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669 lines
26 KiB
XML
669 lines
26 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE appendix PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
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"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
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<appendix id="bbv2.arch">
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<title>Boost.Build v2 architecture</title>
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<sidebar>
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<para>
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This document is work-in progress. Do not expect much from it yet.
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</para>
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</sidebar>
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<section id="bbv2.arch.overview">
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<title>Overview</title>
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<!-- FIXME: the below does not mention engine at all, making rest of the
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text confusing. Things like 'kernel' and 'util' don't have to be
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mentioned at all. -->
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<para>
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Boost.Build implementation is structured in four different components:
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"kernel", "util", "build" and "tools". The first two are relatively
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uninteresting, so we will focus on the remaining pair. The "build" component
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provides classes necessary to declare targets, determining which properties
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should be used for their building, and creating the dependency graph. The
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"tools" component provides user-visible functionality. It mostly allows
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declaring specific kinds of main targets, as well as registering available
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tools, which are then used when creating the dependency graph.
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</para>
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</section>
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<section id="bbv2.arch.build">
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<title>The build layer</title>
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<para>
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The build layer has just four main parts -- metatargets (abstract
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targets), virtual targets, generators and properties.
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<itemizedlist>
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<listitem><para>
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Metatargets (see the "targets.jam" module) represent all the
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user-defined entities that can be built. The "meta" prefix signifies
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that they do not need to correspond to exact files or even files at all
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-- they can produce a different set of files depending on the build
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request. Metatargets are created when Jamfiles are loaded. Each has a
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<code>generate</code> method which is given a property set and produces
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virtual targets for the passed properties.
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</para></listitem>
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<listitem><para>
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Virtual targets (see the "virtual-targets.jam" module) correspond to
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actual atomic updatable entities -- most typically files.
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</para></listitem>
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<listitem><para>
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Properties are just (name, value) pairs, specified by the user and
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describing how targets should be built. Properties are stored using the
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<code>property-set</code> class.
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</para></listitem>
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<listitem><para>
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Generators are objects that encapsulate specific tools -- they can
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take a list of source virtual targets and produce new virtual targets
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from them.
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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The build process includes the following steps:
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<orderedlist>
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<listitem><para>
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Top-level code calls the <code>generate</code> method of a metatarget
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with some properties.
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</para></listitem>
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<listitem><para>
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The metatarget combines the requested properties with its requirements
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and passes the result, together with the list of sources, to the
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<code>generators.construct</code> function.
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</para></listitem>
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<listitem><para>
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A generator appropriate for the build properties is selected and its
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<code>run</code> method is called. The method returns a list of virtual
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targets.
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</para></listitem>
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<listitem><para>
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The virtual targets are returned to the top level code, and for each instance,
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the <literal>actualize</literal> method is called to setup nodes and updating
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actions in the depenendency graph kepts inside Boost.Build engine. This dependency
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graph is then updated, which runs necessary commands.
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</para></listitem>
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</orderedlist>
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</para>
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<section id="bbv2.arch.build.metatargets">
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<title>Metatargets</title>
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<para>
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There are several classes derived from "abstract-target". The
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"main-target" class represents a top-level main target, the
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"project-target" class acts like a container holding multiple main
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targets, and "basic-target" class is a base class for all further target
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types.
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</para>
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<para>
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Since each main target can have several alternatives, all top-level
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target objects are actually containers, referring to "real" main target
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classes. The type of that container is "main-target". For example, given:
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<programlisting>
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alias a ;
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lib a : a.cpp : <toolset>gcc ;
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</programlisting>
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we would have one-top level "main-target" instance, containing one
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"alias-target" and one "lib-target" instance. "main-target"'s "generate"
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method decides which of the alternative should be used, and calls
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"generate" on the corresponding instance.
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</para>
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<para>
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Each alternative is an instance of a class derived from "basic-target".
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"basic-target.generate" does several things that should always be done:
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<itemizedlist>
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<listitem><para>
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Determines what properties should be used for building the target.
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This includes looking at requested properties, requirements, and usage
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requirements of all sources.
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</para></listitem>
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<listitem><para>
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Builds all sources.
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</para></listitem>
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<listitem><para>
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Computes usage requirements that should be passed back to targets
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depending on this one.
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</para></listitem>
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</itemizedlist>
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For the real work of constructing a virtual target, a new method
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"construct" is called.
