#pragma once #include class GradientColor { public: float r,g,b; float w; GradientColor(float r_in, float g_in, float b_in) : r(r_in), g(g_in), b(b_in) { }; }; class Gradient { public: Gradient() { } void addColor(GradientColor c) { colors.push_back(c); } void generate(std::vector *out, unsigned int len) { int chunk_size = len/(colors.size()-1); out->resize(len*3); int p = 0; for (unsigned int j = 0, jMax = colors.size()-1; j < jMax; j++) { if (chunk_size*3 < len && j == jMax-1) { chunk_size += len-chunk_size*3; } for (unsigned int i = 0; i < chunk_size; i++) { float idx = (float)(i+1)/(float)chunk_size; float r1 = colors[j].r; float g1 = colors[j].g; float b1 = colors[j].b; float r2 = colors[j+1].r; float g2 = colors[j+1].g; float b2 = colors[j+1].b; float r = r1 + (r2-r1) * idx; float g = g1 + (g2-g1) * idx; float b = b1 + (b2-b1) * idx; (*out)[p*3] = (unsigned char)(r*255.0); (*out)[p*3+1] = (unsigned char)(g*255.0); (*out)[p*3+2] = (unsigned char)(b*255.0); p++; } } } ~Gradient() { } private: std::vector colors; };