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Clean-up extraneous glFlush(), it's all in the main thread on shared context..
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@@ -483,9 +483,9 @@ void PrimaryGLContext::BeginDraw(float r, float g, float b) {
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}
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void PrimaryGLContext::EndDraw() {
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glFlush();
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// glFlush();
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CheckGLError();
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// CheckGLError();
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}
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void PrimaryGLContext::setHoverAlpha(float hoverAlpha) {
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