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Clean-up extraneous glFlush(), it's all in the main thread on shared context..
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@@ -51,9 +51,9 @@ void ScopeContext::DrawDeviceName(std::string deviceName) {
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}
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void ScopeContext::DrawEnd() {
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glFlush();
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// glFlush();
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CheckGLError();
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// CheckGLError();
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}
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void ScopeContext::DrawDivider() {
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