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			87 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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| // written by Christian Daniel                                                   //
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| // Copyright (C) 2015-2020 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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| // Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com>               //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <cmath>
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| 
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| #ifdef QT_GAMEPAD_FOUND
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| #include <QGamepadManager>
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| #include "gamepadinputcontroller.h"
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| #endif
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| 
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| #include "inputcontroller.h"
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| 
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| double InputController::getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitvity)
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| {
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|     double value = getAxisValue(axis);
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|     double absValue = std::abs(value);
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|     double l = settings->m_deadzone[axis] / 100.0;
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|     if (absValue < l) {
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|         // Set to 0 if in deadzone
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|         value = 0.0;
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|     } else {
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|         // Rescale to [0,1] if outside of deadzone
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|         absValue = (absValue - l) / (1.0 - l);
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|         // Negate if original value was negative
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|         value = (value < 0.0) ? -absValue : absValue;
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|     }
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|     return value * (highSensitvity ? settings->m_highSensitivity : settings->m_lowSensitivity) / 100.0;
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| }
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| 
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| InputControllerManager* InputControllerManager::m_instance = nullptr;
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| 
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| QStringList InputControllerManager::getAllControllers()
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| {
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| #ifdef QT_GAMEPAD_FOUND
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|     return GamepadInputController::getAllControllers();
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| #else
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|     return {};
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| #endif
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| }
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| 
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| InputController* InputControllerManager::open(const QString& name)
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| {
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| #ifdef QT_GAMEPAD_FOUND
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|     return GamepadInputController::open(name);
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| #else
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|     (void)name;
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|     return nullptr;
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| #endif
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| }
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| 
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| InputControllerManager* InputControllerManager::instance()
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| {
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|     if (!m_instance) {
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|         m_instance = new InputControllerManager();
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|     }
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|     return m_instance;
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| }
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| 
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| InputControllerManager::InputControllerManager()
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| {
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| #ifdef QT_GAMEPAD_FOUND
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|     connect(QGamepadManager::instance(), &QGamepadManager::connectedGamepadsChanged, this, &InputControllerManager::connectedGamepadsChanged);
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| #endif
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| }
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| 
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| void InputControllerManager::connectedGamepadsChanged()
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| {
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|     emit controllersChanged();
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| }
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