#include "GLPanel.h" #include "cubic_math.h" GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transform(CubicVR::mat4::identity()) { pos[0] = 0.0f; pos[1] = 0.0f; size[0] = 1.0f; size[1] = 1.0f; fill[0] = RGB(0.5,0.5,0.5); fill[1] = RGB(0.1,0.1,0.1); borderColor = RGB(0.8, 0.8, 0.8); setCoordinateSystem(GLPANEL_Y_DOWN_ZERO_ONE); } void GLPanel::genArrays() { if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) { glPoints.reserve(2 * 4); glPoints.resize(2 * 4); glColors.reserve(3 * 4); glColors.resize(3 * 4); float pts[2 * 4] = { min, min, min, max, max, max, max, min }; RGB c[4]; if (fillType == GLPANEL_FILL_SOLID) { c[0] = c[1] = c[2] = c[3] = fill[0]; } else if (fillType == GLPANEL_FILL_GRAD_X) { c[0] = c[1] = fill[0]; c[2] = c[3] = fill[1]; } else if (fillType == GLPANEL_FILL_GRAD_Y) { c[0] = c[3] = fill[0]; c[1] = c[2] = fill[1]; } float clr[3 * 4] = { c[0].r, c[0].g, c[0].b, c[1].r, c[1].g, c[1].b, c[2].r, c[2].g, c[2].b, c[3].r, c[3].g, c[3].b }; glPoints.assign(pts, pts + (2 * 4)); glColors.assign(clr, clr + (3 * 4)); } else { glPoints.reserve(2 * 8); glPoints.resize(2 * 8); glColors.reserve(3 * 8); glColors.resize(3 * 8); RGB c[8]; if (fillType == GLPANEL_FILL_GRAD_BAR_X) { float pts[2 * 8] = { min, min, min, max, mid, max, mid, min, mid, min, mid, max, max, max, max, min }; glPoints.assign(pts, pts + (2 * 8)); c[0] = c[1] = fill[0]; c[2] = c[3] = fill[1]; c[4] = c[5] = fill[1]; c[6] = c[7] = fill[0]; } else if (fillType == GLPANEL_FILL_GRAD_BAR_Y) { float pts[2 * 8] = { min, min, min, mid, max, mid, max, min, min, mid, min, max, max, max, max, mid }; glPoints.assign(pts, pts + (2 * 8)); c[0] = c[3] = fill[0]; c[1] = c[2] = fill[1]; c[4] = c[7] = fill[1]; c[5] = c[6] = fill[0]; } float clr[3 * 8] = { c[0].r, c[0].g, c[0].b, c[1].r, c[1].g, c[1].b, c[2].r, c[2].g, c[2].b, c[3].r, c[3].g, c[3].b, c[4].r, c[4].g, c[4].b, c[5].r, c[5].g, c[5].b, c[6].r, c[6].g, c[6].b, c[7].r, c[7].g, c[7].b }; glColors.assign(clr, clr + (3 * 8)); } } void GLPanel::setViewport() { GLint vp[4]; glGetIntegerv(GL_VIEWPORT, vp); view[0] = vp[2]; view[1] = vp[3]; } void GLPanel::setPosition(float x, float y) { pos[0] = x; pos[1] = y; } void GLPanel::setSize(float w, float h) { size[0] = w; size[1] = h; } float GLPanel::getWidthPx() { return size[0]*view[0]; } float GLPanel::getHeightPx() { return size[1]*view[0]; } void GLPanel::setCoordinateSystem(GLPanelCoordinateSystem coord_in) { coord = coord_in; if (coord == GLPANEL_Y_DOWN || coord == GLPANEL_Y_UP) { min = -1; mid = 0; max = 1; } else { min = 0; mid = 0.5; max = 1; } genArrays(); } void GLPanel::setFill(GLPanelFillType fill_mode) { fillType = fill_mode; genArrays(); } void GLPanel::setFillColor(RGB color1) { fill[0] = color1; genArrays(); } void GLPanel::setFillColor(RGB color1, RGB color2) { fill[0] = color1; fill[1] = color2; genArrays(); } void GLPanel::setMargin(float marg) { margin.left = margin.right = margin.top = margin.bottom = marg; } void GLPanel::setMargin(float margl, float margr, float margt, float margb) { margin.left = margl; margin.right = margr; margin.top = margt; margin.bottom = margb; } void GLPanel::setBorderColor(RGB clr) { borderColor = clr; } void GLPanel::setBorder(float bord) { border.left = border.right = border.top = border.bottom = bord; } void GLPanel::setBorder(float bordl, float