CubicSDR/src/process/VisualProcessor.h
2015-08-03 01:38:38 -04:00

106 lines
2.8 KiB
C++

#pragma once
#include "CubicSDRDefs.h"
#include "ThreadQueue.h"
#include "IOThread.h"
#include <algorithm>
template<class InputDataType = ReferenceCounter, class OutputDataType = ReferenceCounter>
class VisualProcessor {
public:
virtual ~VisualProcessor() {
}
void setInput(ThreadQueue<InputDataType *> *vis_in) {
busy_update.lock();
input = vis_in;
busy_update.unlock();
}
void attachOutput(ThreadQueue<OutputDataType *> *vis_out) {
// attach an output queue
busy_update.lock();
outputs.push_back(vis_out);
busy_update.unlock();
}
void removeOutput(ThreadQueue<OutputDataType *> *vis_out) {
// remove an output queue
busy_update.lock();
typename std::vector<ThreadQueue<OutputDataType *> *>::iterator i = std::find(outputs.begin(), outputs.end(), vis_out);
if (i != outputs.end()) {
outputs.erase(i);
}
busy_update.unlock();
}
void run() {
busy_update.lock();
if (input && !input->empty()) {
process();
}
busy_update.unlock();
}
protected:
virtual void process() {
// process inputs to output
// distribute(output);
}
void distribute(OutputDataType *output) {
// distribute outputs
output->setRefCount(outputs.size());
for (outputs_i = outputs.begin(); outputs_i != outputs.end(); outputs_i++) {
if ((*outputs_i)->full()) {
output->decRefCount();
} else {
(*outputs_i)->push(output);
}
}
}
bool isOutputEmpty() {
for (outputs_i = outputs.begin(); outputs_i != outputs.end(); outputs_i++) {
if (!(*outputs_i)->empty()) {
return false;
}
}
return true;
}
bool isAnyOutputEmpty() {
for (outputs_i = outputs.begin(); outputs_i != outputs.end(); outputs_i++) {
if ((*outputs_i)->empty()) {
return true;
}
}
return false;
}
ThreadQueue<InputDataType *> *input;
std::vector<ThreadQueue<OutputDataType *> *> outputs;
typename std::vector<ThreadQueue<OutputDataType *> *>::iterator outputs_i;
std::mutex busy_update;
};
template<class OutputDataType = ReferenceCounter>
class VisualDataDistributor : public VisualProcessor<OutputDataType, OutputDataType> {
protected:
void process() {
if (!VisualProcessor<OutputDataType, OutputDataType>::isOutputEmpty()) {
return;
}
while (!VisualProcessor<OutputDataType, OutputDataType>::input->empty()) {
OutputDataType *inp;
VisualProcessor<OutputDataType, OutputDataType>::input->pop(inp);
if (inp) {
VisualProcessor<OutputDataType, OutputDataType>::distribute(inp);
}
}
}
};