#include "ModeSelectorContext.h" #include "ModeSelectorCanvas.h" ModeSelectorContext::ModeSelectorContext(ModeSelectorCanvas *canvas, wxGLContext *sharedContext) : PrimaryGLContext(canvas, sharedContext) { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); } void ModeSelectorContext::DrawBegin() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_TEXTURE_2D); } void ModeSelectorContext::Draw(float r, float g, float b, float a, float level) { glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); glColor4f(r, g, b, a); glBegin(GL_QUADS); glVertex2f(1.0, -1.0 + 2.0 * level); glVertex2f(-1.0, -1.0 + 2.0 * level); glVertex2f(-1.0, -1.0); glVertex2f(1.0, -1.0); glEnd(); glDisable(GL_BLEND); } void ModeSelectorContext::DrawEnd() { glFlush(); CheckGLError(); }