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			191 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB                                                      //
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// written by Edouard Griffiths                                                  //
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//                                                                               //
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// OpenGL interface modernization.                                               //
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// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html                          //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GLSCOPE_H
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#define INCLUDE_GLSCOPE_H
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#include <QGLWidget>
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#include <QPen>
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#include <QTimer>
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#include <QMutex>
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "dsp/scopevis.h"
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#include "gui/scaleengine.h"
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#include "gui/glshadersimple.h"
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#include "gui/glshadertextured.h"
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#include "util/export.h"
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#include "util/bitfieldindex.h"
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class DSPEngine;
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class ScopeVis;
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class QPainter;
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class SDRANGEL_API GLScope: public QGLWidget {
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	Q_OBJECT
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public:
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	enum Mode {
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		ModeIQ,
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		ModeMagLinPha,
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		ModeMagdBPha,
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		ModeMagLinDPha,
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		ModeMagdBDPha,
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		ModeDerived12,
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		ModeCyclostationary,
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		ModeIQPolar
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	};
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	enum Displays {
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		DisplayBoth,
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		DisplayFirstOnly,
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		DisplaySecondOnly
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	};
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	GLScope(QWidget* parent = NULL);
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	~GLScope();
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	void setDSPEngine(DSPEngine* dspEngine);
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	void setAmp1(Real amp);
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	void setAmp1Ofs(Real ampOfs);
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	void setAmp2(Real amp);
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	void setAmp2Ofs(Real ampOfs);
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	void setTimeBase(int timeBase);
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	void setTimeOfsProMill(int timeOfsProMill);
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	void setMode(Mode mode);
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	void setDisplays(Displays displays);
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	void setOrientation(Qt::Orientation orientation);
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	void setDisplayGridIntensity(int intensity);
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	void setDisplayTraceIntensity(int intensity);
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	void setTriggerChannel(ScopeVis::TriggerChannel triggerChannel);
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	void setTriggerLevel(Real triggerLevel);
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	void setTriggerPre(Real triggerPre);
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	void setMemHistoryShift(int value);
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	void newTrace(const std::vector<Complex>& trace, int sampleRate);
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	int getTraceSize() const { return m_rawTrace[m_memTraceIndex - m_memTraceHistory].size(); }
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	void setSampleRate(int sampleRate);
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	int getSampleRate() const {	return m_sampleRates[m_memTraceIndex - m_memTraceHistory]; }
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	Mode getDataMode() const { return m_mode; }
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	void connectTimer(const QTimer& timer);
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	static const int m_memHistorySizeLog2 = 5;
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signals:
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	void traceSizeChanged(int);
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	void sampleRateChanged(int);
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private:
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	// state
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	QTimer m_timer;
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	QMutex m_mutex;
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	bool m_dataChanged;
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	bool m_configChanged;
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	Mode m_mode;
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	Displays m_displays;
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	Qt::Orientation m_orientation;
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	// traces
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	std::vector<Complex> m_rawTrace[1<<m_memHistorySizeLog2];
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	int m_sampleRates[1<<m_memHistorySizeLog2];
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	BitfieldIndex<m_memHistorySizeLog2> m_memTraceIndex;   //!< current index of trace being written
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	BitfieldIndex<m_memHistorySizeLog2> m_memTraceHistory; //!< trace index shift into history
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	int m_memTraceIndexMax;
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	bool m_memTraceRecall;
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	std::vector<Complex> m_mathTrace;
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	std::vector<Complex>* m_displayTrace;
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	std::vector<Real> m_powTrace;
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	Real m_maxPow;
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	Real m_sumPow;
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	int m_oldTraceSize;
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	int m_sampleRate;
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	Real m_amp1;
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	Real m_amp2;
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	Real m_ofs1;
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	Real m_ofs2;
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	// sample sink
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	DSPEngine* m_dspEngine;
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	ScopeVis* m_scopeVis;
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	// config
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	int m_timeBase;
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	int m_timeOfsProMill;
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	ScopeVis::TriggerChannel m_triggerChannel;
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	Real m_triggerLevel;
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	Real m_triggerPre;
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	Real m_triggerLevelDis1;
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	Real m_triggerLevelDis2;
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	int m_nbPow;
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	Real m_prevArg;
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	// graphics stuff
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	QRectF m_glScopeRect1;
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	QRectF m_glScopeRect2;
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	QMatrix4x4 m_glScopeMatrix1;
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	QMatrix4x4 m_glScopeMatrix2;
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	QMatrix4x4 m_glLeft1ScaleMatrix;
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	QMatrix4x4 m_glRight1ScaleMatrix;
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	QMatrix4x4 m_glLeft2ScaleMatrix;
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	QMatrix4x4 m_glBot1ScaleMatrix;
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	QMatrix4x4 m_glBot2ScaleMatrix;
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	QPixmap m_left1ScalePixmap;
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	QPixmap m_left2ScalePixmap;
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	QPixmap m_bot1ScalePixmap;
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	QPixmap m_bot2ScalePixmap;
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	QPixmap m_powerOverlayPixmap1;
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	int m_displayGridIntensity;
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	int m_displayTraceIntensity;
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	ScaleEngine m_x1Scale;
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	ScaleEngine m_x2Scale;
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	ScaleEngine m_y1Scale;
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	ScaleEngine m_y2Scale;
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	QFont m_powerOverlayFont;
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	GLShaderSimple m_glShaderSimple;
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	GLShaderTextured m_glShaderLeft1Scale;
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	GLShaderTextured m_glShaderBottom1Scale;
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	GLShaderTextured m_glShaderLeft2Scale;
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	GLShaderTextured m_glShaderBottom2Scale;
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	GLShaderTextured m_glShaderPowerOverlay;
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	void initializeGL();
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	void resizeGL(int width, int height);
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	void paintGL();
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	void mousePressEvent(QMouseEvent*);
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	void handleMode();
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	void applyConfig();
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	void drawPowerOverlay();
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protected slots:
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	void cleanup();
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	void tick();
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};
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#endif // INCLUDE_GLSCOPE_H
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