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</para>
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<para>
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The "construct" method can be implemented in any way by classes derived
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from "basic-target", but one specific derived class plays the central role
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-- "typed-target". That class holds the desired type of file to be
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produced, and its "construct" method uses the generators module to do the
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actual work.
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</para>
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<para>
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This means that a specific metatarget subclass may avoid using
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generators all together. However, this is deprecated and we are trying to
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eliminate all such subclasses at the moment.
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</para>
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<para>
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Note that the <filename>build/targets.jam</filename> file contains an
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UML diagram which might help.
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</para>
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</section>
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<section id="bbv2.arch.build.virtual">
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<title>Virtual targets</title>
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<para>
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Virtual targets are atomic updatable entities. Each virtual
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target can be assigned an updating action -- instance of the
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<code>action</code> class. The action class, in turn, contains a list of
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source targets, properties, and a name of an action which
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should be executed.
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</para>
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<para>
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We try hard to never create equal instances of the
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<code>virtual-target</code> class. Code creating virtual targets passes
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them though the <code>virtual-target.register</code> function, which
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detects if a target with the same name, sources, and properties has
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already been created. In that case, the preexisting target is returned.
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</para>
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<!-- FIXME: the below 2 para are rubbish, must be totally rewritten. -->
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<para>
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When all virtual targets are produced, they are "actualized". This means
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that the real file names are computed, and the commands that should be run
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are generated. This is done by the <code>virtual-target.actualize</code>
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and <code>action.actualize</code> methods. The first is conceptually
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simple, while the second needs additional explanation. Commands in Boost.Build
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are generated in a two-stage process. First, a rule with an appropriate
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name (for example "gcc.compile") is called and is given a list of target
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names. The rule sets some variables, like "OPTIONS". After that, the
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command string is taken, and variable are substitutes, so use of OPTIONS
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inside the command string gets transformed into actual compile options.
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</para>
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<para>
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Boost.Build added a third stage to simplify things. It is now possible
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to automatically convert properties to appropriate variable assignments.
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For example, <debug-symbols>on would add "-g" to the OPTIONS
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variable, without requiring to manually add this logic to gcc.compile.
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This functionality is part of the "toolset" module.
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</para>
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<para>
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Note that the <filename>build/virtual-targets.jam</filename> file
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contains an UML diagram which might help.
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</para>
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</section>
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<section id="bbv2.arch.build.properties">
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<title>Properties</title>
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<para>
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Above, we noted that metatargets are built with a set of properties.
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That set is represented by the <code>property-set</code> class. An
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important point is that handling of property sets can get very expensive.
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For that reason, we make sure that for each set of (name, value) pairs
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only one <code>property-set</code> instance is created. The
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<code>property-set</code> uses extensive caching for all operations, so
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most work is avoided. The <code>property-set.create</code> is the factory
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function used to create instances of the <code>property-set</code> class.
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</para>
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</section>
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</section>
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<section id="bbv2.arch.tools">
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<title>The tools layer</title>
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<para>Write me!</para>
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</section>
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<section id="bbv2.arch.targets">
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<title>Targets</title>
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<para>NOTE: THIS SECTION IS NOT EXPECTED TO BE READ!
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There are two user-visible kinds of targets in Boost.Build. First are
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"abstract" — they correspond to things declared by the user, e.g.
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projects and executable files. The primary thing about abstract targets is
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that it is possible to request them to be built with a particular set of
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properties. Each property combination may possibly yield different built
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files, so abstract target do not have a direct correspondence to built
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files.
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</para>
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<para>
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File targets, on the other hand, are associated with concrete files.
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Dependency graphs for abstract targets with specific properties are
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constructed from file targets. User has no way to create file targets but
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can specify rules for detecting source file types, as well as rules for
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transforming between file targets of different types. That information is
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used in constructing the final dependency graph, as described in the <link
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linkend="bbv2.arch.depends">next section</link>.
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<emphasis role="bold">Note:</emphasis>File targets are not the same entities
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as Jam targets; the latter are created from file targets at the latest
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possible moment.
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<emphasis role="bold">Note:</emphasis>"File target" is an originally
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proposed name for what we now call virtual targets. It is more
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understandable by users, but has one problem: virtual targets can
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potentially be "phony", and not correspond to any file.
