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Use the low confidence decode quality marker to elide spots and pass info via UDP
The UDP decode and reply message have been augmented with a boolean flag denoting a low confidence decode when set. Existing clients can safely use the reply message without passing the flag as the default value will still action messages that have high confidence. If low confidence decodes are to be passed back via the reply message then the low confidence flag must be included and correctly set to match the original decode. See NetworkMessage.hpp for message fields and meanings. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@7957 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
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@@ -32,12 +32,13 @@ public:
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explicit DecodesModel (QObject * parent = nullptr);
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Q_SLOT void add_decode (bool is_new, QString const& client_id, QTime time, qint32 snr, float delta_time
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, quint32 delta_frequency, QString const& mode, QString const& message, bool is_fast);
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, quint32 delta_frequency, QString const& mode, QString const& message
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, bool low_confidence, bool is_fast);
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Q_SLOT void clear_decodes (QString const& client_id);
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Q_SLOT void do_reply (QModelIndex const& source);
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Q_SIGNAL void reply (QString const& id, QTime time, qint32 snr, float delta_time, quint32 delta_frequency
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, QString const& mode, QString const& message);
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, QString const& mode, QString const& message, bool low_confidence);
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};
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#endif
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