CubicSDR/src/AppFrame.h

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#pragma once
#include "wx/frame.h"
#include "PrimaryGLContext.h"
#include "SDRThread.h"
#include "ScopeCanvas.h"
#include "SpectrumCanvas.h"
#include "WaterfallCanvas.h"
#include "Demodulator.h"
// Define a new frame type
class AppFrame: public wxFrame {
public:
AppFrame();
~AppFrame();
void OnEventInput(wxThreadEvent& event);
void setFrequency(unsigned int freq);
int getFrequency();
private:
void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
void OnIdle(wxIdleEvent& event);
ScopeCanvas *scopeCanvas;
SpectrumCanvas *spectrumCanvas;
WaterfallCanvas *waterfallCanvas;
SDRThread *t_SDR;
IQBufferThread *t_IQBuffer;
wxCriticalSection m_pThreadCS;
SDRThreadQueue* m_pQueue;
unsigned int frequency;
Demodulator test_demod;
// event table
wxDECLARE_EVENT_TABLE();
};