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</para>
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</section>
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<section id="bbv2.arch.depends">
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<title>Dependency scanning</title>
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<para>
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Dependency scanning is the process of finding implicit dependencies, like
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"#include" statements in C++. The requirements for correct dependency
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scanning mechanism are:
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</para>
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<itemizedlist>
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<listitem><simpara>
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<link linkend="bbv2.arch.depends.different-scanning-algorithms">Support
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for different scanning algorithms</link>. C++ and XML have quite different
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syntax for includes and rules for looking up the included files.
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</simpara></listitem>
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<listitem><simpara>
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<link linkend="bbv2.arch.depends.same-file-different-scanners">Ability
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to scan the same file several times</link>. For example, a single C++ file
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may be compiled using different include paths.
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</simpara></listitem>
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<listitem><simpara>
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<link linkend="bbv2.arch.depends.dependencies-on-generated-files">Proper
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detection of dependencies on generated files.</link>
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</simpara></listitem>
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<listitem><simpara>
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<link
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linkend="bbv2.arch.depends.dependencies-from-generatedfiles">Proper
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detection of dependencies from a generated file.</link>
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</simpara></listitem>
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</itemizedlist>
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<section id="bbv2.arch.depends.different-scanning-algorithms">
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<title>Support for different scanning algorithms</title>
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<para>
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Different scanning algorithm are encapsulated by objects called
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"scanners". Please see the "scanner" module documentation for more
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details.
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</para>
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</section>
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<section id="bbv2.arch.depends.same-file-different-scanners">
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<title>Ability to scan the same file several times</title>
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<para>
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As stated above, it is possible to compile a C++ file multiple times,
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using different include paths. Therefore, include dependencies for those
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compilations can be different. The problem is that Boost.Build engine does
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not allow multiple scans of the same target. To solve that, we pass the
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scanner object when calling <literal>virtual-target.actualize</literal>
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and it creates different engine targets for different scanners.
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</para>
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<para>
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For each engine target created with a specified scanner, a
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corresponding one is created without it. The updating action is
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associated with the scanner-less target, and the target with the scanner
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is made to depend on it. That way if sources for that action are touched,
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all targets — with and without the scanner are considered outdated.
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</para>
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<para>
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Consider the following example: "a.cpp" prepared from "a.verbatim",
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compiled by two compilers using different include paths and copied into
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some install location. The dependency graph would look like:
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</para>
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<programlisting>
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a.o (<toolset>gcc) <--(compile)-- a.cpp (scanner1) ----+
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a.o (<toolset>msvc) <--(compile)-- a.cpp (scanner2) ----|
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a.cpp (installed copy) <--(copy) ----------------------- a.cpp (no scanner)
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^
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a.verbose --------------------------------+
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</programlisting>
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</section>
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<section id="bbv2.arch.depends.dependencies-on-generated-files">
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<title>Proper detection of dependencies on generated files.</title>
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<para>
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This requirement breaks down to the following ones.
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</para>
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<orderedlist>
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<listitem><simpara>
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If when compiling "a.cpp" there is an include of "a.h", the "dir"
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directory is on the include path, and a target called "a.h" will be
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generated in "dir", then Boost.Build should discover the include, and create
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"a.h" before compiling "a.cpp".
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</simpara></listitem>
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<listitem><simpara>
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Since Boost.Build almost always generates targets under the "bin"
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directory, this should be supported as well. I.e. in the scenario above,
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Jamfile in "dir" might create a main target, which generates "a.h". The
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file will be generated to "dir/bin" directory, but we still have to
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recognize the dependency.
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</simpara></listitem>
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</orderedlist>
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<para>
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The first requirement means that when determining what "a.h" means when
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found in "a.cpp", we have to iterate over all directories in include
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paths, checking for each one:
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</para>
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<orderedlist>
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<listitem><simpara>
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If there is a file named "a.h" in that directory, or
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</simpara></listitem>
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<listitem><simpara>
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If there is a target called "a.h", which will be generated in that
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that directory.
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</simpara></listitem>
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</orderedlist>
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<para>
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Classic Jam has built-in facilities for point (1) above, but that is not
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enough. It is hard to implement the right semantics without builtin
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support. For example, we could try to check if there exists a target
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called "a.h" somewhere in the dependency graph, and add a dependency to
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it. The problem is that without a file search in the include path, the
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semantics may be incorrect. For example, one can have an action that
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generated some "dummy" header, for systems which do not have a native one.
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Naturally, we do not want to depend on that generated header on platforms
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where a native one is included.
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</para>
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<para>
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There are two design choices for builtin support. Suppose we have files
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a.cpp and b.cpp, and each one includes header.h, generated by some action.
