CubicSDR/src/visual/SpectrumContext.h
Charles J. Cliffe 2e5bdc2646 Separate visual components Scope/Spectrum/Waterfall
Each now on it's own canvas with shared GL Context
2014-11-15 23:41:41 -05:00

18 lines
310 B
C++

#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class SpectrumCanvas;
class SpectrumContext: public PrimaryGLContext {
public:
SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedContext);
void Draw(std::vector<float> &points);
private:
};