CubicSDR/src/ui/GLPanel.h

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#pragma once
#include <vector>
#include "GLExt.h"
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#include "ColorTheme.h"
class GLPanelEdges {
public:
float left;
float right;
float top;
float bottom;
GLPanelEdges(): left(0), right(0), top(0), bottom(0) {
}
GLPanelEdges(float l, float r, float t, float b) {
left = l;
right = r;
top = t;
bottom = b;
}
};
class GLPanel {
private:
std::vector<float> glPoints;
std::vector<float> glColors;
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void genArrays();
public:
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typedef enum GLPanelFillType { GLPANEL_FILL_NONE, GLPANEL_FILL_SOLID, GLPANEL_FILL_GRAD_X, GLPANEL_FILL_GRAD_Y, GLPANEL_FILL_GRAD_BAR_X, GLPANEL_FILL_GRAD_BAR_Y } GLPanelFillType;
typedef enum GLPanelCoordinateSystem { GLPANEL_Y_DOWN_ZERO_ONE, GLPANEL_Y_UP_ZERO_ONE, GLPANEL_Y_UP, GLPANEL_Y_DOWN } GLPanelCoordinateSystem;
float pos[2];
float size[2];
float view[2];
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GLPanelFillType fillType;
GLPanelCoordinateSystem coord;
GLPanelEdges margin;
GLPanelEdges border;
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RGB fill[2];
bool contentsVisible;
std::vector<GLPanel *> children;
GLPanel();
void setViewport();
void setPosition(float x, float y);
void setSize(float w, float h);
float getWidthPx();
float getHeightPx();
void setFill(GLPanelFillType fill_mode);
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void setFillColor(RGB color1);
void setFillColor(RGB color1, RGB color2);
void setMargin(float marg);
void setMargin(float margl, float margr, float margt, float margb);
void addChild(GLPanel *childPanel);
void drawChildren();
virtual void drawPanelContents();
void draw(GLPanel *parent=NULL);
};
class GLTestPanel : public GLPanel {
public:
GLTestPanel() : GLPanel() {
}
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void drawPanelContents();
};