mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2026-06-25 21:14:44 -04:00
Frame timer too jittery for anything but OSX, back to throttling which looks nicer..
This commit is contained in:
@@ -87,7 +87,8 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
|
||||
}
|
||||
|
||||
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
|
||||
event.Skip();
|
||||
Refresh();
|
||||
event.RequestMore();
|
||||
}
|
||||
|
||||
ScopeRenderDataQueue *ScopeCanvas::getInputQueue() {
|
||||
|
||||
Reference in New Issue
Block a user