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39 lines
2.1 KiB
C++
39 lines
2.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2021 Edouard Griffiths, F4EXB. //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_DSP_GLSCOPEINTERFACE_H_
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#define SDRBASE_DSP_GLSCOPEINTERFACE_H_
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#include "dsptypes.h"
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#include "scopesettings.h"
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#include "physicalunit.h"
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class GLScopeInterface
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{
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public:
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GLScopeInterface() {}
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virtual ~GLScopeInterface() {}
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virtual void setTracesData(std::vector<ScopeSettings::TraceData>* tracesData) = 0;
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virtual void setTraces(std::vector<std::vector<float>>* traces) = 0;
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virtual void newTraces(int traceIndex, int traceSize) = 0;
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virtual void setTimeScale(float min, float max) = 0; //!< Linear horizontal scales
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virtual void setXScale(Unit::Physical unit, float min, float max) = 0; //!< Set X Scale => X for polar, Y1 for linear
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virtual void setYScale(Unit::Physical unit, float min, float max) = 0; //!< Set Y Scale => Y for polar, Y2 for linear
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};
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#endif // SDRBASE_DSP_GLSPECTRUMINTERFACE_H_
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