannelGUI {
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Q_OBJECT
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public:
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static WFMDemodGUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel);
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virtual void destroy();
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void resetToDefaults();
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; };
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; };
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; };
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; };
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virtual QString getTitle() const { return m_settings.m_title; };
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virtual QColor getTitleColor() const { return m_settings.m_rgbColor; };
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virtual void zetHidden(bool hidden) { m_settings.m_hidden = hidden; }
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virtual bool getHidden() const { return m_settings.m_hidden; }
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virtual ChannelMarker& getChannelMarker() { return m_channelMarker; }
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virtual int getStreamIndex() const { return m_settings.m_streamIndex; }
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virtual void setStreamIndex(int streamIndex) { m_settings.m_streamIndex = streamIndex; }
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public slots:
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void channelMarkerChangedByCursor();
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void channelMarkerHighlightedByCursor();
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private:
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Ui::WFMDemodGUI* ui;
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PluginAPI* m_pluginAPI;
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DeviceUISet* m_deviceUISet;
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ChannelMarker m_channelMarker;
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RollupState m_rollupState;
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WFMDemodSettings m_settings;
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qint64 m_deviceCenterFrequency;
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int m_basebandSampleRate;
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bool m_basicSettingsShown;
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bool m_doApplySettings;
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bool m_audioMute;
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bool m_squelchOpen;
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int m_audioSampleRate;
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WFMDemod* m_wfmDemod;
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MessageQueue m_inputMessageQueue;
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explicit WFMDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel, QWidget* parent = 0);
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virtual ~WFMDemodGUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
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void displaySettings();
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bool handleMessage(const Message& message);
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void makeUIConnections();
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void updateAbsoluteCenterFrequency();
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void leaveEvent(QEvent*);
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void enterEvent(QEvent*);
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private slots:
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void on_deltaFrequency_changed(qint64 value);
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void on_rfBW_changed(quint64 value);
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void on_afBW_valueChanged(int value);
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void on_volume_valueChanged(int value);
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void on_squelch_valueChanged(int value);
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void on_audioMute_toggled(bool checked);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void onMenuDialogCalled(const QPoint& p);
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void handleInputMessages();
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void audioSelect();
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void tick();
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};
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#endif // INCLUDE_WFMDEMODGUI_H
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