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			78 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel                                                   //
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// Copyright (C) 2015-2020 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com>                     //
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//                                                                               //
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// See: http://glslstudio.com/primer/#gl2frag                                    //
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//      https://gitlab.com/pteam/korvins-qtbase/blob/5.4/examples/opengl/cube/mainwidget.cpp //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUI_GLSHADERTEXTURED_H_
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#define INCLUDE_GUI_GLSHADERTEXTURED_H_
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#include <QString>
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#include <QOpenGLTexture>
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#include <QOpenGLFunctions>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include "export.h"
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class QOpenGLShaderProgram;
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class QMatrix4x4;
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class QImage;
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class SDRGUI_API GLShaderTextured : protected QOpenGLFunctions
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{
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public:
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    GLShaderTextured();
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    ~GLShaderTextured();
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    void initializeGL(int majorVersion, int minorVersion);
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    void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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    void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
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    void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices, int nbComponents=2);
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    void cleanup();
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private:
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    void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices, int nbComponents);
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    void drawMutable(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices, int nbComponents);
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    void initTextureImmutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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    void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels);
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    void initTextureMutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
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    void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels);
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    bool useImmutableStorage();
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    QOpenGLShaderProgram *m_program;
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    QOpenGLVertexArrayObject *m_vao;
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    QOpenGLBuffer *m_verticesBuf;
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    QOpenGLBuffer *m_textureCoordsBuf;
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    QOpenGLTexture *m_texture;
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    unsigned int m_textureId;
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    int m_vertexLoc;
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    int m_texCoordLoc;
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    int m_matrixLoc;
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    int m_textureLoc;
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    bool m_useImmutableStorage;
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    static const QString m_vertexShaderSourceTextured2;
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    static const QString m_vertexShaderSourceTextured;
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    static const QString m_fragmentShaderSourceTextured2;
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    static const QString m_fragmentShaderSourceTextured;
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};
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#endif /* INCLUDE_GUI_GLSHADERTEXTURED_H_ */
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