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			74 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								//  (C) Copyright Jeremy Siek 1999. 
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								//  (C) Copyright David Abrahams 1999.
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								//  (C) Copyright John Maddock 2001. 
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								//  Use, modification and distribution are subject to the 
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								//  Boost Software License, Version 1.0. (See accompanying file 
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								//  LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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								//  See http://www.boost.org/libs/config for most recent version.
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								//  MACRO:         BOOST_NO_OPERATORS_IN_NAMESPACE
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								//  TITLE:         friend operators in namespace
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								//  DESCRIPTION:   Compiler requires inherited operator
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								//                 friend functions to be defined at namespace scope,
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								//                 then using'ed to boost.
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								//                 Probably GCC specific.  See boost/operators.hpp for example.
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								namespace boost{
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								//
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								// the following is taken right out of <boost/operators.hpp>
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								//
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								template <class T>
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								struct addable1
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								{
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								     friend T operator+(T x, const T& y) { return x += y; }
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								     friend bool operator != (const T& a, const T& b) { return !(a == b); }
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								};
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								struct spoiler1
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								{};
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								spoiler1 operator+(const spoiler1&,const spoiler1&);
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								bool operator !=(const spoiler1&, const spoiler1&);
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								}  // namespace boost
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								namespace boost_no_operators_in_namespace{
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								struct spoiler2
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								{};
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								spoiler2 operator+(const spoiler2&,const spoiler2&);
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								bool operator !=(const spoiler2&, const spoiler2&);
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								class add : public boost::addable1<add>
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								{
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								   int val;
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								public:
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								   add(int i) { val = i; }
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								   add(const add& a){ val = a.val; }
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								   add& operator+=(const add& a) { val += a.val; return *this; }
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								   bool operator==(const add& a)const { return val == a.val; }
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								};
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								int test()
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								{
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								   add a1(2);
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								   add a2(3);
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								   add a3(0);
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								   a3 = a1 + a2;
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								   bool b1 = (a1 == a2);
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								   b1 = (a1 != a2);
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								   (void)b1;
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								   return 0;
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								}
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								}
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