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Dependency graph created by classic Jam would look like:
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<programlisting>
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a.cpp -----> <scanner1>header.h [search path: d1, d2, d3]
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<d2>header.h --------> header.y
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[generated in d2]
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b.cpp -----> <scanner2>header.h [search path: d1, d2, d4]
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</programlisting>
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</para>
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<para>
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In this case, Jam thinks all header.h target are not related. The
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correct dependency graph might be:
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<programlisting>
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a.cpp ----
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\
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>----> <d2>header.h --------> header.y
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/ [generated in d2]
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b.cpp ----
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</programlisting>
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or
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<programlisting>
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a.cpp -----> <scanner1>header.h [search path: d1, d2, d3]
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(includes)
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V
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<d2>header.h --------> header.y
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[generated in d2]
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^
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(includes)
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b.cpp -----> <scanner2>header.h [ search path: d1, d2, d4]
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</programlisting>
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</para>
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<para>
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The first alternative was used for some time. The problem however is:
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what include paths should be used when scanning header.h? The second
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alternative was suggested by Matt Armstrong. It has a similar effect: Any
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target depending on <scanner1>header.h will also depend on
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<d2>header.h. This way though we now have two different targets with
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two different scanners, so those targets can be scanned independently. The
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first alternative's problem is avoided, so the second alternative is
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implemented now.
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</para>
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<para>
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The second sub-requirements is that targets generated under the "bin"
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directory are handled as well. Boost.Build implements a semi-automatic
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approach. When compiling C++ files the process is:
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</para>
|
|
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<orderedlist>
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|
<listitem><simpara>
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|
The main target to which the compiled file belongs to is found.
|
|
</simpara></listitem>
|
|
|
|
<listitem><simpara>
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|
All other main targets that the found one depends on are found. These
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|
include: main targets used as sources as well as those specified as
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"dependency" properties.
|
|
</simpara></listitem>
|
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|
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<listitem><simpara>
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|
All directories where files belonging to those main targets will be
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generated are added to the include path.
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</simpara></listitem>
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</orderedlist>
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<para>
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After this is done, dependencies are found by the approach explained
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previously.
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</para>
|
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|
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<para>
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Note that if a target uses generated headers from another main target,
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that main target should be explicitly specified using the dependency
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property. It would be better to lift this requirement, but it does not
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seem to be causing any problems in practice.
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|
</para>
|
|
|
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<para>
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For target types other than C++, adding of include paths must be
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implemented anew.
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</para>
|
|
</section>
|
|
|
|
<section id="bbv2.arch.depends.dependencies-from-generated-files">
|
|
<title>Proper detection of dependencies from generated files</title>
|
|
|
|
<para>
|
|
Suppose file "a.cpp" includes "a.h" and both are generated by some
|
|
action. Note that classic Jam has two stages. In the first stage the
|
|
dependency graph is built and actions to be run are determined. In the
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|
second stage the actions are executed. Initially, neither file exists, so
|
|
the include is not found. As the result, Jam might attempt to compile
|
|
a.cpp before creating a.h, causing the compilation to fail.
|
|
</para>
|
|
|
|
<para>
|
|
The solution in Boost.Jam is to perform additional dependency scans
|
|
after targets are updated. This breaks separation between build stages in
|
|
Jam — which some people consider a good thing — but I am not
|
|
aware of any better solution.
|
|
</para>
|
|
|
|
<para>
|
|
In order to understand the rest of this section, you better read some
|
|
details about Jam's dependency scanning, available at <ulink url=
|
|
"http://public.perforce.com:8080/@md=d&cd=//public/jam/src/&ra=s&c=kVu@//2614?ac=10">
|
|
this link</ulink>.
|
|
</para>
|
|
|
|
<para>
|
|
Whenever a target is updated, Boost.Jam rescans it for includes.
|
|
Consider this graph, created before any actions are run.
|
|
<programlisting>
|
|
A -------> C ----> C.pro
|
|
/
|
|
B --/ C-includes ---> D
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>
|
|
Both A and B have dependency on C and C-includes (the latter dependency
|
|
is not shown). Say during building we have tried to create A, then tried
|
|
to create C and successfully created C.
|
|
</para>
|
|
|
|
<para>
|
|
In that case, the set of includes in C might well have changed. We do
|
|
not bother to detect precisely which includes were added or removed.
|
|
Instead we create another internal node C-includes-2. Then we determine
|
|
what actions should be run to update the target. In fact this means that
|
|
we perform the first stage logic when already in the execution stage.
