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Fix lock UI update and start on constellation implementation
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@@ -306,7 +306,6 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGBColor color, lon
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break;
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}
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// add lock to string if we have an lock
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if(demod->getDemodulatorLock()) {
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demodStr = demodStr + " Lock";
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