mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2026-01-12 16:45:41 -05:00
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#include "ScopeContext.h"
|
|
|
|
#include "ScopeCanvas.h"
|
|
|
|
ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
|
|
PrimaryGLContext(canvas, sharedContext) {
|
|
glDisable (GL_CULL_FACE);
|
|
glDisable (GL_DEPTH_TEST);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void ScopeContext::DrawBegin() {
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glDisable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
void ScopeContext::Plot(std::vector<float> &points, bool stereo) {
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
|
|
if (stereo) {
|
|
glColor3f(0.7, 0.7, 0.7);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(-1.0,0.0);
|
|
glVertex2f(1.0,0.0);
|
|
glEnd();
|
|
glColor3f(0.3, 0.3, 0.3);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(-1.0,0.5);
|
|
glVertex2f(1.0,0.5);
|
|
glVertex2f(-1.0,-0.5);
|
|
glVertex2f(1.0,-0.5);
|
|
glEnd();
|
|
} else {
|
|
glColor3f(0.3, 0.3, 0.3);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(-1.0,0.0);
|
|
glVertex2f(1.0,0.0);
|
|
glEnd();
|
|
}
|
|
|
|
glColor3f(0.9, 0.9, 0.9);
|
|
if (points.size()) {
|
|
glEnableClientState (GL_VERTEX_ARRAY);
|
|
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
|
|
if (stereo) {
|
|
glPushMatrix();
|
|
glTranslatef(-1.0f, 0.5f, 0.0f);
|
|
glScalef(4.0f, 0.92f, 1.0f);
|
|
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 4);
|
|
glPopMatrix();
|
|
|
|
glPushMatrix();
|
|
glTranslatef(-3.0f, -0.5f, 0.0f);
|
|
glPushMatrix();
|
|
glScalef(4.0f, 0.92f, 1.0f);
|
|
glDrawArrays(GL_LINE_STRIP, points.size() / 4, points.size() / 4);
|
|
glPopMatrix();
|
|
glPopMatrix();
|
|
} else {
|
|
glPushMatrix();
|
|
glTranslatef(-1.0f, 0.0f, 0.0f);
|
|
glScalef(2.0f, 2.0f, 1.0f);
|
|
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
|
|
glPopMatrix();
|
|
}
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
}
|
|
}
|
|
|
|
void ScopeContext::DrawEnd() {
|
|
glFlush();
|
|
|
|
CheckGLError();
|
|
}
|
|
|
|
void ScopeContext::DrawDivider() {
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(0.0,-1.0);
|
|
glVertex2f(0.0,1.0);
|
|
glEnd();
|
|
}
|