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	By adding the following section to the initialisation file the audio buffer sizes and audio thread priority may be adjusted. [Tune] Audio\InputBufferFrames=1200 Audio\OutputBufferMs=1000 Audio\ThreadPriority=4 The values above are the program defaults that will be used if the initialisation parameters are omitted. Thread prioritis are the QThread::Priority enumumeration values. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3576 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
		
			
				
	
	
		
			197 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "soundout.h"
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#include <QDateTime>
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#include <QAudioDeviceInfo>
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#include <QAudioOutput>
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#include <qmath.h>
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#include <QDebug>
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#if defined (WIN32)
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# define MS_BUFFERED 1000u
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#else
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# define MS_BUFFERED 2000u
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#endif
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bool SoundOutput::audioError () const
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{
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  bool result (true);
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  Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
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  if (m_stream)
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    {
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      switch (m_stream->error ())
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	{
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	case QAudio::OpenError:
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	  Q_EMIT error (tr ("An error opening the audio output device has occurred."));
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	  break;
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	case QAudio::IOError:
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	  Q_EMIT error (tr ("An error occurred during write to the audio output device."));
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	  break;
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	case QAudio::UnderrunError:
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	  Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough."));
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	  break;
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	case QAudio::FatalError:
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	  Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time."));
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	  break;
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	case QAudio::NoError:
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	  result = false;
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	  break;
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	}
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    }
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  return result;
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}
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SoundOutput::SoundOutput (QIODevice * source)
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  : m_source (source)
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  , m_active (false)
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  , m_currentDevice (QAudioDeviceInfo::defaultOutputDevice ())
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{
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  Q_ASSERT (source);
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}
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void SoundOutput::startStream (QAudioDeviceInfo const& device, unsigned channels, unsigned msBuffered)
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{
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  Q_ASSERT (0 < channels && channels < 3);
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  if (!m_stream || device != m_currentDevice || channels != static_cast<unsigned> (m_stream->format ().channelCount ()))
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    {
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      QAudioFormat format (device.preferredFormat ());
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      format.setChannelCount (channels);
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      format.setCodec ("audio/pcm");
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      format.setSampleRate (48000);
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      format.setSampleType (QAudioFormat::SignedInt);
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      format.setSampleSize (16);
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      if (!format.isValid ())
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	{
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	  Q_EMIT error (tr ("Requested output audio format is not valid."));
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	}
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      if (!device.isFormatSupported (format))
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	{
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	  Q_EMIT error (tr ("Requested output audio format is not supported on device."));
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	}
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      m_stream.reset (new QAudioOutput (device, format, this));
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      audioError ();
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      m_stream->setVolume (m_volume);
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      connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
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      m_currentDevice = device;
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    }
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  //
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  // This buffer size is critical since for proper sound streaming. If
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  // it is too short; high activity levels on the machine can starve
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  // the audio buffer. On the other hand the Windows implementation
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  // seems to take the length of the buffer in time to stop the audio
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  // stream even if reset() is used.
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  //
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  // 2 seconds seems a reasonable compromise except for Windows
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  // where things are probably broken.
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  //
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  // we have to set this before every start on the stream because the
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  // Windows implementation seems to forget the buffer size after a
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  // stop.
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  m_stream->setBufferSize (m_stream->format ().bytesForDuration ((msBuffered ? msBuffered : MS_BUFFERED) * 1000));
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  m_stream->start (m_source);
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  audioError ();
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}
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void SoundOutput::suspend ()
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{
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  if (m_stream && QAudio::ActiveState == m_stream->state ())
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    {
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      m_stream->suspend ();
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      audioError ();
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    }
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}
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void SoundOutput::resume ()
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{
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  if (m_stream && QAudio::SuspendedState == m_stream->state ())
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    {
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      m_stream->resume ();
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      audioError ();
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    }
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}
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qreal SoundOutput::attenuation () const
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{
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  return -(10. * qLn (m_volume) / qLn (10.));
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}
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void SoundOutput::setAttenuation (qreal a)
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{
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  Q_ASSERT (0. <= a && a <= 99.);
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  m_volume = qPow (10., -a / 10.);
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  qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
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  if (m_stream)
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    {
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      m_stream->setVolume (m_volume);
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    }
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}
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void SoundOutput::resetAttenuation ()
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{
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  m_volume = 1.;
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  if (m_stream)
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    {
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      m_stream->setVolume (m_volume);
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    }
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}
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void SoundOutput::stopStream ()
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{
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  if (m_stream)
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    {
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      m_stream->stop ();
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      audioError ();
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    }
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}
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void SoundOutput::handleStateChanged (QAudio::State newState)
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{
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  switch (newState)
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    {
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    case QAudio::IdleState:
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      Q_EMIT status (tr ("Idle"));
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      m_active = false;
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      break;
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    case QAudio::ActiveState:
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      m_active = true;
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      Q_EMIT status (tr ("Sending"));
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      break;
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    case QAudio::SuspendedState:
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      m_active = true;
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      Q_EMIT status (tr ("Suspended"));
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      break;
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    case QAudio::StoppedState:
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      m_active = false;
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      if (audioError ())
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	{
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	  Q_EMIT status (tr ("Error"));
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	}
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      else
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	{
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	  Q_EMIT status (tr ("Stopped"));
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	}
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      break;
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    }
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}
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SoundOutput::~SoundOutput ()
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{
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  if (m_stream)
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    {
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      m_stream->stop ();
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    }
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}
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