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https://github.com/cjcliffe/CubicSDR.git
synced 2026-06-11 18:28:57 -04:00
Staggered tile updates and moving texture window to eliminate constant memmove() for animation
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@@ -398,7 +398,6 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
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// spectrumCanvas->setData(iqData);
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waterfallCanvas->setData(iqData);
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demodWaterfallCanvas->setData(iqData);
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delete iqData;
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} else {
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std::cout << "Incoming IQ data empty?" << std::endl;
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}
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@@ -419,8 +418,6 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
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}
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scopeCanvas->setStereo(demodAudioData->channels == 2);
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delete demodAudioData;
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} else {
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std::cout << "Incoming Demodulator data empty?" << std::endl;
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}
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