2020-03-04 16:26:43 +01:00
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//
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// Created by WolverinDEV on 03/03/2020.
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//
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#include "VirtualServer.h"
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using namespace ts::server::vserver;
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//This method gets called when server is OFFLINE or DEPLOYING
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VirtualServerStartResult VirtualServer::start_server_virtual_(ts::rwshared_lock<ts::rw_mutex> &lock,
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std::string &error) {
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//TOOD: load bans, public key, etc
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return VirtualServerStartResult::SUCCESS;
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}
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VirtualServerStartResult VirtualServer::start_server_(ts::rwshared_lock<ts::rw_mutex> &lock, std::string &error) {
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//TODO: Start voice binding etc
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return VirtualServerStartResult::SUCCESS;
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}
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void VirtualServer::stop_server_(ts::rwshared_lock<ts::rw_mutex> &lock) {
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//TODO: Stop bindings (if set) and unload everything
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2020-03-04 16:24:36 +01:00
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}
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