CubicSDR/src/visual/ScopeContext.cpp
2014-12-29 00:24:10 -05:00

90 lines
2.2 KiB
C++

#include "ScopeContext.h"
#include "ScopeCanvas.h"
ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext) {
glDisable (GL_CULL_FACE);
glDisable (GL_DEPTH_TEST);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
}
void ScopeContext::DrawBegin() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity();
glDisable (GL_TEXTURE_2D);
}
void ScopeContext::Plot(std::vector<float> &points, bool stereo) {
glColor3f(1.0, 1.0, 1.0);
if (stereo) {
glColor3f(0.7, 0.7, 0.7);
glBegin(GL_LINES);
glVertex2f(-1.0,0.0);
glVertex2f(1.0,0.0);
glEnd();
glColor3f(0.3, 0.3, 0.3);
glBegin(GL_LINES);
glVertex2f(-1.0,0.5);
glVertex2f(1.0,0.5);
glVertex2f(-1.0,-0.5);
glVertex2f(1.0,-0.5);
glEnd();
} else {
glColor3f(0.3, 0.3, 0.3);
glBegin(GL_LINES);
glVertex2f(-1.0,0.0);
glVertex2f(1.0,0.0);
glEnd();
}
glColor3f(0.9, 0.9, 0.9);
if (points.size()) {
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
if (stereo) {
glPushMatrix();
glTranslatef(-1.0f, 0.5f, 0.0f);
glScalef(4.0f, 0.92f, 1.0f);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.0f, -0.5f, 0.0f);
glPushMatrix();
glScalef(4.0f, 0.92f, 1.0f);
glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4);
glPopMatrix();
glPopMatrix();
} else {
glPushMatrix();
glTranslatef(-1.0f, 0.0f, 0.0f);
glScalef(2.0f, 2.0f, 1.0f);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
glPopMatrix();
}
glDisableClientState(GL_VERTEX_ARRAY);
}
}
void ScopeContext::DrawEnd() {
glFlush();
CheckGLError();
}
void ScopeContext::DrawDivider() {
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
glVertex2f(0.0,-1.0);
glVertex2f(0.0,1.0);
glEnd();
}