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	Build now creates and installs a UDP library that contains the server side of the UDP messaging facility. This library is used by the udp_daemon and message_aggregator reference examples. The new library is currently a static archive but can also be built as a shared library. The library allows third party Qt applications to easily access UDP messages from WSJT-X. Refactored the message_aggregator reference example to split out classes into separate translation units. Added new functionality to exercise the new UDP status fields, highlight own call, CQ/QRZ messages and decodes near Rx DF. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@6691 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef WSJTX_UDP_BEACONS_MODEL_HPP__
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#define WSJTX_UDP_BEACONS_MODEL_HPP__
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#include <QStandardItemModel>
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#include "MessageServer.hpp"
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using Frequency = MessageServer::Frequency;
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class QString;
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class QTime;
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//
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// Beacons Model - simple data model for all beacon spots
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//
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// The model is a basic table with uniform row format. Rows consist of
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// QStandardItem instances containing the string representation of the
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// column data  and if the underlying  field is not a  string then the
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// UserRole+1 role contains the underlying data item.
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//
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// Two slots are provided to add a new decode and remove all spots for
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// a client.
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//
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class BeaconsModel
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  : public QStandardItemModel
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{
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  Q_OBJECT;
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public:
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  explicit BeaconsModel (QObject * parent = nullptr);
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  Q_SLOT void add_beacon_spot (bool is_new, QString const& client_id, QTime time, qint32 snr, float delta_time
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                               , Frequency frequency, qint32 drift, QString const& callsign, QString const& grid
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                               , qint32 power);
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  Q_SLOT void clear_decodes (QString const& client_id);
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};
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#endif
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