mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2026-07-23 10:34:10 -04:00
Re-usable ScopePanel to replace ScopeContext Plot
This commit is contained in:
+2
-108
@@ -23,56 +23,8 @@ void ScopeContext::DrawBegin() {
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glDisable (GL_TEXTURE_2D);
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}
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void ScopeContext::Plot(std::vector<float> &points, bool stereo, bool ppmMode) {
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if (stereo) {
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glBegin(GL_QUADS);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glVertex2f(-1, 0.5);
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glVertex2f(1, 0.5);
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glVertex2f(-1, 0.5);
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glVertex2f(1, 0.5);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 0.0);
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glVertex2f(-1, 0.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 0);
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glVertex2f(-1, 0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glVertex2f(-1, -0.5);
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glVertex2f(1, -0.5);
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glVertex2f(-1, -0.5);
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glVertex2f(1, -0.5);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, -1.0);
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glVertex2f(-1, -1.0);
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glEnd();
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} else {
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glBegin (GL_QUADS);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r * 2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g * 2.0,
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ThemeMgr::mgr.currentTheme->scopeBackground.b * 2.0);
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glVertex2f(-1, 0);
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glVertex2f(1, 0);
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glVertex2f(-1, 0);
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glVertex2f(1, 0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, -1);
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glVertex2f(-1, -1);
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glEnd();
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}
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glLineWidth(1.0);
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void ScopeContext::DrawTunerTitles(bool ppmMode) {
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glLoadIdentity();
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GLint vp[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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@@ -84,64 +36,6 @@ void ScopeContext::Plot(std::vector<float> &points, bool stereo, bool ppmMode) {
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GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(ppmMode?"Device PPM":"Frequency", -0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Bandwidth", 0.0, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Center Frequency", 0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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if (stereo) {
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glVertex2f(-1.0, 0.5);
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glVertex2f(1.0, 0.5);
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glVertex2f(-1.0, -0.5);
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glVertex2f(1.0, -0.5);
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glEnd();
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} else {
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glEnd();
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}
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if (points.size()) {
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glEnable (GL_BLEND);
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glEnable (GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b, 1.0);
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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if (stereo) {
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glLineWidth(1.5);
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glPushMatrix();
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glTranslatef(-1.0f, 0.5f, 0.0f);
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glScalef(4.0f, 0.92f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-3.0f, -0.5f, 0.0f);
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glPushMatrix();
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glScalef(4.0f, 0.92f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4);
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glPopMatrix();
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glPopMatrix();
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} else {
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glLineWidth(1.5);
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glPushMatrix();
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glTranslatef(-1.0f, 0.0f, 0.0f);
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glScalef(2.0f, 2.0f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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glPopMatrix();
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}
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glLineWidth(1.0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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}
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}
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void ScopeContext::DrawDeviceName(std::string deviceName) {
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