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			208 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "soundout.h"
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| 
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| #include <QDateTime>
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| #include <QAudioDeviceInfo>
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| #include <QAudioOutput>
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| #include <QSysInfo>
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| #include <qmath.h>
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| #include <QDebug>
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| 
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| #include "moc_soundout.cpp"
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| 
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| /*
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| #if defined (WIN32)
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| # define MS_BUFFERED 1000u
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| #else
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| # define MS_BUFFERED 2000u
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| #endif
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| */
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| # define MS_BUFFERED 200u
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| 
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| bool SoundOutput::audioError () const
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| {
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|   bool result (true);
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| 
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|   Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
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|   if (m_stream) {
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|     switch (m_stream->error ())
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|       {
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|       case QAudio::OpenError:
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|         Q_EMIT error (tr ("An error opening the audio output device has occurred."));
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|         break;
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| 
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|       case QAudio::IOError:
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|         Q_EMIT error (tr ("An error occurred during write to the audio output device."));
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|         break;
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| 
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|       case QAudio::UnderrunError:
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|         Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
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|         break;
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| 
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|       case QAudio::FatalError:
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|         Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
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|         break;
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| 
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|       case QAudio::NoError:
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|         result = false;
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|         break;
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|       }
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|   }
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|   return result;
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| }
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| 
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| void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, unsigned msBuffered)
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| {
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|   Q_ASSERT (0 < channels && channels < 3);
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| 
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|   m_msBuffered = msBuffered;
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| 
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|   QAudioFormat format (device.preferredFormat ());
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| //  qDebug () << "Preferred audio output format:" << format;
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|   format.setChannelCount (channels);
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|   format.setCodec ("audio/pcm");
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|   format.setSampleRate (48000);
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|   format.setSampleType (QAudioFormat::SignedInt);
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|   format.setSampleSize (16);
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|   format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
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|   if (!format.isValid ())
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|     {
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|       Q_EMIT error (tr ("Requested output audio format is not valid."));
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|     }
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|   if (!device.isFormatSupported (format))
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|     {
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|       Q_EMIT error (tr ("Requested output audio format is not supported on device."));
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|     }
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| //  qDebug () << "Selected audio output format:" << format;
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| 
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|   m_stream.reset (new QAudioOutput (device, format));
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|   audioError ();
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|   m_stream->setVolume (m_volume);
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|   m_stream->setNotifyInterval(100);
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| 
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|   connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
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| 
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|   //      qDebug() << "A" << m_volume << m_stream->notifyInterval();
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| }
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| 
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| void SoundOutput::restart (QIODevice * source)
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| {
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|   Q_ASSERT (m_stream);
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| 
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|   //
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|   // This buffer size is critical since for proper sound streaming. If
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|   // it is too short; high activity levels on the machine can starve
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|   // the audio buffer. On the other hand the Windows implementation
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|   // seems to take the length of the buffer in time to stop the audio
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|   // stream even if reset() is used.
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|   //
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|   // 2 seconds seems a reasonable compromise except for Windows
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|   // where things are probably broken.
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|   //
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|   // we have to set this before every start on the stream because the
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|   // Windows implementation seems to forget the buffer size after a
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|   // stop.
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|   m_stream->setBufferSize (m_stream->format().bytesForDuration((m_msBuffered ? m_msBuffered : MS_BUFFERED) * 1000));
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|   //  qDebug() << "B" << m_stream->bufferSize() <<
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|   //  m_stream->periodSize() << m_stream->notifyInterval();
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|   m_stream->setCategory ("production");
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|   m_stream->start (source);
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| }
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| 
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| void SoundOutput::suspend ()
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| {
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|   if (m_stream && QAudio::ActiveState == m_stream->state ())
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|     {
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|       m_stream->suspend ();
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|       audioError ();
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|     }
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| }
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| 
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| void SoundOutput::resume ()
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| {
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|   if (m_stream && QAudio::SuspendedState == m_stream->state ())
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|     {
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|       m_stream->resume ();
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|       audioError ();
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|     }
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| }
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| 
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| void SoundOutput::reset ()
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| {
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|   if (m_stream)
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|     {
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|       m_stream->reset ();
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|       audioError ();
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|     }
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| }
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| 
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| void SoundOutput::stop ()
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| {
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|   if (m_stream)
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|     {
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|       m_stream->stop ();
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|       audioError ();
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|     }
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| }
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| 
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| qreal SoundOutput::attenuation () const
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| {
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|   return -(20. * qLn (m_volume) / qLn (10.));
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| }
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| 
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| void SoundOutput::setAttenuation (qreal a)
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| {
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|   Q_ASSERT (0. <= a && a <= 999.);
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|   m_volume = qPow(10.0, -a/20.0);
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|   //  qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
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|   if (m_stream)
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|     {
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|       m_stream->setVolume (m_volume);
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|     }
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| }
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| 
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| void SoundOutput::resetAttenuation ()
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| {
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|   m_volume = 1.;
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|   if (m_stream)
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|     {
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|       m_stream->setVolume (m_volume);
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|     }
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| }
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| 
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| void SoundOutput::handleStateChanged (QAudio::State newState)
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| {
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|   // qDebug () << "SoundOutput::handleStateChanged: newState:" << newState;
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| 
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|   switch (newState)
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|     {
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|     case QAudio::IdleState:
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|       Q_EMIT status (tr ("Idle"));
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|       break;
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| 
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|     case QAudio::ActiveState:
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|       Q_EMIT status (tr ("Sending"));
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|       break;
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| 
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|     case QAudio::SuspendedState:
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|       Q_EMIT status (tr ("Suspended"));
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|       break;
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| 
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| #if QT_VERSION >= QT_VERSION_CHECK (5, 10, 0)
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|     case QAudio::InterruptedState:
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|       Q_EMIT status (tr ("Interrupted"));
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|       break;
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| #endif
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| 
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|     case QAudio::StoppedState:
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|       if (audioError ())
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|         {
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|           Q_EMIT status (tr ("Error"));
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|         }
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|       else
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|         {
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|           Q_EMIT status (tr ("Stopped"));
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|         }
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|       break;
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|     }
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| }
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