mirror of
				https://github.com/f4exb/sdrangel.git
				synced 2025-11-04 05:30:32 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			134 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
 | 
						|
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com>                     //
 | 
						|
// Copyright (C) 2016 Edouard Griffiths, F4EXB.                                  //
 | 
						|
//                                                                               //
 | 
						|
// This program is free software; you can redistribute it and/or modify          //
 | 
						|
// it under the terms of the GNU General Public License as published by          //
 | 
						|
// the Free Software Foundation as version 3 of the License, or                  //
 | 
						|
// (at your option) any later version.                                           //
 | 
						|
//                                                                               //
 | 
						|
// This program is distributed in the hope that it will be useful,               //
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
 | 
						|
// GNU General Public License V3 for more details.                               //
 | 
						|
//                                                                               //
 | 
						|
// You should have received a copy of the GNU General Public License             //
 | 
						|
// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
 | 
						|
///////////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#ifndef INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
 | 
						|
#define INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
 | 
						|
 | 
						|
#include <QString>
 | 
						|
#include <QOpenGLTexture>
 | 
						|
#include <QOpenGLFunctions>
 | 
						|
 | 
						|
#include "export.h"
 | 
						|
#include "dsp/spectrumsettings.h"
 | 
						|
 | 
						|
class QOpenGLShaderProgram;
 | 
						|
class QMatrix4x4;
 | 
						|
class QImage;
 | 
						|
 | 
						|
class SDRGUI_API GLShaderSpectrogram : protected QOpenGLFunctions
 | 
						|
{
 | 
						|
public:
 | 
						|
    GLShaderSpectrogram();
 | 
						|
    ~GLShaderSpectrogram();
 | 
						|
 | 
						|
    void initializeGL(int majorVersion, int minorVersion);
 | 
						|
    void initColorMapTexture(const QString &colorMapName);
 | 
						|
    void initTexture(const QImage& image);
 | 
						|
    void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
 | 
						|
    void drawSurface(SpectrumSettings::SpectrogramStyle style, const QMatrix4x4& vertexTransform, float textureOffset, bool invert);
 | 
						|
    void cleanup();
 | 
						|
    void translateX(float distance);
 | 
						|
    void translateY(float distance);
 | 
						|
    void translateZ(float distance);
 | 
						|
    void rotateX(float degrees);
 | 
						|
    void rotateY(float degrees);
 | 
						|
    void rotateZ(float degrees);
 | 
						|
    void setScaleX(float factor);
 | 
						|
    void setScaleY(float factor);
 | 
						|
    void setScaleZ(float factor);
 | 
						|
    void userScaleZ(float factor);
 | 
						|
    void reset();
 | 
						|
    void setAspectRatio(float aspectRatio);
 | 
						|
    void verticalAngle(float degrees);
 | 
						|
    void lightTranslateX(float distance);
 | 
						|
    void lightTranslateY(float distance);
 | 
						|
    void lightTranslateZ(float distance);
 | 
						|
    void lightRotateX(float degrees);
 | 
						|
    void lightRotateY(float degrees);
 | 
						|
    void lightRotateZ(float degrees);
 | 
						|
    void applyTransform(QMatrix4x4 &matrix);
 | 
						|
    void applyPerspective(QMatrix4x4 &matrix);
 | 
						|
 | 
						|
private:
 | 
						|
    void initColorMapTextureMutable(const QString &colorMapName);
 | 
						|
    void initColorMapTextureImmutable(const QString &colorMapName);
 | 
						|
    void initTextureImmutable(const QImage& image);
 | 
						|
    void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels);
 | 
						|
    void initTextureMutable(const QImage& image);
 | 
						|
    void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels);
 | 
						|
    bool useImmutableStorage();
 | 
						|
    void initGrid(int elements);
 | 
						|
    void setPerspective();
 | 
						|
 | 
						|
    QOpenGLShaderProgram *m_programShaded;
 | 
						|
    QOpenGLShaderProgram *m_programSimple;
 | 
						|
    QOpenGLTexture *m_texture;
 | 
						|
    unsigned int m_textureId;
 | 
						|
    QOpenGLTexture *m_colorMapTexture;
 | 
						|
    unsigned int m_colorMapTextureId;
 | 
						|
    float m_limit;
 | 
						|
 | 
						|
    QOpenGLShaderProgram *m_programForLocs;     // Which program the locations are for
 | 
						|
    int m_coord2dLoc;
 | 
						|
    int m_textureTransformLoc;
 | 
						|
    int m_vertexTransformLoc;
 | 
						|
    int m_dataTextureLoc;
 | 
						|
    int m_limitLoc;
 | 
						|
    int m_brightnessLoc;
 | 
						|
    int m_colorMapLoc;
 | 
						|
    int m_lightDirLoc;
 | 
						|
    int m_lightPosLoc;
 | 
						|
 | 
						|
    bool m_useImmutableStorage;
 | 
						|
    static const QString m_vertexShader2;
 | 
						|
    static const QString m_vertexShader;
 | 
						|
    static const QString m_geometryShader;
 | 
						|
    static const QString m_fragmentShaderShaded;
 | 
						|
    static const QString m_fragmentShaderSimple2;
 | 
						|
    static const QString m_fragmentShaderSimple;
 | 
						|
 | 
						|
    QOpenGLVertexArrayObject *m_vao;
 | 
						|
    QOpenGLBuffer *m_vertexBuf;
 | 
						|
    QOpenGLBuffer *m_index0Buf;
 | 
						|
    QOpenGLBuffer *m_index1Buf;
 | 
						|
 | 
						|
    float m_translateX;
 | 
						|
    float m_translateY;
 | 
						|
    float m_translateZ;
 | 
						|
    float m_rotX;
 | 
						|
    float m_rotY;
 | 
						|
    float m_rotZ;
 | 
						|
    float m_scaleX;
 | 
						|
    float m_scaleY;
 | 
						|
    float m_scaleZ;
 | 
						|
    float m_userScaleZ;
 | 
						|
    float m_verticalAngle;
 | 
						|
    float m_aspectRatio;
 | 
						|
    float m_lightTranslateX;
 | 
						|
    float m_lightTranslateY;
 | 
						|
    float m_lightTranslateZ;
 | 
						|
    float m_lightRotX;
 | 
						|
    float m_lightRotY;
 | 
						|
    float m_lightRotZ;
 | 
						|
    QMatrix4x4 m_perspective;
 | 
						|
    int m_gridElements;
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
#endif /* INCLUDE_GUI_GLSHADERSPECTROGRAM_H_ */
 |