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https://github.com/cjcliffe/CubicSDR.git
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Back out wxGLAttributes update until needed.
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@@ -28,7 +28,7 @@ EVT_LEAVE_WINDOW(ScopeCanvas::OnMouseLeftWindow)
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EVT_ENTER_WINDOW(ScopeCanvas::OnMouseEnterWindow)
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wxEND_EVENT_TABLE()
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ScopeCanvas::ScopeCanvas(wxWindow *parent, const wxGLAttributes& dispAttrs) : InteractiveCanvas(parent, dispAttrs), ppmMode(false), ctr(0), ctrTarget(0), dragAccel(0), helpTip("") {
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ScopeCanvas::ScopeCanvas(wxWindow *parent, int *dispAttrs) : InteractiveCanvas(parent, dispAttrs), ppmMode(false), ctr(0), ctrTarget(0), dragAccel(0), helpTip("") {
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glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
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inputData.set_max_num_items(2);
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