Staggered tile updates and moving texture window to eliminate constant memmove() for animation

This commit is contained in:
Charles J. Cliffe
2015-01-22 21:32:32 -05:00
parent 1e50f13c1b
commit 6d0fc54400
5 changed files with 67 additions and 32 deletions
-3
View File
@@ -398,7 +398,6 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
// spectrumCanvas->setData(iqData);
waterfallCanvas->setData(iqData);
demodWaterfallCanvas->setData(iqData);
delete iqData;
} else {
std::cout << "Incoming IQ data empty?" << std::endl;
}
@@ -419,8 +418,6 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
}
scopeCanvas->setStereo(demodAudioData->channels == 2);
delete demodAudioData;
} else {
std::cout << "Incoming Demodulator data empty?" << std::endl;
}