|
|
</para>
|
|
|
|
<para>
|
|
After actions for C-includes-2 are determined, we add C-includes-2 to
|
|
the list of A's dependents, and stage 2 proceeds as usual. Unfortunately,
|
|
we can not do the same with target B, since when it is not visited, C
|
|
target does not know B depends on it. So, we add a flag to C marking it as
|
|
rescanned. When visiting the B target, the flag is noticed and
|
|
C-includes-2 is added to the list of B's dependencies as well.
|
|
</para>
|
|
|
|
<para>
|
|
Note also that internal nodes are sometimes updated too. Consider this
|
|
dependency graph:
|
|
<programlisting>
|
|
a.o ---> a.cpp
|
|
a.cpp-includes --> a.h (scanned)
|
|
a.h-includes ------> a.h (generated)
|
|
|
|
|
|
|
|
a.pro <-------------------------------------------+
|
|
</programlisting>
|
|
</para>
|
|
|
|
<para>
|
|
Here, our handling of generated headers come into play. Say that a.h
|
|
exists but is out of date with respect to "a.pro", then "a.h (generated)"
|
|
and "a.h-includes" will be marked for updating, but "a.h (scanned)" will
|
|
not. We have to rescan "a.h" after it has been created, but since "a.h
|
|
(generated)" has no associated scanner, it is only possible to rescan
|
|
"a.h" after "a.h-includes" target has been updated.
|
|
</para>
|
|
|
|
<para>
|
|
The above consideration lead to the decision to rescan a target whenever
|
|
it is updated, no matter if it is internal or not.
|
|
</para>
|
|
|
|
</section>
|
|
</section>
|
|
|
|
<warning>
|
|
<para>
|
|
The remainder of this document is not intended to be read at all. This
|
|
will be rearranged in the future.
|
|
</para>
|
|
</warning>
|
|
|
|
<section>
|
|
<title>File targets</title>
|
|
|
|
<para>
|
|
As described above, file targets correspond to files that Boost.Build
|
|
manages. Users may be concerned about file targets in three ways: when
|
|
declaring file target types, when declaring transformations between types
|
|
and when determining where a file target is to be placed. File targets can
|
|
also be connected to actions that determine how the target is to be created.
|
|
Both file targets and actions are implemented in the
|
|
<literal>virtual-target</literal> module.
|
|
</para>
|
|
|
|
<section>
|
|
<title>Types</title>
|
|
|
|
<para>
|
|
A file target can be given a type, which determines what transformations
|
|
can be applied to the file. The <literal>type.register</literal> rule
|
|
declares new types. File type can also be assigned a scanner, which is
|
|
then used to find implicit dependencies. See "<link
|
|
linkend="bbv2.arch.depends">dependency scanning</link>".
|
|
</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>Target paths</title>
|
|
|
|
<para>
|
|
To distinguish targets build with different properties, they are put in
|
|
different directories. Rules for determining target paths are given below:
|
|
</para>
|
|
|
|
<orderedlist>
|
|
<listitem><simpara>
|
|
All targets are placed under a directory corresponding to the project
|
|
where they are defined.
|
|
</simpara></listitem>
|
|
|
|
<listitem><simpara>
|
|
Each non free, non incidental property causes an additional element to
|
|
be added to the target path. That element has the the form
|
|
<literal><feature-name>-<feature-value></literal> for
|
|
ordinary features and <literal><feature-value></literal> for
|
|
implicit ones. [TODO: Add note about composite features].
|
|
</simpara></listitem>
|
|
|
|
<listitem><simpara>
|
|
If the set of free, non incidental properties is different from the
|
|
set of free, non incidental properties for the project in which the main
|
|
target that uses the target is defined, a part of the form
|
|
<literal>main_target-<name></literal> is added to the target path.
|
|
<emphasis role="bold">Note:</emphasis>It would be nice to completely
|
|
track free features also, but this appears to be complex and not
|
|
extremely needed.
|
|
</simpara></listitem>
|
|
</orderedlist>
|
|
|
|
<para>
|
|
For example, we might have these paths:
|
|
<programlisting>
|
|
debug/optimization-off
|
|
debug/main-target-a
|
|
</programlisting>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
</appendix>
|
|
|
|
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|
|
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|
|
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|
|
sgml-indent-data: t
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sgml-parent-document: ("userman.xml" "chapter")
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