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			57 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB                                                      //
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// written by Edouard Griffiths                                                  //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#include "filtermbe.h"
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const float MBEAudioInterpolatorFilter::m_a0 = 3.869430E-02;
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const float MBEAudioInterpolatorFilter::m_a1 = 7.738860E-02;
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const float MBEAudioInterpolatorFilter::m_a2 = 3.869430E-02;
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const float MBEAudioInterpolatorFilter::m_b1 = 1.392667E+00;
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const float MBEAudioInterpolatorFilter::m_b2 = -5.474446E-01;
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MBEAudioInterpolatorFilter::MBEAudioInterpolatorFilter()
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{
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    init();
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}
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MBEAudioInterpolatorFilter::~MBEAudioInterpolatorFilter()
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{}
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void MBEAudioInterpolatorFilter::init()
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{
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    m_x[0] = 0.0f;
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    m_x[1] = 0.0f;
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    m_y[0] = 0.0f;
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    m_y[1] = 0.0f;
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}
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float MBEAudioInterpolatorFilter::run(float sample)
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{
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    float y = m_a0*sample + m_a1*m_x[0] + m_a2*m_x[1] + m_b1*m_y[0] + m_b2*m_y[1]; // this is y[n]
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    m_x[1] = m_x[0];
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    m_x[0] = sample;
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    m_y[1] = m_y[0];
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    m_y[0] = y;
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    return y;
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}
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