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	This allows UDP servers to emulate keyboard modified double-clicks on decoded messages, E.g. ALT+double-click for replying to a CQ or QRZ call without changing ones Tx frequency offset. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@8103 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef WSJTX_UDP_DECODES_MODEL_HPP__
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#define WSJTX_UDP_DECODES_MODEL_HPP__
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#include <QStandardItemModel>
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#include "MessageServer.hpp"
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using Frequency = MessageServer::Frequency;
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class QTime;
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class QString;
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class QModelIndex;
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//
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// Decodes Model - simple data model for all decodes
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//
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// The model is a basic table with uniform row format. Rows consist of
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// QStandardItem instances containing the string representation of the
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// column data  and if the underlying  field is not a  string then the
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// UserRole+1 role contains the underlying data item.
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//
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// Three slots  are provided to add  a new decode, remove  all decodes
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// for a client  and, to build a  reply to CQ message for  a given row
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// which is emitted as a signal respectively.
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//
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class DecodesModel
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  : public QStandardItemModel
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{
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  Q_OBJECT;
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public:
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  explicit DecodesModel (QObject * parent = nullptr);
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  Q_SLOT void add_decode (bool is_new, QString const& client_id, QTime time, qint32 snr, float delta_time
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                          , quint32 delta_frequency, QString const& mode, QString const& message
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                          , bool low_confidence, bool off_air, bool is_fast);
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  Q_SLOT void clear_decodes (QString const& client_id);
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  Q_SLOT void do_reply (QModelIndex const& source, quint8 modifiers);
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  Q_SIGNAL void reply (QString const& id, QTime time, qint32 snr, float delta_time, quint32 delta_frequency
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                       , QString const& mode, QString const& message, bool low_confidence, quint8 modifiers);
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};
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#endif
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