bordr, float bordt, float bordb) { border.left = bordl; border.right = bordr; border.top = bordt; border.bottom = bordb; } void GLPanel::addChild(GLPanel *childPanel) { children.push_back(childPanel); } void GLPanel::drawChildren() { if (children.size()) { std::vector::iterator panel_i; for (panel_i = children.begin(); panel_i != children.end(); panel_i++) { (*panel_i)->draw(transform, this); } } } void GLPanel::drawPanelContents() { drawChildren(); } void GLPanel::draw(CubicVR::mat4 transform_in, GLPanel *parent) { using namespace CubicVR; mat4 mCoord = mat4::identity(); if (!parent) { if (coord == GLPANEL_Y_DOWN_ZERO_ONE) { mCoord *= mat4::translate(-1.0f, 1.0f, 0.0f) * mat4::scale(2.0f, -2.0f, 2.0f); } if (coord == GLPANEL_Y_UP_ZERO_ONE) { mCoord = mat4::translate(-1.0f, -1.0f, 0.0f) * mat4::scale(2.0f, 2.0f, 2.0f); } if (coord == GLPANEL_Y_DOWN) { mCoord = mat4::scale(2.0f, 2.0f, 2.0f); } // if (coord == GLPANEL_Y_UP) { // } } // compute local transform localTransform = mCoord * mat4::translate(pos[0]+margin.left, pos[1]+margin.top, 0) * mat4::scale(size[0]-(margin.left+margin.right), size[1]-(margin.top+margin.bottom), 0); // compute global transform transform = transform_in * localTransform; glLoadMatrixf(transform); // init view[] setViewport(); // get min/max transform vec4 vmin_t = mat4::vec4_multiply(vec4(min, min, 0, 1), transform); vec4 vmax_t = mat4::vec4_multiply(vec4(max, max, 0, 1), transform); // screen dimensions vec2 vmin((vmin_t.x>vmax_t.x)?vmax_t.x:vmin_t.x, (vmin_t.y>vmax_t.y)?vmax_t.y:vmin_t.y); vec2 vmax((vmin_t.x>vmax_t.x)?vmin_t.x:vmax_t.x, (vmin_t.y>vmax_t.y)?vmin_t.y:vmax_t.y); // unit dimensions vec2 umin = (vmin * 0.5) + vec2(1,1); vec2 umax = (vmax * 0.5) + vec2(1,1); // pixel dimensions vec2 pdim((umax.x - umin.x) * view[0], (umax.y - umin.y) * view[1]); std::cout << umin << " :: " << umax << " :: " << pdim << std::endl; if (fillType != GLPANEL_FILL_NONE) { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &glPoints[0]); glColorPointer(3, GL_FLOAT, 0, &glColors[0]); glDrawArrays(GL_QUADS, 0, glPoints.size() / 2); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); if (border.left || border.right || border.top || border.bottom) { glLoadMatrixf(mat4::identity()); glEnable(GL_LINE_SMOOTH); glColor3f(borderColor.r, borderColor.g, borderColor.b); if (border.left) { glLineWidth(border.left); glBegin(GL_LINES); glVertex2f(vmin.x, vmin.y); glVertex2f(vmin.x, vmax.y); glEnd(); } if (border.right) { glLineWidth(border.right); glBegin(GL_LINES); glVertex2f(vmax.x, vmin.y); glVertex2f(vmax.x, vmax.y); glEnd(); } if (border.top) { glLineWidth(border.top); glBegin(GL_LINES); glVertex2f(vmin.x, vmin.y); glVertex2f(vmax.x, vmin.y); glEnd(); } if (border.bottom) { glLineWidth(border.bottom); glBegin(GL_LINES); glVertex2f(vmin.x, vmax.y); glVertex2f(vmax.x, vmax.y); glEnd(); } glDisable(GL_LINE_SMOOTH); glLoadMatrixf(transform); } } if (contentsVisible) { glPushMatrix(); drawPanelContents(); glPopMatrix(); } } void GLTestPanel::drawPanelContents() { glColor3f(1.0,1.0,1.0); glBegin(GL_LINES); glVertex2f(0, 0.5); glVertex2f(1, 0.5); glVertex2f(0.5, 0); glVertex2f(0.5, 1); glVertex2f(0.5, 1); glVertex2f(0.48, 0.80); glVertex2f(0.5, 1); glVertex2f(0.52, 0.80); glVertex2f(1, 0.5); glVertex2f(0.90, 0.25); glVertex2f(1, 0.5); glVertex2f(0.90, 0.75); glEnd(); }