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			76 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel                                                   //
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// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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// Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com>               //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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#define INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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#include "inputcontroller.h"
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#include <QGamepad>
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class GamepadConfigurationDialog;
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class GamepadInputController : public InputController {
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public:
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    GamepadInputController(int deviceId);
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    double getAxisValue(int axis) override;
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    int getNumberOfAxes() const override;
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    bool supportsConfiguration() const override;
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    void configure(InputControllerSettings *settings) override;
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    static QStringList getAllControllers();
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    static GamepadInputController* open(const QString& name);
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private slots:
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    void configurationDialogClosed();
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    void axisRightXChanged(double value);
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    void axisRightYChanged(double value);
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    void axisLeftXChanged(double value);
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    void axisLeftYChanged(double value);
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    void buttonAChanged(bool value);
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    void buttonBChanged(bool value);
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    void buttonXChanged(bool value);
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    void buttonYChanged(bool value);
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    void buttonUpChanged(bool value);
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    void buttonDownChanged(bool value);
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    void buttonLeftChanged(bool value);
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    void buttonRightChanged(bool value);
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    void buttonL1Changed(bool value);
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    void buttonR1Changed(bool value);
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    void buttonL3Changed(bool value);
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    void buttonR3Changed(bool value);
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private:
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    QGamepad m_gamepad;
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    double m_rightX;
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    double m_rightY;
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    double m_leftX;
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    double m_leftY;
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    GamepadConfigurationDialog *m_configurationDialog;
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};
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#endif // INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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