#include "ScopeCanvas.h" #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "CubicSDR.h" #include "CubicSDRDefs.h" #include "AppFrame.h" #include #include wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint) EVT_IDLE(ScopeCanvas::OnIdle) EVT_MOTION(ScopeCanvas::OnMouseMoved) EVT_LEFT_DOWN(ScopeCanvas::OnMouseDown) EVT_LEFT_UP(ScopeCanvas::OnMouseReleased) EVT_RIGHT_DOWN(ScopeCanvas::OnMouseRightDown) EVT_RIGHT_UP(ScopeCanvas::OnMouseRightReleased) EVT_LEAVE_WINDOW(ScopeCanvas::OnMouseLeftWindow) EVT_ENTER_WINDOW(ScopeCanvas::OnMouseEnterWindow) wxEND_EVENT_TABLE() ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) : InteractiveCanvas(parent, attribList), stereo(false), ppmMode(false), ctr(0), ctrTarget(0), dragAccel(0) { glContext = new ScopeContext(this, &wxGetApp().GetContext(this)); inputData.set_max_num_items(1); bgPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_Y); bgPanel.setSize(1.0, 0.5); bgPanel.setPosition(0.0, -0.5); panelSpacing = 0.2; } ScopeCanvas::~ScopeCanvas() { } void ScopeCanvas::setStereo(bool state) { stereo = state; } void ScopeCanvas::setDeviceName(std::string device_name) { deviceName = device_name; deviceName.append(" "); } void ScopeCanvas::setPPMMode(bool ppmMode) { this->ppmMode = ppmMode; } bool ScopeCanvas::getPPMMode() { return ppmMode; } void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); const wxSize ClientSize = GetClientSize(); if (!inputData.empty()) { ScopeRenderData *avData; inputData.pop(avData); if (avData) { if (avData->waveform_points.size()) { scopePanel.setPoints(avData->waveform_points); setStereo(avData->channels == 2); } avData->decRefCount(); } } glContext->SetCurrent(*this); initGLExtensions(); glViewport(0, 0, ClientSize.x, ClientSize.y); glContext->DrawBegin(); bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground * 3.0, RGBA4f(0,0,0,0)); bgPanel.calcTransform(CubicVR::mat4::identity()); bgPanel.draw(); scopePanel.setMode(stereo?ScopePanel::SCOPE_MODE_2Y:ScopePanel::SCOPE_MODE_Y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glLoadMatrixf(CubicVR::mat4::perspective(45.0, 1.0, 1.0, 1000.0)); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); CubicVR::mat4 modelView = CubicVR::mat4::lookat(0, 0, -1.2, 0, 0, 0, 0, -1, 0); float panelWidth = 1.0; float panelInterval = (panelWidth * 2.0 + panelSpacing); if (!mouseTracker.mouseDown()) { if (!dragAccel) { ctrTarget = round(ctr / panelInterval); if (ctrTarget < -1.0) { ctrTarget = -1.0; } else if (ctrTarget > 0.0) { ctrTarget = 0.0; } ctrTarget *= panelInterval; if (ctr != ctrTarget) { ctr += (ctrTarget-ctr)*0.2; } } else { dragAccel -= dragAccel * 0.01; if (abs(dragAccel) < 0.1 || ctr < ctrTarget-panelInterval/2.0 || ctr > ctrTarget+panelInterval/2.0 ) { dragAccel = 0; } else { ctr += dragAccel; } } } scopePanel.setPosition(ctr, 0); float roty = atan2(scopePanel.pos[0],1.2); scopePanel.rot[1] = -(roty * (180.0 / M_PI)); scopePanel.calcTransform(modelView); scopePanel.draw(); scopePanel.setPosition(panelInterval+ctr, 0); roty = atan2(scopePanel.pos[0],1.2); scopePanel.rot[1] = -(roty * (180.0 / M_PI)); scopePanel.calcTransform(modelView); scopePanel.draw(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glContext->DrawTunerTitles(ppmMode); if (!deviceName.empty()) { glContext->DrawDeviceName(deviceName); } glContext->DrawEnd(); SwapBuffers(); } void ScopeCanvas::OnIdle(wxIdleEvent &event) { Refresh(); event.RequestMore(); } ScopeRenderDataQueue *ScopeCanvas::getInputQueue() { return &inputData; } void ScopeCanvas::OnMouseMoved(wxMouseEvent& event) { InteractiveCanvas::OnMouseMoved(event); if (mouseTracker.mouseDown()) { dragAccel = 4.0*mouseTracker.getDeltaMouseX(); ctr += dragAccel; } } void ScopeCanvas::OnMouseWheelMoved(wxMouseEvent& event) { } void ScopeCanvas::OnMouseDown(wxMouseEvent& event) { InteractiveCanvas::OnMouseDown(event); } void ScopeCanvas::OnMouseReleased(wxMouseEvent& event) { InteractiveCanvas::OnMouseReleased(event); } void ScopeCanvas::OnMouseEnterWindow(wxMouseEvent& event) { InteractiveCanvas::OnMouseEnterWindow(event); } void ScopeCanvas::OnMouseLeftWindow(wxMouseEvent& event) { InteractiveCanvas::OnMouseLeftWindow(event); }